RInspired rinspiredwiki https://rinspired.miraheze.org/wiki/Main_Page MediaWiki 1.40.1 first-letter Media Special Talk User User talk RInspired RInspired talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Module Module talk Main Page 0 1 1 2023-09-03T22:00:05Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! 21236ac3f8d65e5563b6da6b70815ca6bf1e6616 2 1 2023-09-03T22:37:43Z Plasmapea987 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! c2606a1dcef64ad7a386eac9a2adf9b01ccfe787 3 2 2023-09-03T22:42:47Z Plasmapea987 2 /* For visitors of this wiki */ wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) 27868b6c5bec925f81e004b7a2d94e19cf24faef 4 3 2023-09-03T22:43:00Z Plasmapea987 2 /* I still don't understand X! */ wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) a0db4c08aa8ae768540cab087721ab32984f1e81 5 4 2023-09-03T22:47:15Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === 510d2b9690d936aefb067d328bc39fd93714c92b 8 5 2023-09-03T23:08:26Z Plasmapea987 2 /* Links To all Other Pages of RInspired Content */ wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === #REDIRECT [[Characters]] b757e6cfbb41c6da5c5da11c51d0208758a9089c 9 8 2023-09-03T23:12:11Z Plasmapea987 2 /* Links To all Other Pages of RInspired Content */ wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === [[Characters]] [[Codes]] [[Lore]] [[Glitches]] [[Versions]] [[Credits]] 46b291f3708ef621f1701236e904246a926ed997 11 9 2023-09-03T23:16:54Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Credits]] | c9f926be55e481c1b306b05f6b267e19a0ad9a9c Characters 0 2 6 2023-09-03T23:04:19Z Plasmapea987 2 Created page with "__NOTOC__ == The {{SITENAME}} of RInspired! == There are currently 6 Characters planned for RInspired Game with more coming to fruition! Brawler | Swordie | Gunner | Nooby | Bruiser | Spacie All Their Respective Links are above." wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} of RInspired! == There are currently 6 Characters planned for RInspired Game with more coming to fruition! Brawler | Swordie | Gunner | Nooby | Bruiser | Spacie All Their Respective Links are above. 18cced51388b4b44c55de8ab84d728734bc76eb8 10 6 2023-09-03T23:15:12Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} of RInspired! == There are currently 6 Characters planned for RInspired Game with more coming to fruition! [[Brawler]] | [[Swordie]] | [[Gunner]] | [[Nooby]] | [[Bruiser]] | [[Spacie]] All Their Respective Links are above. 41a8abda79509f64b755bd4b7190e50a4f7ecc60 18 10 2023-09-03T23:22:12Z Plasmapea987 2 /* The {{SITENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters planned for RInspired Game with more coming to fruition! [[Brawler]] | [[Swordie]] | [[Gunner]] | [[Nooby]] | [[Bruiser]] | [[Spacie]] All Their Respective Links are above. c58a7ffdb473436479dd026272f498ecff43a973 Brawler 0 3 7 2023-09-03T23:07:22Z Plasmapea987 2 Created page with "__NOTOC__ == Character: {{SITENAME}} == === Character Skins For {{SITENAME}} === === Current Character Moves For {{SITENAME}} === === Old Character Moves For {{SITENAME}} === === Character Lore For {{SITENAME}} === === {{SITENAME}} Assets, Facts, Item Links, and Ect ===" wikitext text/x-wiki __NOTOC__ == Character: {{SITENAME}} == === Character Skins For {{SITENAME}} === === Current Character Moves For {{SITENAME}} === === Old Character Moves For {{SITENAME}} === === Character Lore For {{SITENAME}} === === {{SITENAME}} Assets, Facts, Item Links, and Ect === 8a4413f25d989483798c76c5948d9c75f6e28a2a 12 7 2023-09-03T23:17:52Z Plasmapea987 2 /* Character: {{SITENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 978758f520ad84c54398f281c9fc35250c6740e9 Swordie 0 4 13 2023-09-03T23:19:06Z Plasmapea987 2 Created page with "__NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect ===" wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 978758f520ad84c54398f281c9fc35250c6740e9 Gunner 0 5 14 2023-09-03T23:20:15Z Plasmapea987 2 Created page with "__NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect ===" wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 978758f520ad84c54398f281c9fc35250c6740e9 Nooby 0 6 15 2023-09-03T23:20:20Z Plasmapea987 2 Created page with "__NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect ===" wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 978758f520ad84c54398f281c9fc35250c6740e9 Bruiser 0 7 16 2023-09-03T23:20:26Z Plasmapea987 2 Created page with "__NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect ===" wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 978758f520ad84c54398f281c9fc35250c6740e9 Spacie 0 8 17 2023-09-03T23:20:33Z Plasmapea987 2 Created page with "__NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect ===" wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 978758f520ad84c54398f281c9fc35250c6740e9 Codes 0 9 19 2023-09-03T23:23:11Z Plasmapea987 2 Created page with "== All {{PAGENAME}} for RInspired! ==" wikitext text/x-wiki == All {{PAGENAME}} for RInspired! == 7ec54b1fb9dbe6a40b91f5eeaeb35876544081ef Tech 0 10 20 2023-09-03T23:23:42Z Plasmapea987 2 Created page with "== The {{PAGENAME}} of RInspired! ==" wikitext text/x-wiki == The {{PAGENAME}} of RInspired! == 4b271c76b608fe24e8f7c4743d0f8dd9f6e055cf Glitches 0 11 21 2023-09-03T23:24:19Z Plasmapea987 2 Created page with "== The MANY {{PAGENAME}} of RInspired! == == No Game Is Perfect! ==" wikitext text/x-wiki == The MANY {{PAGENAME}} of RInspired! == == No Game Is Perfect! == e8b87d16257a5efe2125cd9cf0bfb05c03ef4864 23 21 2023-09-03T23:32:56Z Plasmapea987 2 /* The MANY {{PAGENAME}} of RInspired! == == No Game Is Perfect! */ wikitext text/x-wiki == The MANY {{PAGENAME}} of RInspired! No Game Is Perfect! == 578c44c96f737c3343bce33469b342cb636d71d2 Versions 0 12 22 2023-09-03T23:24:34Z Plasmapea987 2 Created page with "== All {{PAGENAME}} of RInspired! ==" wikitext text/x-wiki == All {{PAGENAME}} of RInspired! == 47ac2aa6b29a1067a77dcf37c6cb155b307b8d65 25 22 2023-09-03T23:46:03Z Plasmapea987 2 /* All {{PAGENAME}} of RInspired! */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == VERSION: [[0.13.0]] Ui Updates == b300cd92850d8974d2e186d9eec53cf8d07d738c 27 25 2023-09-03T23:57:45Z Plasmapea987 2 /* VERSION: 0.13.0 Ui Updates */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == == VERSION: [[0.6.0]] Content Updates == == VERSION: [[0.5.0]] Swordie! Content Updates == == VERSION: [[0.4.0]] Rebindable Controls and Fixes == == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == c0e523c14586793de497a53a57fe1fe21d701872 31 27 2023-09-04T00:02:15Z Plasmapea987 2 wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Guide To Understanding the Changes == ++ADDITIONS++ --REMOVALS-- ==GENERAL CHANGES== ==BALANCE CHANGES== ##BUGFIXES## == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == == VERSION: [[0.6.0]] Content Updates == == VERSION: [[0.5.0]] Swordie! Content Updates == == VERSION: [[0.4.0]] Rebindable Controls and Fixes == == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 861d45c126767c127443bbfed9d78a302dc817fe 32 31 2023-09-04T00:03:01Z Plasmapea987 2 wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Guide To Understanding the Changes == ++ADDITIONS++ --REMOVALS-- (==)GENERAL CHANGES(==) (==)BALANCE CHANGES(==) (##)BUGFIXES(##) == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == == VERSION: [[0.6.0]] Content Updates == == VERSION: [[0.5.0]] Swordie! Content Updates == == VERSION: [[0.4.0]] Rebindable Controls and Fixes == == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 176d08a6ed16d590108694af09f32d365d3b0aaa 33 32 2023-09-04T00:03:50Z Plasmapea987 2 wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Guide To Understanding the Changes == ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == == VERSION: [[0.6.0]] Content Updates == == VERSION: [[0.5.0]] Swordie! Content Updates == == VERSION: [[0.4.0]] Rebindable Controls and Fixes == == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == ff939b5d3b9700a89652a95fe681a172af42e4ff 34 33 2023-09-04T00:04:38Z Plasmapea987 2 /* Guide To Understanding the Changes */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the ChangeLog == ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == == VERSION: [[0.6.0]] Content Updates == == VERSION: [[0.5.0]] Swordie! Content Updates == == VERSION: [[0.4.0]] Rebindable Controls and Fixes == == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 97d0daef39c01eaefc7177eb45bc6ee18c997c7a 46 34 2023-09-04T00:16:56Z Plasmapea987 2 wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the ChangeLog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == == VERSION: [[0.6.0]] Content Updates == == VERSION: [[0.5.0]] Swordie! Content Updates == == VERSION: [[0.4.0]] Rebindable Controls and Fixes == == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 2adcee6983238eb0b28292cd270c2660a9ba1ffe Credits 0 13 24 2023-09-03T23:35:29Z Plasmapea987 2 Created page with "==== All Contributors of RInspired! ==== == | Hiyaa_q, Main Developer, Modeler, Animator, Scripter, and Concepter | == == | Plasmapea987, Modeler, Concepter, and Community Contributor | == == | PopCornFree, Modeler and Community Contributor | == == | GunMario, European and Moderator | == == | Xenozoi, PlayTester | == == | RInspired (On Discord), Emotional Support | == == | MrChaoticNoob, Map Modeler (Old, [[Forest]]) | ==" wikitext text/x-wiki ==== All Contributors of RInspired! ==== == | Hiyaa_q, Main Developer, Modeler, Animator, Scripter, and Concepter | == == | Plasmapea987, Modeler, Concepter, and Community Contributor | == == | PopCornFree, Modeler and Community Contributor | == == | GunMario, European and Moderator | == == | Xenozoi, PlayTester | == == | RInspired (On Discord), Emotional Support | == == | MrChaoticNoob, Map Modeler (Old, [[Forest]]) | == fdac720b3b93f5ebe4e90f0df3955301e6ecff53 26 24 2023-09-03T23:49:07Z Plasmapea987 2 wikitext text/x-wiki ==== All Contributors of RInspired! ==== == | Hiyaa_q, Main Developer, Modeler, Animator, Scripter, and Concepter | == == | Plasmapea987, Modeler, Concepter, and Community Contributor | == == | PopCornFree, Modeler and Community Contributor | == == | GunMario, European and Moderator | == == | Xenozoi, PlayTester | == == | RInspired (On Discord), Emotional Support | == == | BowWow, "Suit Braller" | == == | Afriel, Millitia Nooby Concept | == == | MrChaoticNoob, Map Modeler (Old, [[Forest]]) | == 5675e790605d4de04869664e04d6f06eb212fcbb 0.2.0 0 14 28 2023-09-03T23:58:13Z Plasmapea987 2 Created page with "+ Added spectate menu + Added taunts + Added brawler drip skin, which comes with a unique taunt = Brawler's wavedash multiplier has been changed (1.25 > 1.45), meaning his wavedash will be slightly longer = Grounded actions that have horizontal momentum will no longer cause the player to slide off the edge once said action is finished = Instead of stopping immediately when using a grounded attack, characters will have a small bit of friction = Punch sounds come from the..." wikitext text/x-wiki + Added spectate menu + Added taunts + Added brawler drip skin, which comes with a unique taunt = Brawler's wavedash multiplier has been changed (1.25 > 1.45), meaning his wavedash will be slightly longer = Grounded actions that have horizontal momentum will no longer cause the player to slide off the edge once said action is finished = Instead of stopping immediately when using a grounded attack, characters will have a small bit of friction = Punch sounds come from the character being hit, meaning that the more zoomed out the camera is, the quieter punch sounds will be. It will also be stereo, whereas before it was mono b67b046d6059a3506d23a0219f7bd433b9d79e8f 29 28 2023-09-03T23:58:34Z Plasmapea987 2 wikitext text/x-wiki + Added spectate menu + Added taunts + Added brawler drip skin, which comes with a unique taunt = Brawler's wavedash multiplier has been changed (1.25 > 1.45), meaning his wavedash will be slightly longer = Grounded actions that have horizontal momentum will no longer cause the player to slide off the edge once said action is finished = Instead of stopping immediately when using a grounded attack, characters will have a small bit of friction = Punch sounds come from the character being hit, meaning that the more zoomed out the camera is, the quieter punch sounds will be. It will also be stereo, whereas before it was mono 6e6876e9591730d5cf2d44e42bdf175842f49e8f 39 29 2023-09-04T00:08:54Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] + Added spectate menu + Added taunts + Added brawler drip skin, which comes with a unique taunt = Brawler's wavedash multiplier has been changed (1.25 > 1.45), meaning his wavedash will be slightly longer = Grounded actions that have horizontal momentum will no longer cause the player to slide off the edge once said action is finished = Instead of stopping immediately when using a grounded attack, characters will have a small bit of friction = Punch sounds come from the character being hit, meaning that the more zoomed out the camera is, the quieter punch sounds will be. It will also be stereo, whereas before it was mono 4d8a2c3895c5f2bafc4414a6d95d3cea1151e78c 0.3.0 0 15 30 2023-09-03T23:59:33Z Plasmapea987 2 Created page with "+ Added sound effects :) + Added mobile controls + Available to play on mobile and console now + Holding down the modifier button will stop you from falling through platforms + Using a grounded attack during a wavedash will cause you to use the wavedash's friction, rather than the character's standard grounded move friction + READY button turns green when you've queued, and the number of players queued updates faster. = Changed animation data for brawler's down til..." wikitext text/x-wiki + Added sound effects :) + Added mobile controls + Available to play on mobile and console now + Holding down the modifier button will stop you from falling through platforms + Using a grounded attack during a wavedash will cause you to use the wavedash's friction, rather than the character's standard grounded move friction + READY button turns green when you've queued, and the number of players queued updates faster. = Changed animation data for brawler's down tilt = Changed animation data for brawler's forward smash = Brawler down tilt startup reduced (5 > 4) = Brawler down tilt base kb reduced (10 > 8) = Brawler down tilt kb growth reduced (12 > 7) = Brawler down tilt kb angle changed (75 > 78) = Brawler up tilt lower hitbox kb growth reduced (16 > 12) = Brawler up tilt higher hitbox kb growth reduced (17.5 > 14.5) = Brawler up tilt lower hitbox kb angle changed (85 > 80) = Brawler up tilt higher hitbox kb angle changed (90 > 88) = Brawler up tilt startup reduced (7 > 6) = Brawler up air first hitbox angle changed (40 > 55) All changes to brawler's down smash apply to both hitboxes = Brawler down smash hitbox kb angle both changed (90) = Brawler down smash endlag changed on hit (14 > 7) = Brawler down smash base kb changed (18 > 14) = Brawler down smash kb growth changed (17 > 16) = Brawler down special landing lag increased (16 > 32) # Fixed a bug where trying to use an attack at or around the same frame you walk off a ledge would cause you to lose all momentum and not perform an attack # Fixed an oversight where trying to wavedash off an edge could buffer an airdodge 03b221af21e644c01904eefea2288ef0b6bf581c 36 30 2023-09-04T00:07:05Z Plasmapea987 2 wikitext text/x-wiki + Added sound effects :) + Added mobile controls + Available to play on mobile and console now + Holding down the modifier button will stop you from falling through platforms + Using a grounded attack during a wavedash will cause you to use the wavedash's friction, rather than the character's standard grounded move friction + READY button turns green when you've queued, and the number of players queued updates faster. = Changed animation data for brawler's down tilt = Changed animation data for brawler's forward smash = Brawler down tilt startup reduced (5 > 4) = Brawler down tilt base kb reduced (10 > 8) = Brawler down tilt kb growth reduced (12 > 7) = Brawler down tilt kb angle changed (75 > 78) = Brawler up tilt lower hitbox kb growth reduced (16 > 12) = Brawler up tilt higher hitbox kb growth reduced (17.5 > 14.5) = Brawler up tilt lower hitbox kb angle changed (85 > 80) = Brawler up tilt higher hitbox kb angle changed (90 > 88) = Brawler up tilt startup reduced (7 > 6) = Brawler up air first hitbox angle changed (40 > 55) == All changes to brawler's down smash apply to both hitboxes == = Brawler down smash hitbox kb angle both changed (90) = Brawler down smash endlag changed on hit (14 > 7) = Brawler down smash base kb changed (18 > 14) = Brawler down smash kb growth changed (17 > 16) = Brawler down special landing lag increased (16 > 32) # Fixed a bug where trying to use an attack at or around the same frame you walk off a ledge would cause you to lose all momentum and not perform an attack # Fixed an oversight where trying to wavedash off an edge could buffer an airdodge 1834a4b3d3669a94f2e728462aba234211d01d86 37 36 2023-09-04T00:07:41Z Plasmapea987 2 wikitext text/x-wiki [[VERSIONS]] + Added sound effects :) + Added mobile controls + Available to play on mobile and console now + Holding down the modifier button will stop you from falling through platforms + Using a grounded attack during a wavedash will cause you to use the wavedash's friction, rather than the character's standard grounded move friction + READY button turns green when you've queued, and the number of players queued updates faster. = Changed animation data for brawler's down tilt = Changed animation data for brawler's forward smash = Brawler down tilt startup reduced (5 > 4) = Brawler down tilt base kb reduced (10 > 8) = Brawler down tilt kb growth reduced (12 > 7) = Brawler down tilt kb angle changed (75 > 78) = Brawler up tilt lower hitbox kb growth reduced (16 > 12) = Brawler up tilt higher hitbox kb growth reduced (17.5 > 14.5) = Brawler up tilt lower hitbox kb angle changed (85 > 80) = Brawler up tilt higher hitbox kb angle changed (90 > 88) = Brawler up tilt startup reduced (7 > 6) = Brawler up air first hitbox angle changed (40 > 55) == All changes to brawler's down smash apply to both hitboxes == = Brawler down smash hitbox kb angle both changed (90) = Brawler down smash endlag changed on hit (14 > 7) = Brawler down smash base kb changed (18 > 14) = Brawler down smash kb growth changed (17 > 16) = Brawler down special landing lag increased (16 > 32) # Fixed a bug where trying to use an attack at or around the same frame you walk off a ledge would cause you to lose all momentum and not perform an attack # Fixed an oversight where trying to wavedash off an edge could buffer an airdodge 4f1f10c3d930070cce718f089ed4084e75c3e619 38 37 2023-09-04T00:08:16Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] + Added sound effects :) + Added mobile controls + Available to play on mobile and console now + Holding down the modifier button will stop you from falling through platforms + Using a grounded attack during a wavedash will cause you to use the wavedash's friction, rather than the character's standard grounded move friction + READY button turns green when you've queued, and the number of players queued updates faster. = Changed animation data for brawler's down tilt = Changed animation data for brawler's forward smash = Brawler down tilt startup reduced (5 > 4) = Brawler down tilt base kb reduced (10 > 8) = Brawler down tilt kb growth reduced (12 > 7) = Brawler down tilt kb angle changed (75 > 78) = Brawler up tilt lower hitbox kb growth reduced (16 > 12) = Brawler up tilt higher hitbox kb growth reduced (17.5 > 14.5) = Brawler up tilt lower hitbox kb angle changed (85 > 80) = Brawler up tilt higher hitbox kb angle changed (90 > 88) = Brawler up tilt startup reduced (7 > 6) = Brawler up air first hitbox angle changed (40 > 55) == All changes to brawler's down smash apply to both hitboxes == = Brawler down smash hitbox kb angle both changed (90) = Brawler down smash endlag changed on hit (14 > 7) = Brawler down smash base kb changed (18 > 14) = Brawler down smash kb growth changed (17 > 16) = Brawler down special landing lag increased (16 > 32) # Fixed a bug where trying to use an attack at or around the same frame you walk off a ledge would cause you to lose all momentum and not perform an attack # Fixed an oversight where trying to wavedash off an edge could buffer an airdodge 40e9a086ef8a520f333761eab6a634ca5ba91e4c 0.4.0 0 16 35 2023-09-04T00:06:23Z Plasmapea987 2 Created page with "+ Added rebindable controls (keyboard exclusive) :) + Redone settings menu to make room for the new buttons + Added rolling sound + Added sounds to brawler's default taunt + Added right stick controls for controller (doing smash attacks grounded and aerials in midair) + Started development on 2nd character, ~15-20% done + Added golden skin, unlocked when you've reached level 15 + New visual indicators for airdodges and wall jumps, toggle to turn them off in settin..." wikitext text/x-wiki + Added rebindable controls (keyboard exclusive) :) + Redone settings menu to make room for the new buttons + Added rolling sound + Added sounds to brawler's default taunt + Added right stick controls for controller (doing smash attacks grounded and aerials in midair) + Started development on 2nd character, ~15-20% done + Added golden skin, unlocked when you've reached level 15 + New visual indicators for airdodges and wall jumps, toggle to turn them off in settings, level shown in hud and hud size increased to compensate for new elements = Brawler down air multi-hit hitbox y-offset changed (-0.6 > -1), to try and make the move connect more reliably on grounded opponents = Brawler down special's landing lag reduced on hit (32 > 16) = Brawler down special has new late hit with weaker properties Damage (14 > 9) Size (2.75x4.25 > 2.5x4.05) Base KB (8 > 6) KB Growth (19 > 14) Angle (270 > 65) Weak hitbox sends away from attacker = Brawler side special endlag reduced (26 > 20) = Brawler neutral special endlag reduced on whiff (14 > 9) = Brawler neutral special maximum upwards velocity increased (5 > 7) = Brawler neutral special maximum horizontal velocity increased (5.5 > 7.333) = Gain a slight forward boost in momentum when using brawler's neutral special = Brawler neutral special mobility increased when turning around = Horizontal momentum is lost when jump-canceling brawler's neutral special = Regain wall jump when getting hit # Fixed an oversight where the parry startup sound would play when rolling # Fixed an oversight where the brawler drip skin's taunt sound would be extended from it's normal length # Fixed an oversight where wall jumps, aerial jumps, and airdodges did not restore upon losing a stock # Fixed an oversight where hitstun was sustained through death, causing players to get launched immediately upon respawning in extreme circumstances # Fixed an oversight where landing with a wavedash and then performing brawler's down special treated it's landing lag like a wavedash # Fixed an oversight where hitstun would not be taken into account when calculating landing lag for special fall # Changed how the hitboxes for brawler's down air are created, hopefully eliminating the infinite dair glitch 2fe164dd8289b722d12ca63fb0dced7b148437d9 40 35 2023-09-04T00:09:08Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] + Added rebindable controls (keyboard exclusive) :) + Redone settings menu to make room for the new buttons + Added rolling sound + Added sounds to brawler's default taunt + Added right stick controls for controller (doing smash attacks grounded and aerials in midair) + Started development on 2nd character, ~15-20% done + Added golden skin, unlocked when you've reached level 15 + New visual indicators for airdodges and wall jumps, toggle to turn them off in settings, level shown in hud and hud size increased to compensate for new elements = Brawler down air multi-hit hitbox y-offset changed (-0.6 > -1), to try and make the move connect more reliably on grounded opponents = Brawler down special's landing lag reduced on hit (32 > 16) = Brawler down special has new late hit with weaker properties Damage (14 > 9) Size (2.75x4.25 > 2.5x4.05) Base KB (8 > 6) KB Growth (19 > 14) Angle (270 > 65) Weak hitbox sends away from attacker = Brawler side special endlag reduced (26 > 20) = Brawler neutral special endlag reduced on whiff (14 > 9) = Brawler neutral special maximum upwards velocity increased (5 > 7) = Brawler neutral special maximum horizontal velocity increased (5.5 > 7.333) = Gain a slight forward boost in momentum when using brawler's neutral special = Brawler neutral special mobility increased when turning around = Horizontal momentum is lost when jump-canceling brawler's neutral special = Regain wall jump when getting hit # Fixed an oversight where the parry startup sound would play when rolling # Fixed an oversight where the brawler drip skin's taunt sound would be extended from it's normal length # Fixed an oversight where wall jumps, aerial jumps, and airdodges did not restore upon losing a stock # Fixed an oversight where hitstun was sustained through death, causing players to get launched immediately upon respawning in extreme circumstances # Fixed an oversight where landing with a wavedash and then performing brawler's down special treated it's landing lag like a wavedash # Fixed an oversight where hitstun would not be taken into account when calculating landing lag for special fall # Changed how the hitboxes for brawler's down air are created, hopefully eliminating the infinite dair glitch 1856e28dc875e89469b20ab6ae19118adc783b84 43 40 2023-09-04T00:11:59Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.4.1]] + Added rebindable controls (keyboard exclusive) :) + Redone settings menu to make room for the new buttons + Added rolling sound + Added sounds to brawler's default taunt + Added right stick controls for controller (doing smash attacks grounded and aerials in midair) + Started development on 2nd character, ~15-20% done + Added golden skin, unlocked when you've reached level 15 + New visual indicators for airdodges and wall jumps, toggle to turn them off in settings, level shown in hud and hud size increased to compensate for new elements = Brawler down air multi-hit hitbox y-offset changed (-0.6 > -1), to try and make the move connect more reliably on grounded opponents = Brawler down special's landing lag reduced on hit (32 > 16) = Brawler down special has new late hit with weaker properties Damage (14 > 9) Size (2.75x4.25 > 2.5x4.05) Base KB (8 > 6) KB Growth (19 > 14) Angle (270 > 65) Weak hitbox sends away from attacker = Brawler side special endlag reduced (26 > 20) = Brawler neutral special endlag reduced on whiff (14 > 9) = Brawler neutral special maximum upwards velocity increased (5 > 7) = Brawler neutral special maximum horizontal velocity increased (5.5 > 7.333) = Gain a slight forward boost in momentum when using brawler's neutral special = Brawler neutral special mobility increased when turning around = Horizontal momentum is lost when jump-canceling brawler's neutral special = Regain wall jump when getting hit # Fixed an oversight where the parry startup sound would play when rolling # Fixed an oversight where the brawler drip skin's taunt sound would be extended from it's normal length # Fixed an oversight where wall jumps, aerial jumps, and airdodges did not restore upon losing a stock # Fixed an oversight where hitstun was sustained through death, causing players to get launched immediately upon respawning in extreme circumstances # Fixed an oversight where landing with a wavedash and then performing brawler's down special treated it's landing lag like a wavedash # Fixed an oversight where hitstun would not be taken into account when calculating landing lag for special fall # Changed how the hitboxes for brawler's down air are created, hopefully eliminating the infinite dair glitch a10ba23cb19f9a7abfaa1f4dd2e3a4afdc304deb 0.5.0 0 17 41 2023-09-04T00:09:54Z Plasmapea987 2 Created page with "[[Versions]] + Changelog automatically opens when joining the game + Added practice mode, triggered by queueing if you are the only player in the server (use private servers!) + New character (Swordfighter/Swordie) + (!) is added to the ping counter if the number doesn't change in over 1/10 of a second + New button for changing character on the skins screen + Second stage (Happy home) + Third stage (Classic baseplate) + Blastzones have been changed (You must be in hitst..." wikitext text/x-wiki [[Versions]] + Changelog automatically opens when joining the game + Added practice mode, triggered by queueing if you are the only player in the server (use private servers!) + New character (Swordfighter/Swordie) + (!) is added to the ping counter if the number doesn't change in over 1/10 of a second + New button for changing character on the skins screen + Second stage (Happy home) + Third stage (Classic baseplate) + Blastzones have been changed (You must be in hitstun to die off top blastzone, fading animation is smoother than before, you must be closer to the blastzones for the animation to play) + Stage voting implemented (after all players have chosen their character) + Hitfalling has been made easier (the window has been increased from right when you hit someone to the entire rest of the move) -- hitfalling is when you hit someone with an aerial normal attack and then tap down to fastfall early (normally you can only fastfall when traveling down) + Changes to the css 1. You can actually choose a character now 2. Size increase = Brawler forward smash's horizontal movement has been polished, brawler goes farther on the swing, and it can be used to slide off ledges = Countdown will be skipped if everyone in the server is queued = Countdown is shorter (3 seconds > 2.1 seconds) = Some low normals (like brawler's down tilt) will no longer make the character stand for a few frames if down is held # Fixed an oversight where hitboxes could be displaced if a character was moving too quickly 5af3ceff6037bf5daf62460e028d0d2d862ebbee 42 41 2023-09-04T00:10:40Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] + Changelog automatically opens when joining the game + Added practice mode, triggered by queueing if you are the only player in the server (use private servers!) + New character (Swordfighter/Swordie) + (!) is added to the ping counter if the number doesn't change in over 1/10 of a second + New button for changing character on the skins screen + Second stage (Happy home) + Third stage (Classic baseplate) + Blastzones have been changed (You must be in hitstun to die off top blastzone, fading animation is smoother than before, you must be closer to the blastzones for the animation to play) + Stage voting implemented (after all players have chosen their character) + Hitfalling has been made easier (the window has been increased from right when you hit someone to the entire rest of the move) -- hitfalling is when you hit someone with an aerial normal attack and then tap down to fastfall early (normally you can only fastfall when traveling down) + Changes to the CSS 1. You can actually choose a character now 2. Size increase = Brawler forward smash's horizontal movement has been polished, brawler goes farther on the swing, and it can be used to slide off ledges = Countdown will be skipped if everyone in the server is queued = Countdown is shorter (3 seconds > 2.1 seconds) = Some low normals (like brawler's down tilt) will no longer make the character stand for a few frames if down is held # Fixed an oversight where hitboxes could be displaced if a character was moving too quickly 3f5a08e695f4644ce03cbddf31fa77e43a14763d 0.4.1 0 18 44 2023-09-04T00:13:24Z Plasmapea987 2 Created page with "# Fixed an oversight where the error noise for prematurely trying to unlock the golden brawler skin would play for all clients instead of just the one who pressed the button # Taunt drip song loops until you move instead of just playing the first note" wikitext text/x-wiki # Fixed an oversight where the error noise for prematurely trying to unlock the golden brawler skin would play for all clients instead of just the one who pressed the button # Taunt drip song loops until you move instead of just playing the first note 28edfd37a7ef564ec15c81ec8bbb81e8ac873f42 0.5.1 0 19 45 2023-09-04T00:16:10Z Plasmapea987 2 Created page with "+ Added Folderhead skin for Brawler (Note From Plasma, This Skin is still not my favorite) = Swordie jab first tipper hitbox angle changed (90 > 80) = Swordie jab first hit endlag increased (12 > 18) = Swordie up air animation data changed # Fixed an oversight where hitboxes would still be enabled after a round ended" wikitext text/x-wiki + Added Folderhead skin for Brawler (Note From Plasma, This Skin is still not my favorite) = Swordie jab first tipper hitbox angle changed (90 > 80) = Swordie jab first hit endlag increased (12 > 18) = Swordie up air animation data changed # Fixed an oversight where hitboxes would still be enabled after a round ended b56e2136738d9c9e6f1be9a1573dbc93d2b0c033 0.6.0 0 20 47 2023-09-04T00:19:04Z Plasmapea987 2 Created page with "+ Fourth stage (SFOTH) + Fifth stage (Cozy) + Added Darkheart skin for Swordie + Development on third character has begun (Stage 1 of development completed) (Dev Note) I don't want to make an entire character in one update like I did with the previous character. That ended with over a 1-month long gap between updates. You can expect this character to be in the next update. + Tweaked menu design 1. New logo design based on the thumbnail for the 0.5.0 update 2. Check..." wikitext text/x-wiki + Fourth stage (SFOTH) + Fifth stage (Cozy) + Added Darkheart skin for Swordie + Development on third character has begun (Stage 1 of development completed) (Dev Note) I don't want to make an entire character in one update like I did with the previous character. That ended with over a 1-month long gap between updates. You can expect this character to be in the next update. + Tweaked menu design 1. New logo design based on the thumbnail for the 0.5.0 update 2. Checkered scrolling background 3. Buttons on left side of menu moved up = You can no longer fast fall in Freefall = Changed how aerial parrying works (you are frozen for much longer) = Parrying startup reduced (3 > 2) = Characters no longer transfer from the "Countdown" state to the "Idle" state immediately after the countdown finishes, removing the small stutter in the character's animation = Characters now spawn facing towards the center of the stage (If they spawn at the exact center, then they will still face right) = Swordie forward tilt endlag increased (14 > 17) = Swordie forward smash startup increased (11 > 14) = Swordie forward smash whifflag increased (3 > 4) = Swordie forward smash first tipper damage reduced (15.5 > 13.5) = Swordie forward smash second tipper damage reduced (14.2 > 12.5) = Swordie down tilt endlag increased (5 > 7) = Swordie weight decreased (1.1 > 1.05) = Brawler up smash sweet spot moved up (1.75 > 3) = Brawler up smash sour spot moved up (0 > 1) = Brawler up smash sour spot height increased (2.75 > 3.75) = Many spawn points have been slightly tweaked -- knockback is multiplied by weight, so lower weights will mean less knockback. This character's weight was too high, and combined with his low gravity, it was difficult to combo him. # Fixed Folderhead's taunt sound's volume (was much quieter than other sounds) # Fixed an oversight where the timer could sometimes go into the negatives when picking a stage # Fixed an oversight where characters could fastfall through an aerial parry and bounce off the ground. # Fixed an oversight where the game would softlock if someone left during the queue # Fixed a bug where the camera could stop moving under specific circumstances 3f644e79cecb55e241109012354e9010eef04a0d 48 47 2023-09-04T00:19:48Z Plasmapea987 2 wikitext text/x-wiki + Fourth stage (SFOTH) + Fifth stage (Cozy) + Added Darkheart skin for Swordie + Development on third character has begun (Stage 1 of development completed) -- I don't want to make an entire character in one update like I did with the previous character. That ended with over a 1-month long gap between updates. You can expect this character to be in the next update. + Tweaked menu design 1. New logo design based on the thumbnail for the 0.5.0 update 2. Checkered scrolling background 3. Buttons on left side of menu moved up = You can no longer fast fall in Freefall = Changed how aerial parrying works (you are frozen for much longer) = Parrying startup reduced (3 > 2) = Characters no longer transfer from the "Countdown" state to the "Idle" state immediately after the countdown finishes, removing the small stutter in the character's animation = Characters now spawn facing towards the center of the stage (If they spawn at the exact center, then they will still face right) = Swordie forward tilt endlag increased (14 > 17) = Swordie forward smash startup increased (11 > 14) = Swordie forward smash whifflag increased (3 > 4) = Swordie forward smash first tipper damage reduced (15.5 > 13.5) = Swordie forward smash second tipper damage reduced (14.2 > 12.5) = Swordie down tilt endlag increased (5 > 7) = Swordie weight decreased (1.1 > 1.05) = Brawler up smash sweet spot moved up (1.75 > 3) = Brawler up smash sour spot moved up (0 > 1) = Brawler up smash sour spot height increased (2.75 > 3.75) = Many spawn points have been slightly tweaked -- Knockback is multiplied by weight, so lower weights will mean less knockback. This character's weight was too high, and combined with his low gravity, it was difficult to combo him. # Fixed Folderhead's taunt sound's volume (was much quieter than other sounds) # Fixed an oversight where the timer could sometimes go into the negatives when picking a stage # Fixed an oversight where characters could fastfall through an aerial parry and bounce off the ground. # Fixed an oversight where the game would softlock if someone left during the queue # Fixed a bug where the camera could stop moving under specific circumstances c2def62c376a0aed7ea181e1bdd8f6b237db248e 49 48 2023-09-04T00:20:51Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.6.1]] [[0.6.2]] [[0.6.3]] + Fourth stage (SFOTH) + Fifth stage (Cozy) + Added Darkheart skin for Swordie + Development on third character has begun (Stage 1 of development completed) -- I don't want to make an entire character in one update like I did with the previous character. That ended with over a 1-month long gap between updates. You can expect this character to be in the next update. + Tweaked menu design 1. New logo design based on the thumbnail for the 0.5.0 update 2. Checkered scrolling background 3. Buttons on left side of menu moved up = You can no longer fast fall in Freefall = Changed how aerial parrying works (you are frozen for much longer) = Parrying startup reduced (3 > 2) = Characters no longer transfer from the "Countdown" state to the "Idle" state immediately after the countdown finishes, removing the small stutter in the character's animation = Characters now spawn facing towards the center of the stage (If they spawn at the exact center, then they will still face right) = Swordie forward tilt endlag increased (14 > 17) = Swordie forward smash startup increased (11 > 14) = Swordie forward smash whifflag increased (3 > 4) = Swordie forward smash first tipper damage reduced (15.5 > 13.5) = Swordie forward smash second tipper damage reduced (14.2 > 12.5) = Swordie down tilt endlag increased (5 > 7) = Swordie weight decreased (1.1 > 1.05) = Brawler up smash sweet spot moved up (1.75 > 3) = Brawler up smash sour spot moved up (0 > 1) = Brawler up smash sour spot height increased (2.75 > 3.75) = Many spawn points have been slightly tweaked -- Knockback is multiplied by weight, so lower weights will mean less knockback. This character's weight was too high, and combined with his low gravity, it was difficult to combo him. # Fixed Folderhead's taunt sound's volume (was much quieter than other sounds) # Fixed an oversight where the timer could sometimes go into the negatives when picking a stage # Fixed an oversight where characters could fastfall through an aerial parry and bounce off the ground. # Fixed an oversight where the game would softlock if someone left during the queue # Fixed a bug where the camera could stop moving under specific circumstances 6cd0f1bd96360676d0e27a778010aed5aaa2fe72 0.6.1 0 21 50 2023-09-04T00:21:01Z Plasmapea987 2 Created page with "# Fixed a bug where players would lose two stocks instead of one (have no idea how this happened)" wikitext text/x-wiki # Fixed a bug where players would lose two stocks instead of one (have no idea how this happened) cefb40a254e2e14eb2707680dee79c4102e3df22 0.6.1 0 21 51 50 2023-09-04T00:21:19Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] # Fixed a bug where players would lose two stocks instead of one (have no idea how this happened) 699c481ee2d208bbbe06a69860be12d1c7e7bd28 57 51 2023-09-04T00:29:55Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.6.0]] # Fixed a bug where players would lose two stocks instead of one (have no idea how this happened) bb2f8037dbe92ce560e6fe95bc45f6d35383363f Main Page 0 1 52 11 2023-09-04T00:25:35Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Easter Eggs]] | [[Credits]] | dd1303684fb055c3e86a7c3a677abc2d5d7ec8fb 70 52 2023-09-04T13:02:21Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | b8ae8b332cfeaff28f1dc795eefe50c71f3956cf 71 70 2023-09-04T13:02:46Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | 1b5421643bcf0dbd23f158bde00ffe521fe8e361 72 71 2023-09-04T13:07:03Z Plasmapea987 2 Protected "[[Main Page]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki __NOTOC__ == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | 1b5421643bcf0dbd23f158bde00ffe521fe8e361 0.6.2 0 22 53 2023-09-04T00:28:14Z Plasmapea987 2 Created page with "[[Versions]] + The percent over the character's head now flashes red when hit, like the hud = Hitstun equation changed (16 + kb*1.65 > 16 + kb*1.85) = Swordie up tilt second tipper hitbox y offset increased (4 > 4.5) -- Hitting players standing on platforms with this move was inconsistent, this should hopefully make it a bit more consistent # Fixed an oversight where players would pop up into the air if standing on the moving platform in Cozy when it starts to trave..." wikitext text/x-wiki [[Versions]] + The percent over the character's head now flashes red when hit, like the hud = Hitstun equation changed (16 + kb*1.65 > 16 + kb*1.85) = Swordie up tilt second tipper hitbox y offset increased (4 > 4.5) -- Hitting players standing on platforms with this move was inconsistent, this should hopefully make it a bit more consistent # Fixed an oversight where players would pop up into the air if standing on the moving platform in Cozy when it starts to travel down # Fixed an oversight where players would land on the moving platform in Cozy if they tried to drop through it while it was moving down # Fixed an oversight where momentum from moving platforms could be carried over when standing on other platforms or while airborne # Fixed ledge grinding on moving platforms 411b862160493df727b958bbcb96c94816596eef 54 53 2023-09-04T00:29:00Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.6.0]] + The percent over the character's head now flashes red when hit, like the hud = Hitstun equation changed (16 + kb*1.65 > 16 + kb*1.85) = Swordie up tilt second tipper hitbox y offset increased (4 > 4.5) -- Hitting players standing on platforms with this move was inconsistent, this should hopefully make it a bit more consistent # Fixed an oversight where players would pop up into the air if standing on the moving platform in Cozy when it starts to travel down # Fixed an oversight where players would land on the moving platform in Cozy if they tried to drop through it while it was moving down # Fixed an oversight where momentum from moving platforms could be carried over when standing on other platforms or while airborne # Fixed ledge grinding on moving platforms def321603219710f4c346df7526f775dcf9d4eb0 0.6.3 0 23 55 2023-09-04T00:29:28Z Plasmapea987 2 Created page with "[[Version]] [[0.6.0]] # Fixed an oversight where getting hit with one hitbox and then getting hit with another hitbox while the first hitbox was still active would make it possible to get hit by the first hitbox again" wikitext text/x-wiki [[Version]] [[0.6.0]] # Fixed an oversight where getting hit with one hitbox and then getting hit with another hitbox while the first hitbox was still active would make it possible to get hit by the first hitbox again 15474d2b51d53efeb9cfa10043b30d64d8ecb2d5 56 55 2023-09-04T00:29:39Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.6.0]] # Fixed an oversight where getting hit with one hitbox and then getting hit with another hitbox while the first hitbox was still active would make it possible to get hit by the first hitbox again cb0c6cc61650b62432707477e3cfe954cb960400 0.4.1 0 18 58 44 2023-09-04T00:30:24Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.4.0]] # Fixed an oversight where the error noise for prematurely trying to unlock the golden brawler skin would play for all clients instead of just the one who pressed the button # Taunt drip song loops until you move instead of just playing the first note f67ae9c6e484ce7b20df122b7b02dfc1ada1a79c 0.5.0 0 17 59 42 2023-09-04T00:30:56Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.5.1]] + Changelog automatically opens when joining the game + Added practice mode, triggered by queueing if you are the only player in the server (use private servers!) + New character (Swordfighter/Swordie) + (!) is added to the ping counter if the number doesn't change in over 1/10 of a second + New button for changing character on the skins screen + Second stage (Happy home) + Third stage (Classic baseplate) + Blastzones have been changed (You must be in hitstun to die off top blastzone, fading animation is smoother than before, you must be closer to the blastzones for the animation to play) + Stage voting implemented (after all players have chosen their character) + Hitfalling has been made easier (the window has been increased from right when you hit someone to the entire rest of the move) -- hitfalling is when you hit someone with an aerial normal attack and then tap down to fastfall early (normally you can only fastfall when traveling down) + Changes to the CSS 1. You can actually choose a character now 2. Size increase = Brawler forward smash's horizontal movement has been polished, brawler goes farther on the swing, and it can be used to slide off ledges = Countdown will be skipped if everyone in the server is queued = Countdown is shorter (3 seconds > 2.1 seconds) = Some low normals (like brawler's down tilt) will no longer make the character stand for a few frames if down is held # Fixed an oversight where hitboxes could be displaced if a character was moving too quickly 55e0f6ed0557df87a4b7b8de12e7faf2f3ae69a5 60 59 2023-09-04T00:31:12Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.5.1]] + Changelog automatically opens when joining the game + Added practice mode, triggered by queueing if you are the only player in the server (use private servers!) + New character (Swordfighter/Swordie) + (!) is added to the ping counter if the number doesn't change in over 1/10 of a second + New button for changing character on the skins screen + Second stage (Happy home) + Third stage (Classic baseplate) + Blastzones have been changed (You must be in hitstun to die off top blastzone, fading animation is smoother than before, you must be closer to the blastzones for the animation to play) + Stage voting implemented (after all players have chosen their character) + Hitfalling has been made easier (the window has been increased from right when you hit someone to the entire rest of the move) -- hitfalling is when you hit someone with an aerial normal attack and then tap down to fastfall early (normally you can only fastfall when traveling down) + Changes to the CSS 1. You can actually choose a character now 2. Size increase = Brawler forward smash's horizontal movement has been polished, brawler goes farther on the swing, and it can be used to slide off ledges = Countdown will be skipped if everyone in the server is queued = Countdown is shorter (3 seconds > 2.1 seconds) = Some low normals (like brawler's down tilt) will no longer make the character stand for a few frames if down is held # Fixed an oversight where hitboxes could be displaced if a character was moving too quickly 7495c98e86a1dcafaab4c46dba048261f7a42d39 0.5.1 0 19 61 45 2023-09-04T00:31:42Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.5.0]] + Added Folderhead skin for Brawler (Note From Plasma, This Skin is still not my favorite) = Swordie jab first tipper hitbox angle changed (90 > 80) = Swordie jab first hit endlag increased (12 > 18) = Swordie up air animation data changed # Fixed an oversight where hitboxes would still be enabled after a round ended 26e6cef8c639179d516d23eb985eb18b63f27326 0.7.0 0 24 62 2023-09-04T00:35:20Z Plasmapea987 2 Created page with "[[Versions]] [[0.7.1]] [[0.7.2]] [[0.7.3]] [[0.7.4]] [[0.7.5]] [[0.7.6]] + NEW CHARACTER (GuNer) + Added new visual effect for when projectiles like Swordie's neutral special and Gunner's down tilt despawn + New stage (Forest by @MrChaoticNoob) + 2 New stages (Stone Wall by @Plasmapea987 and it's walk-off variant Stone Wall X) + New stage (Vaporwave by @PopcornFree) -- thank all of you nice community folks for making stages for this update!!! :) :) :) (Your..." wikitext text/x-wiki [[Versions]] [[0.7.1]] [[0.7.2]] [[0.7.3]] [[0.7.4]] [[0.7.5]] [[0.7.6]] + NEW CHARACTER (GuNer) + Added new visual effect for when projectiles like Swordie's neutral special and Gunner's down tilt despawn + New stage (Forest by @MrChaoticNoob) + 2 New stages (Stone Wall by @Plasmapea987 and it's walk-off variant Stone Wall X) + New stage (Vaporwave by @PopcornFree) -- thank all of you nice community folks for making stages for this update!!! :) :) :) (Your Welcome -Plasma) + 6 New skins (Spooky Brawler, *A HUMAN, Swordie, Hank Swordie, sans. Gunner, Gmario Gunner, sus Gunner) + New code system that allows you to get certain skins for free by inputting the correct code + Moves with high enough downward knockback can send you straight through platforms + Added screen shake + The buffer frames for a jump input no longer deplete when the player is in hitstop -- This will make it easier to jump-cancel brawler neutral special and gunner down special, as well as wavedashing/jumping out of moves + Remade character portraits for first 2 characters and random + Remade portraits for all skins to match the style of the new character portraits + Moves that involve fire will now catch opponents on fire, dealing small amounts of damage + You can now remap controls for controllers! + New button that resets controls for keyboard and controller individually + Added tap jump toggle + Added toggles to change time limit and stock count in private servers (in settings) - You can no longer dash out of a wavedash = A majority (or all) of the moves of the first two characters have had small tweaks (usually less endlag on hit) to combo a bit easily = Vertical knockback has been nerfed universally, but characters are slightly floater while in hitstun = A wavedash can now be buffered no matter when in the jumpsquat's lifetime you press shield -- For example, if you hit them at almost the same exact time, your buffered frames for the dodge button might have completely deplenished by the time the jump squat finishes, meaning all you'd get is a shorthop. -- oh no i made wavedashing mashable = You now stand completely still when parrying -- You used to slow down due to friction, but this misaligned the player from the visual effect so i'm just gonna try this instead = Skin prices have been made universal (R$65 or R$75 > R$55) -- sorry to anyone who bought skins beforehand, this is a change i've wanted to make for a while though = Changed Funkin' skin's in-game description to match the description of the gamepass = Removed "the most powerful sword." from the description of the Darkheart skin as disambiguation, so people don't think the skin actually makes Swordie stronger (it doesn't) = Hitstop reduced, hopefully making combos and gameplay feel a little more fast-paced = Size of hit effect scales with knockback = Knockback smoke fades from the attacker's primary color to their secondary color, instead of just remaining as their primary color = Gold skins now have a different secondary color that changes with player color to be able to distinguish multiple gold characters easily = Default time limit has been changed from 400 to 300. = Brawler up tilt weak hitbox knockback growth decreased ( 12 >8 ) = Brawler up tilt strong hitbox knockback growth decreased ( 14.5 >10.5 ) = Brawler up air landing lag decreased ( 8 > 6 ) = Brawler down air landing lag increased ( 5 > 11 ) = Brawler forward air weak hitbox size increased ( 2.25x2.5 > 2.5x2.75 ) = Brawler forward air spike hitbox size increased ( 1.75x1.75 > 2.35x2.35 ) = Brawler side special has been completely remade = Brawler side special cooldown increased ( 120 > 200 ) = Swordie jab first hit weak hitbox damage decreased ( 3 > 1 ) = Swordie jab first hit strong hitbox damage decreased ( 3.75 > 1.75 ) = Swordie jab second hit weak hitbox damage decreased ( 5 > 3 ) = Swordie jab second hit strong hitbox damage decreased ( 7.75 > 5.75 ) = Swordie jab second hit weak hitbox base knockback increased ( 9 > 12 ) = Swordie jab second hit strong hitbox base knockback increased ( 12 > 15 ) = Swordie neutral special sword horizontal speed decreased ( 21 > 14 ) = Swordie neutral special sword vertical speed decreased ( 6 > 5 ) = Swordie neutral special sword lifetime decreased ( 60 > 50 ) = Swordie neutral special cooldown increased ( 60 > 100 ) # Fixed an oversight where, under certain specific circumstances, using a move while already using that move would cause the player's character to freeze # Fixed an oversight that allowed players to go through platforms if they either were spiked through them (with not enough power to bounce off), and if they used Brawler's down special # Fixed an oversight where using a grounded move on the first frame you became aerial would perform the move for one frame and then stop -- This has been a bug for a while, but i finally found a way to fix it. Easiest way you could see this bug was probably Brawler's forward smash; when you used that under the above circumstances at the edge of a platform, your character would fall through the platform. # Fixed an oversight where being inside of a hitbox that you've already been hit by may make other hitboxes whiff # Fixed an oversight where logic for the current state would not run the frame after the fighter leaves hitstop # Multiple steps have been taken to reduce lag -- idk why i call bugs "oversights" but i'm not gonna stop # Fixed an oversight where players would not stop fastfalling if parried while in mid-air # Fixed an oversight where players could fall through a platform if it was the last platform they were standing on before they died under specific circumstances # Fixed an oversight where the percent above players' heads in game was not centered 6183a396ac2fbe371cbebbe3ff44f35102435565 90 62 2023-09-04T13:30:50Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]]] + NEW CHARACTER (GuNer) + Added new visual effect for when projectiles like Swordie's neutral special and Gunner's down tilt despawn + New stage (Forest by @MrChaoticNoob) + 2 New stages (Stone Wall by @Plasmapea987 and it's walk-off variant Stone Wall X) + New stage (Vaporwave by @PopcornFree) -- thank all of you nice community folks for making stages for this update!!! :) :) :) (Your Welcome -Plasma) + 6 New skins (Spooky Brawler, *A HUMAN, Swordie, Hank Swordie, sans. Gunner, Gmario Gunner, sus Gunner) + New code system that allows you to get certain skins for free by inputting the correct code + Moves with high enough downward knockback can send you straight through platforms + Added screen shake + The buffer frames for a jump input no longer deplete when the player is in hitstop -- This will make it easier to jump-cancel brawler neutral special and gunner down special, as well as wavedashing/jumping out of moves + Remade character portraits for first 2 characters and random + Remade portraits for all skins to match the style of the new character portraits + Moves that involve fire will now catch opponents on fire, dealing small amounts of damage + You can now remap controls for controllers! + New button that resets controls for keyboard and controller individually + Added tap jump toggle + Added toggles to change time limit and stock count in private servers (in settings) - You can no longer dash out of a wavedash = A majority (or all) of the moves of the first two characters have had small tweaks (usually less endlag on hit) to combo a bit easily = Vertical knockback has been nerfed universally, but characters are slightly floater while in hitstun = A wavedash can now be buffered no matter when in the jumpsquat's lifetime you press shield -- For example, if you hit them at almost the same exact time, your buffered frames for the dodge button might have completely deplenished by the time the jump squat finishes, meaning all you'd get is a shorthop. -- oh no i made wavedashing mashable = You now stand completely still when parrying -- You used to slow down due to friction, but this misaligned the player from the visual effect so i'm just gonna try this instead = Skin prices have been made universal (R$65 or R$75 > R$55) -- sorry to anyone who bought skins beforehand, this is a change i've wanted to make for a while though = Changed Funkin' skin's in-game description to match the description of the gamepass = Removed "the most powerful sword." from the description of the Darkheart skin as disambiguation, so people don't think the skin actually makes Swordie stronger (it doesn't) = Hitstop reduced, hopefully making combos and gameplay feel a little more fast-paced = Size of hit effect scales with knockback = Knockback smoke fades from the attacker's primary color to their secondary color, instead of just remaining as their primary color = Gold skins now have a different secondary color that changes with player color to be able to distinguish multiple gold characters easily = Default time limit has been changed from 400 to 300. = Brawler up tilt weak hitbox knockback growth decreased ( 12 >8 ) = Brawler up tilt strong hitbox knockback growth decreased ( 14.5 >10.5 ) = Brawler up air landing lag decreased ( 8 > 6 ) = Brawler down air landing lag increased ( 5 > 11 ) = Brawler forward air weak hitbox size increased ( 2.25x2.5 > 2.5x2.75 ) = Brawler forward air spike hitbox size increased ( 1.75x1.75 > 2.35x2.35 ) = Brawler side special has been completely remade = Brawler side special cooldown increased ( 120 > 200 ) = Swordie jab first hit weak hitbox damage decreased ( 3 > 1 ) = Swordie jab first hit strong hitbox damage decreased ( 3.75 > 1.75 ) = Swordie jab second hit weak hitbox damage decreased ( 5 > 3 ) = Swordie jab second hit strong hitbox damage decreased ( 7.75 > 5.75 ) = Swordie jab second hit weak hitbox base knockback increased ( 9 > 12 ) = Swordie jab second hit strong hitbox base knockback increased ( 12 > 15 ) = Swordie neutral special sword horizontal speed decreased ( 21 > 14 ) = Swordie neutral special sword vertical speed decreased ( 6 > 5 ) = Swordie neutral special sword lifetime decreased ( 60 > 50 ) = Swordie neutral special cooldown increased ( 60 > 100 ) # Fixed an oversight where, under certain specific circumstances, using a move while already using that move would cause the player's character to freeze # Fixed an oversight that allowed players to go through platforms if they either were spiked through them (with not enough power to bounce off), and if they used Brawler's down special # Fixed an oversight where using a grounded move on the first frame you became aerial would perform the move for one frame and then stop -- This has been a bug for a while, but i finally found a way to fix it. Easiest way you could see this bug was probably Brawler's forward smash; when you used that under the above circumstances at the edge of a platform, your character would fall through the platform. # Fixed an oversight where being inside of a hitbox that you've already been hit by may make other hitboxes whiff # Fixed an oversight where logic for the current state would not run the frame after the fighter leaves hitstop # Multiple steps have been taken to reduce lag -- idk why i call bugs "oversights" but i'm not gonna stop # Fixed an oversight where players would not stop fastfalling if parried while in mid-air # Fixed an oversight where players could fall through a platform if it was the last platform they were standing on before they died under specific circumstances # Fixed an oversight where the percent above players' heads in game was not centered 57992a83a662d9c9b72710ac59534623628ecb4f 91 90 2023-09-04T13:31:19Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]]] + NEW CHARACTER (GuNer) + Added new visual effect for when projectiles like Swordie's neutral special and Gunner's down tilt despawn + New stage (Forest by @MrChaoticNoob) + 2 New stages (Stone Wall by @Plasmapea987 and it's walk-off variant Stone Wall X) + New stage (Vaporwave by @PopcornFree) -- thank all of you nice community folks for making stages for this update!!! :) :) :) (Your Welcome -Plasma) + 6 New skins (Spooky Brawler, *A HUMAN, Swordie, Hank Swordie, sans. Gunner, Gmario Gunner, sus Gunner) + New code system that allows you to get certain skins for free by inputting the correct code + Moves with high enough downward knockback can send you straight through platforms + Added screen shake + The buffer frames for a jump input no longer deplete when the player is in hitstop -- This will make it easier to jump-cancel brawler neutral special and gunner down special, as well as wavedashing/jumping out of moves + Remade character portraits for first 2 characters and random + Remade portraits for all skins to match the style of the new character portraits + Moves that involve fire will now catch opponents on fire, dealing small amounts of damage + You can now remap controls for controllers! + New button that resets controls for keyboard and controller individually + Added tap jump toggle + Added toggles to change time limit and stock count in private servers (in settings) - You can no longer dash out of a wavedash = A majority (or all) of the moves of the first two characters have had small tweaks (usually less endlag on hit) to combo a bit easily = Vertical knockback has been nerfed universally, but characters are slightly floater while in hitstun = A wavedash can now be buffered no matter when in the jumpsquat's lifetime you press shield -- For example, if you hit them at almost the same exact time, your buffered frames for the dodge button might have completely deplenished by the time the jump squat finishes, meaning all you'd get is a shorthop. -- oh no i made wavedashing mashable = You now stand completely still when parrying -- You used to slow down due to friction, but this misaligned the player from the visual effect so i'm just gonna try this instead = Skin prices have been made universal (R$65 or R$75 > R$55) -- sorry to anyone who bought skins beforehand, this is a change i've wanted to make for a while though = Changed Funkin' skin's in-game description to match the description of the gamepass = Removed "the most powerful sword." from the description of the Darkheart skin as disambiguation, so people don't think the skin actually makes Swordie stronger (it doesn't) = Hitstop reduced, hopefully making combos and gameplay feel a little more fast-paced = Size of hit effect scales with knockback = Knockback smoke fades from the attacker's primary color to their secondary color, instead of just remaining as their primary color = Gold skins now have a different secondary color that changes with player color to be able to distinguish multiple gold characters easily = Default time limit has been changed from 400 to 300. = Brawler up tilt weak hitbox knockback growth decreased ( 12 >8 ) = Brawler up tilt strong hitbox knockback growth decreased ( 14.5 >10.5 ) = Brawler up air landing lag decreased ( 8 > 6 ) = Brawler down air landing lag increased ( 5 > 11 ) = Brawler forward air weak hitbox size increased ( 2.25x2.5 > 2.5x2.75 ) = Brawler forward air spike hitbox size increased ( 1.75x1.75 > 2.35x2.35 ) = Brawler side special has been completely remade = Brawler side special cooldown increased ( 120 > 200 ) = Swordie jab first hit weak hitbox damage decreased ( 3 > 1 ) = Swordie jab first hit strong hitbox damage decreased ( 3.75 > 1.75 ) = Swordie jab second hit weak hitbox damage decreased ( 5 > 3 ) = Swordie jab second hit strong hitbox damage decreased ( 7.75 > 5.75 ) = Swordie jab second hit weak hitbox base knockback increased ( 9 > 12 ) = Swordie jab second hit strong hitbox base knockback increased ( 12 > 15 ) = Swordie neutral special sword horizontal speed decreased ( 21 > 14 ) = Swordie neutral special sword vertical speed decreased ( 6 > 5 ) = Swordie neutral special sword lifetime decreased ( 60 > 50 ) = Swordie neutral special cooldown increased ( 60 > 100 ) # Fixed an oversight where, under certain specific circumstances, using a move while already using that move would cause the player's character to freeze # Fixed an oversight that allowed players to go through platforms if they either were spiked through them (with not enough power to bounce off), and if they used Brawler's down special # Fixed an oversight where using a grounded move on the first frame you became aerial would perform the move for one frame and then stop -- This has been a bug for a while, but i finally found a way to fix it. Easiest way you could see this bug was probably Brawler's forward smash; when you used that under the above circumstances at the edge of a platform, your character would fall through the platform. BUGFIXES # Fixed an oversight where being inside of a hitbox that you've already been hit by may make other hitboxes whiff # Fixed an oversight where logic for the current state would not run the frame after the fighter leaves hitstop # Multiple steps have been taken to reduce lag -- idk why i call bugs "oversights" but i'm not gonna stop # Fixed an oversight where players would not stop fastfalling if parried while in mid-air # Fixed an oversight where players could fall through a platform if it was the last platform they were standing on before they died under specific circumstances # Fixed an oversight where the percent above players' heads in game was not centered 06cbaeefd5d16fb034fe37e5aa2a33cbe4348f11 92 91 2023-09-04T13:32:00Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]]] + NEW CHARACTER (GuNer) + Added new visual effect for when projectiles like Swordie's neutral special and Gunner's down tilt despawn + New stage (Forest by @MrChaoticNoob) + 2 New stages (Stone Wall by @Plasmapea987 and it's walk-off variant Stone Wall X) + New stage (Vaporwave by @PopcornFree) -- thank all of you nice community folks for making stages for this update!!! :) :) :) (Your Welcome -Plasma) + 6 New skins (Spooky Brawler, *A HUMAN, Swordie, Hank Swordie, sans. Gunner, Gmario Gunner, sus Gunner) + New code system that allows you to get certain skins for free by inputting the correct code + Moves with high enough downward knockback can send you straight through platforms + Added screen shake + The buffer frames for a jump input no longer deplete when the player is in hitstop -- This will make it easier to jump-cancel brawler neutral special and gunner down special, as well as wavedashing/jumping out of moves + Remade character portraits for first 2 characters and random + Remade portraits for all skins to match the style of the new character portraits + Moves that involve fire will now catch opponents on fire, dealing small amounts of damage + You can now remap controls for controllers! + New button that resets controls for keyboard and controller individually + Added tap jump toggle + Added toggles to change time limit and stock count in private servers (in settings) - You can no longer dash out of a wavedash = A majority (or all) of the moves of the first two characters have had small tweaks (usually less endlag on hit) to combo a bit easily = Vertical knockback has been nerfed universally, but characters are slightly floater while in hitstun = A wavedash can now be buffered no matter when in the jumpsquat's lifetime you press shield -- For example, if you hit them at almost the same exact time, your buffered frames for the dodge button might have completely deplenished by the time the jump squat finishes, meaning all you'd get is a shorthop. -- oh no i made wavedashing mashable = You now stand completely still when parrying -- You used to slow down due to friction, but this misaligned the player from the visual effect so i'm just gonna try this instead = Skin prices have been made universal (R$65 or R$75 > R$55) -- sorry to anyone who bought skins beforehand, this is a change i've wanted to make for a while though = Changed Funkin' skin's in-game description to match the description of the gamepass = Removed "the most powerful sword." from the description of the Darkheart skin as disambiguation, so people don't think the skin actually makes Swordie stronger (it doesn't) = Hitstop reduced, hopefully making combos and gameplay feel a little more fast-paced = Size of hit effect scales with knockback = Knockback smoke fades from the attacker's primary color to their secondary color, instead of just remaining as their primary color = Gold skins now have a different secondary color that changes with player color to be able to distinguish multiple gold characters easily = Default time limit has been changed from 400 to 300. = Brawler up tilt weak hitbox knockback growth decreased ( 12 >8 ) = Brawler up tilt strong hitbox knockback growth decreased ( 14.5 >10.5 ) = Brawler up air landing lag decreased ( 8 > 6 ) = Brawler down air landing lag increased ( 5 > 11 ) = Brawler forward air weak hitbox size increased ( 2.25x2.5 > 2.5x2.75 ) = Brawler forward air spike hitbox size increased ( 1.75x1.75 > 2.35x2.35 ) = Brawler side special has been completely remade = Brawler side special cooldown increased ( 120 > 200 ) = Swordie jab first hit weak hitbox damage decreased ( 3 > 1 ) = Swordie jab first hit strong hitbox damage decreased ( 3.75 > 1.75 ) = Swordie jab second hit weak hitbox damage decreased ( 5 > 3 ) = Swordie jab second hit strong hitbox damage decreased ( 7.75 > 5.75 ) = Swordie jab second hit weak hitbox base knockback increased ( 9 > 12 ) = Swordie jab second hit strong hitbox base knockback increased ( 12 > 15 ) = Swordie neutral special sword horizontal speed decreased ( 21 > 14 ) = Swordie neutral special sword vertical speed decreased ( 6 > 5 ) = Swordie neutral special sword lifetime decreased ( 60 > 50 ) = Swordie neutral special cooldown increased ( 60 > 100 ) BUGFIXES # Fixed an oversight where, under certain specific circumstances, using a move while already using that move would cause the player's character to freeze # Fixed an oversight that allowed players to go through platforms if they either were spiked through them (with not enough power to bounce off), and if they used Brawler's down special # Fixed an oversight where using a grounded move on the first frame you became aerial would perform the move for one frame and then stop -- This has been a bug for a while, but i finally found a way to fix it. Easiest way you could see this bug was probably Brawler's forward smash; when you used that under the above circumstances at the edge of a platform, your character would fall through the platform. # Fixed an oversight where being inside of a hitbox that you've already been hit by may make other hitboxes whiff # Fixed an oversight where logic for the current state would not run the frame after the fighter leaves hitstop # Multiple steps have been taken to reduce lag -- idk why i call bugs "oversights" but i'm not gonna stop # Fixed an oversight where players would not stop fastfalling if parried while in mid-air # Fixed an oversight where players could fall through a platform if it was the last platform they were standing on before they died under specific circumstances # Fixed an oversight where the percent above players' heads in game was not centered 1bf4551989a96e56dcd41b8dcb436707af15b319 0.7.1 0 25 63 2023-09-04T00:36:44Z Plasmapea987 2 Created page with "[[Versions]] [[0.7.0]] + Added new sound and visual effect for when a character is hit with a strong move that sends downwards (spike) - Reverted change to Gold skins from last patch = Hud colors now match the secondary color of the corresponding player = Sparkles on gold skin now match the primary color of the corresponding player = Nametag above character's head now matches the primary color of the corresponding player # Fixed an oversight where the skin name cou..." wikitext text/x-wiki [[Versions]] [[0.7.0]] + Added new sound and visual effect for when a character is hit with a strong move that sends downwards (spike) - Reverted change to Gold skins from last patch = Hud colors now match the secondary color of the corresponding player = Sparkles on gold skin now match the primary color of the corresponding player = Nametag above character's head now matches the primary color of the corresponding player # Fixed an oversight where the skin name could get covered by the skin icon in certain screen resolutions # Fixed an oversight where practice mode would not end if a player left the game, even if another player joins the same server afterwards # Fixed an oversight where Gunner would freeze when the vortex from his neutral special would go through a wall while charging it # Fixed an oversight where the percentage above a character's head would slightly cover the player's name 6d720cff4f6905929d9c49bf7044fb8bbc8649ca 0.7.2 0 26 64 2023-09-04T00:37:32Z Plasmapea987 2 Created page with "[[Versions]] [[0.7.0]] = Disabled StreamingEnabled --roblox makes me so mad sometimes (SAME -Plasma)" wikitext text/x-wiki [[Versions]] [[0.7.0]] = Disabled StreamingEnabled --roblox makes me so mad sometimes (SAME -Plasma) f4691b164680e7dd6a48063d5b1be6e7bdb8771f 0.7.3 0 27 65 2023-09-04T00:38:01Z Plasmapea987 2 Created page with "[[Versions]] [[0.7.0]] # The tap jump button actually works now" wikitext text/x-wiki [[Versions]] [[0.7.0]] # The tap jump button actually works now 91208c41914d60e6f4939e8612ba1f8219b7d7ef 0.7.4 0 28 66 2023-09-04T00:39:15Z Plasmapea987 2 Created page with "[[Versions]] [[0.7.0]] - Removed Sonic the Hedgehog as a playable character (No One Figured This one out BTW) # Fixed an oversight where it was possible for multiple hitboxes of the same type to be created on the same frame" wikitext text/x-wiki [[Versions]] [[0.7.0]] - Removed Sonic the Hedgehog as a playable character (No One Figured This one out BTW) # Fixed an oversight where it was possible for multiple hitboxes of the same type to be created on the same frame 1badbae962b9e7f022bc704cc8176e25c17f97b8 0.7.5 0 29 67 2023-09-04T12:09:22Z Plasmapea987 2 Created page with "[[Versions]] [[0.7.0]] The MERGE! A lot of things were changed, but I never kept track of what was changed, so sorry about that. Have fun with the update!" wikitext text/x-wiki [[Versions]] [[0.7.0]] The MERGE! A lot of things were changed, but I never kept track of what was changed, so sorry about that. Have fun with the update! c20be7ee42998082220932032dda7575dd611804 0.7.6 0 30 68 2023-09-04T12:41:51Z Plasmapea987 2 Created page with "Versions + Added Rivals camera mode, where the camera will stay focused on the center of the stage until someone leaves its bounds. + Some stages now have custom lighting! For example, SFOTH has the real SFOTH skybox and Happy Home has the classic sky and has a more saturated color scheme. + If you hit someone with an aerial and land with it, you will only have half the normal landing lag. + Stage portraits have been updated with the stages' new appearances, and th..." wikitext text/x-wiki [[Versions + Added Rivals camera mode, where the camera will stay focused on the center of the stage until someone leaves its bounds. + Some stages now have custom lighting! For example, SFOTH has the real SFOTH skybox and Happy Home has the classic sky and has a more saturated color scheme. + If you hit someone with an aerial and land with it, you will only have half the normal landing lag. + Stage portraits have been updated with the stages' new appearances, and there is a gradient on the top and the bottom of the image + Clicking on a setting in the settings menu will give you a description of what it does (does not work with controls remapping) - Animations are no longer interpolated because of multiple visual glitches = Changed stage voting so that in the event of a tie, the stage chosen will actually be one of the stages that was tied for instead of just a random stage = Altered design of Vaporwave stage courtesy of it's creator, @PopcornFree = Lowered default ghosting time to 6, as 20 feels more jarring =Changed SSS to more closely resemble CSS = You now have an unlimited amount of time to choose a stage if there is only one player in the server = The timer is no longer visible on the 'Play' window if there is only one player in the server = The blast zone lines now turn invisible when someone dies = Changed how huds work, they will now change color depending on the player's primary color, shake when a player has died, change position depending on how many players are still in the game, and there will now be huds for CPUs = The camera rotates slightly depending on how far the characters are from the center of the stage. This does not affect Rivals camera mode. = Vaporwave now has diagonal walls on the sides to compensate for the new camera rotation = If the game is lagging then the screen shake will be depleted locally so the screen doesnt endlessly shake until the lag stops = The arrows on vaporwave now move much slower = Brawler up smash sweet spot x offset decreased (1.5 > 1.25) = Brawler up smash sweet spot y offset decreased (3 > 2) = Brawler up smash sweet spot size decreased (1x1 > 0.5x0.5) -- this hit was extremely hard to hit and I honestly forgot this hitbox even existed, now this should be much easier to hit if the enemy is very close to Brawler (actually much better than it sounds) = Brawler bair landing lag increased (8 > 15) = Brawler dair landing lag increased (11 > 18) = Brawler fair landing lag increased (7 > 12) = Brawler nair landing lag increased (6 > 13) = Brawler uair landing lag increased (6 > 14) = Swordie up tilt back hitboxes pushed out by 1 stud and front hitboxes pushed out by 2 studs to better match the animation = Swordie dash attack no longer causes the player to lose momentum on hit -- this honestly just felt awful should have done this earlier = Swordie dash attack weak hit base knockback decreased (11 > 8) = Swordie dash attack weak hit knockback growth decreased (12 > 9.5) = Swordie dash attack tipper base knockback decreased (11.5 > 9) = Swordie dash attack tipper knockback growth decreased (17.5 > 12) = Swordie dash attack tipper knockback angle changed (80 > 100) = Swordie dash attack endlag decreased (16 > 12) = Swordie dash attack whifflag increased (7 > 13) = Swordie bair landing lag increased (13 > 16) = Swordie dair landing lag increased (14 > 18) = Swordie fair landing lag increased (8 > 15) = Swordie nair landing lag increased (7 > 13) = Swordie uair landing lag increased (10 > 15) = Gunner up tilt top hitbox height increased (1.75 > 2.75) = Gunner up tilt top hitbox y offset decreased (1.75 > 2) -- this will make it so the move will hit ducking opponents (if the character was in grounded knockback then this move would whiff because they would go under it) = Gunner bair landing lag increased (6 > 11) = Gunner bair knockback growth decreased (15 > 8) = Gunner dair landing lag increased (12 > 20) = Gunner fair landing lag increased (12 > 17) = Gunner nair landing lag increased (5 > 12) = Gunner uair landing lag increased (13 > 18) -- this was initially just meant to make landing with aerials better for combos but this will also make aerials much less safe to spam which is definitely good # Fixed some strange scaling with the stage select screen # Fixed an oversight which made the minimum amount of spins you could do with Swordie's side special 2 instead of 1 79448cf4ad46e5e14c68c7617b51844c30b24c8a 69 68 2023-09-04T12:42:13Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.7.0]] + Added Rivals camera mode, where the camera will stay focused on the center of the stage until someone leaves its bounds. + Some stages now have custom lighting! For example, SFOTH has the real SFOTH skybox and Happy Home has the classic sky and has a more saturated color scheme. + If you hit someone with an aerial and land with it, you will only have half the normal landing lag. + Stage portraits have been updated with the stages' new appearances, and there is a gradient on the top and the bottom of the image + Clicking on a setting in the settings menu will give you a description of what it does (does not work with controls remapping) - Animations are no longer interpolated because of multiple visual glitches = Changed stage voting so that in the event of a tie, the stage chosen will actually be one of the stages that was tied for instead of just a random stage = Altered design of Vaporwave stage courtesy of it's creator, @PopcornFree = Lowered default ghosting time to 6, as 20 feels more jarring =Changed SSS to more closely resemble CSS = You now have an unlimited amount of time to choose a stage if there is only one player in the server = The timer is no longer visible on the 'Play' window if there is only one player in the server = The blast zone lines now turn invisible when someone dies = Changed how huds work, they will now change color depending on the player's primary color, shake when a player has died, change position depending on how many players are still in the game, and there will now be huds for CPUs = The camera rotates slightly depending on how far the characters are from the center of the stage. This does not affect Rivals camera mode. = Vaporwave now has diagonal walls on the sides to compensate for the new camera rotation = If the game is lagging then the screen shake will be depleted locally so the screen doesnt endlessly shake until the lag stops = The arrows on vaporwave now move much slower = Brawler up smash sweet spot x offset decreased (1.5 > 1.25) = Brawler up smash sweet spot y offset decreased (3 > 2) = Brawler up smash sweet spot size decreased (1x1 > 0.5x0.5) -- this hit was extremely hard to hit and I honestly forgot this hitbox even existed, now this should be much easier to hit if the enemy is very close to Brawler (actually much better than it sounds) = Brawler bair landing lag increased (8 > 15) = Brawler dair landing lag increased (11 > 18) = Brawler fair landing lag increased (7 > 12) = Brawler nair landing lag increased (6 > 13) = Brawler uair landing lag increased (6 > 14) = Swordie up tilt back hitboxes pushed out by 1 stud and front hitboxes pushed out by 2 studs to better match the animation = Swordie dash attack no longer causes the player to lose momentum on hit -- this honestly just felt awful should have done this earlier = Swordie dash attack weak hit base knockback decreased (11 > 8) = Swordie dash attack weak hit knockback growth decreased (12 > 9.5) = Swordie dash attack tipper base knockback decreased (11.5 > 9) = Swordie dash attack tipper knockback growth decreased (17.5 > 12) = Swordie dash attack tipper knockback angle changed (80 > 100) = Swordie dash attack endlag decreased (16 > 12) = Swordie dash attack whifflag increased (7 > 13) = Swordie bair landing lag increased (13 > 16) = Swordie dair landing lag increased (14 > 18) = Swordie fair landing lag increased (8 > 15) = Swordie nair landing lag increased (7 > 13) = Swordie uair landing lag increased (10 > 15) = Gunner up tilt top hitbox height increased (1.75 > 2.75) = Gunner up tilt top hitbox y offset decreased (1.75 > 2) -- this will make it so the move will hit ducking opponents (if the character was in grounded knockback then this move would whiff because they would go under it) = Gunner bair landing lag increased (6 > 11) = Gunner bair knockback growth decreased (15 > 8) = Gunner dair landing lag increased (12 > 20) = Gunner fair landing lag increased (12 > 17) = Gunner nair landing lag increased (5 > 12) = Gunner uair landing lag increased (13 > 18) -- this was initially just meant to make landing with aerials better for combos but this will also make aerials much less safe to spam which is definitely good # Fixed some strange scaling with the stage select screen # Fixed an oversight which made the minimum amount of spins you could do with Swordie's side special 2 instead of 1 a4c009aa68886bfd463470402f111f2795c724ef 0.8.0 0 31 73 2023-09-04T13:11:03Z Plasmapea987 2 Created page with "[[Versions]] + New character (Nooby!!) + Nooby's skins and birthday skins added (Birthday event ends 7/17) -- More about the birthday event: all skins are 50% off again, and baseplate has some birthday theming! + Added a new FPS counter in the bottom left with another ping-type counter -- (the ping-ish counter should remain at or around 60, if it drops below for a second that means you lagged :[) = The vulnerable latter half of the airdodge now slows to a stop i..." wikitext text/x-wiki [[Versions]] + New character (Nooby!!) + Nooby's skins and birthday skins added (Birthday event ends 7/17) -- More about the birthday event: all skins are 50% off again, and baseplate has some birthday theming! + Added a new FPS counter in the bottom left with another ping-type counter -- (the ping-ish counter should remain at or around 60, if it drops below for a second that means you lagged :[) = The vulnerable latter half of the airdodge now slows to a stop instead of immediately stopping to make airdodging a better recovery move = Some small changes to interpolation = Changed parameters for grounded knockback --grounded knockback is when the character barely moves when hit with a weak move. It makes certain things very easy to combo because of how little knockback it does so i'm going to basically just make it do more knockback. More specific changes: * the range of angles that a move needs to send at to have grounded kb has been decreased by 10 degrees * the maximum vertical speed a move will launch at to bypass grounded kb has been decreased (5) * the maximum vertical knockback a spike will launch at to bypass grounded kb has been decreased (-20 > -3.5) * the maximum vertical knockback a spike will launch at to go through a platform has been decreased (-30 > -20) = Changes made to collision (added ceiling collision, more checks to make sure the player isn't inside a wall, etc.) = Top timer now formatted in minutes:seconds instead of just seconds = Changed character weights, how vertical knockback functions and how gravity is affected by hitstun --in an effort to make the game's knockback feel less floaty while also buffing kill moves = Default time increased from 5 minutes to 8 minutes, lowest possible time increased from 1 minute to 2 minutes, and highest possible time increased from 8 minutes 20 seconds to 10 minutes = Brawler down air multihit hitbox base kb decreased (3 > 2.5) = Brawler down air multihit hitbox kb growth increased (0 > 4) = Swordie has a new hitbox in his up air that covers in between all other hitboxes -- if a player was too close to the center of swordie when he did this move, it wouldn't connect. this is to prevent that = Swordie down air landing lag increased (18 > 24) = Gunner can now combo the first hits of neutral air into the last hits = Smaller code optimizations # Fixed an oversight where only Brawler would turn invisible when invulnerable 2dbcb1ab49aba69f81eaf4ab8120c78575aa4f6e 78 73 2023-09-04T13:18:03Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.8.1]] [[0.8.2]] [[0.8.3]] [[0.8.3.2]] [[0.8.3.3]] [[0.8.4]] [[0.8.4.1]] [[0.8.4.2]] [[0.8.5]] [[0.8.6]] + New character (Nooby!!) + Nooby's skins and birthday skins added (Birthday event ends 7/17) -- More about the birthday event: all skins are 50% off again, and baseplate has some birthday theming! + Added a new FPS counter in the bottom left with another ping-type counter -- (the ping-ish counter should remain at or around 60, if it drops below for a second that means you lagged :[) = The vulnerable latter half of the airdodge now slows to a stop instead of immediately stopping to make airdodging a better recovery move = Some small changes to interpolation = Changed parameters for grounded knockback --grounded knockback is when the character barely moves when hit with a weak move. It makes certain things very easy to combo because of how little knockback it does so i'm going to basically just make it do more knockback. More specific changes: * the range of angles that a move needs to send at to have grounded kb has been decreased by 10 degrees * the maximum vertical speed a move will launch at to bypass grounded kb has been decreased (5) * the maximum vertical knockback a spike will launch at to bypass grounded kb has been decreased (-20 > -3.5) * the maximum vertical knockback a spike will launch at to go through a platform has been decreased (-30 > -20) = Changes made to collision (added ceiling collision, more checks to make sure the player isn't inside a wall, etc.) = Top timer now formatted in minutes:seconds instead of just seconds = Changed character weights, how vertical knockback functions and how gravity is affected by hitstun --in an effort to make the game's knockback feel less floaty while also buffing kill moves = Default time increased from 5 minutes to 8 minutes, lowest possible time increased from 1 minute to 2 minutes, and highest possible time increased from 8 minutes 20 seconds to 10 minutes = Brawler down air multihit hitbox base kb decreased (3 > 2.5) = Brawler down air multihit hitbox kb growth increased (0 > 4) = Swordie has a new hitbox in his up air that covers in between all other hitboxes -- if a player was too close to the center of swordie when he did this move, it wouldn't connect. this is to prevent that = Swordie down air landing lag increased (18 > 24) = Gunner can now combo the first hits of neutral air into the last hits = Smaller code optimizations # Fixed an oversight where only Brawler would turn invisible when invulnerable 1f2db748f573f71249db8d0cc3fae33f7de5e653 Versions 0 12 74 46 2023-09-04T13:12:05Z Plasmapea987 2 /* VERSION: 0.4.0 Rebindable Controls and Fixes */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the ChangeLog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == == VERSION: [[0.6.0]] Content Updates == == VERSION: [[0.5.0]] Swordie! Content Updates == == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == e4280a7c85ba8e81e217ac32673bc72fe2159e09 75 74 2023-09-04T13:12:52Z Plasmapea987 2 /* VERSION: 0.5.0 Swordie! Content Updates */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the ChangeLog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == == VERSION: [[0.6.0]] Content Updates == == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 937a149ebb2ac2168fb22a3eb4af084f4e81152d 76 75 2023-09-04T13:13:43Z Plasmapea987 2 /* VERSION: 0.6.0 Content Updates */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the ChangeLog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 84243d47fbea2c10e3037b0a5fd46bbd124a89be 77 76 2023-09-04T13:14:53Z Plasmapea987 2 /* VERSION: 0.7.0 GuNer and Content Updates/Balancing */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the ChangeLog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 2631dacb1e4abadb215b9778e6164146bd5ba7f8 79 77 2023-09-04T13:19:55Z Plasmapea987 2 /* VERSION: 0.8.0 Nooby and Content Updates/Balancing */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the ChangeLog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == c82c6c69774a5a4696bbb229dca9994181be685e 80 79 2023-09-04T13:20:09Z Plasmapea987 2 /* VERSION: 0.8.0 Nooby and Content Updates/Balancing */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the ChangeLog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 8183d2f024cd264b0209b90bc19adae95b378c00 97 80 2023-09-04T13:39:04Z Plasmapea987 2 /* Understanding the ChangeLog */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: # That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 167902b272ccff2d21726dec5beb6b15c79d5269 98 97 2023-09-04T13:39:24Z Plasmapea987 2 /* Understanding the Changelog */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == fc6270e6da90f2c5345bdc5a7db1e2bb9ecf3166 0.8.1 0 32 81 2023-09-04T13:21:41Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] + Test dummy color changed, and ability to select the character of a dummy using debug.addtestdummy added -- formatted like "debug.addtestdummy 2" or "debug.addtestdummy swordie" the space is mandatory, if inputted incorrectly or if nothing is inputted a random character will be chosen + Added debug.removetestplayers to... remove the test players :| + Added a few more messages for Nooby's up tilt = Some projectiles will stop on or bounce of..." wikitext text/x-wiki [[Versions]] [[0.8.0]] + Test dummy color changed, and ability to select the character of a dummy using debug.addtestdummy added -- formatted like "debug.addtestdummy 2" or "debug.addtestdummy swordie" the space is mandatory, if inputted incorrectly or if nothing is inputted a random character will be chosen + Added debug.removetestplayers to... remove the test players :| + Added a few more messages for Nooby's up tilt = Some projectiles will stop on or bounce off of walls instead of just getting destroyed = Some small changes to interpolation = Updated debug help menu with new commands = The second hit of nooby's forward air/tilt can now be done with the strong button or the c-stick = Changed the appearance of the logo on the menu = Hitstun and hitstop is now multiplied by character weight -- current character weights for reference: Brawler [1], Swordie [1.25], Gunner [0.9], Nooby [1.1], these are the numbers that knockback is multiplied by, should hopefully make lighter characters easier to combo, Gunner harder to combo, and Brawler is not affected by this what a chad = Nooby down tilt hitbox width increased (3 > 4.5), and x offset decreased (4 > 3.25) = Nooby down tilt hitbox angle lowered (90 > 95/85), and hitbox sends forward closer to the tip and behind Nooby closer to the hilt = Nooby forward air/tilt startup increased (3 > 5) = Nooby forward air/tilt second hit activity increased (3 > 12) = Nooby up tilt damage increased (5.25 > 7) = Nooby up tilt hitbox height increased (4 > 7) = Nooby up tilt hitbox y offset shifted down (4 > 2.5) -- this move has a tendency to whiff on crouching players which sounds like an interesting premise but gets annoying if trying to combo with the move and your opponent lands, making their hurtbox too small for the move to hit. = Nooby up tilt knockback angle changed (55 > 65) = Nooby up tilt base knockback increased (10 > 13) = Nooby up tilt knockback growth decreased (13 > 11.5) = Nooby neutral air startup decreased (9 > 6) = Nooby back air delay after first hit before shot without move connecting decreased (19 > 11) = Nooby back air delay after first hit before shot with move connecting decreased (12 > 7) = Nooby neutral special time before explosion decreased (6 2/3 seconds > 5 seconds) = The rate at which a bomb's lifetime decreases when hit has been increased # Fixed an oversight where some visual glitches on skins like Hank (Swordie) and Sus (Gunner) would happen once the character went invisible # Fixed an oversight where the extra 0 would not appear on the seconds timer if the seconds place was between 0 and 9 # Attempted to fix an oversight where characters will sometimes be invisible when starting a game or the playermodels would detach from their models if the game lagged but this is difficult to test # Fixed an oversight that caused the camera and interpolation to stop working properly --this fix also caused the camera to move a bit smoother than before so that's cool 26e777b0fd61639b1b19497f95d4ddda35f18370 87 81 2023-09-04T13:28:47Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.8.0]] + Test dummy color changed, and ability to select the character of a dummy using debug.addtestdummy added -- formatted like "debug.addtestdummy 2" or "debug.addtestdummy swordie" the space is mandatory, if inputted incorrectly or if nothing is inputted a random character will be chosen + Added debug.removetestplayers to... remove the test players :| + Added a few more messages for Nooby's up tilt = Some projectiles will stop on or bounce off of walls instead of just getting destroyed = Some small changes to interpolation = Updated debug help menu with new commands = The second hit of nooby's forward air/tilt can now be done with the strong button or the c-stick = Changed the appearance of the logo on the menu = Hitstun and hitstop is now multiplied by character weight -- current character weights for reference: Brawler [1], Swordie [1.25], Gunner [0.9], Nooby [1.1], these are the numbers that knockback is multiplied by, should hopefully make lighter characters easier to combo, Gunner harder to combo, and Brawler is not affected by this what a chad = Nooby down tilt hitbox width increased (3 > 4.5), and x offset decreased (4 > 3.25) = Nooby down tilt hitbox angle lowered (90 > 95/85), and hitbox sends forward closer to the tip and behind Nooby closer to the hilt = Nooby forward air/tilt startup increased (3 > 5) = Nooby forward air/tilt second hit activity increased (3 > 12) = Nooby up tilt damage increased (5.25 > 7) = Nooby up tilt hitbox height increased (4 > 7) = Nooby up tilt hitbox y offset shifted down (4 > 2.5) -- this move has a tendency to whiff on crouching players which sounds like an interesting premise but gets annoying if trying to combo with the move and your opponent lands, making their hurtbox too small for the move to hit. = Nooby up tilt knockback angle changed (55 > 65) = Nooby up tilt base knockback increased (10 > 13) = Nooby up tilt knockback growth decreased (13 > 11.5) = Nooby neutral air startup decreased (9 > 6) = Nooby back air delay after first hit before shot without move connecting decreased (19 > 11) = Nooby back air delay after first hit before shot with move connecting decreased (12 > 7) = Nooby neutral special time before explosion decreased (6 2/3 seconds > 5 seconds) = The rate at which a bomb's lifetime decreases when hit has been increased BUGFIXES # Fixed an oversight where some visual glitches on skins like Hank (Swordie) and Sus (Gunner) would happen once the character went invisible # Fixed an oversight where the extra 0 would not appear on the seconds timer if the seconds place was between 0 and 9 # Attempted to fix an oversight where characters will sometimes be invisible when starting a game or the playermodels would detach from their models if the game lagged but this is difficult to test # Fixed an oversight that caused the camera and interpolation to stop working properly --this fix also caused the camera to move a bit smoother than before so that's cool 5249e91a099ed888c90abbd3feb32a53d7bba150 0.8.2 0 33 82 2023-09-04T13:25:24Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] + New stage (Crossroads) + Animations are tweened using interpolation once again! -- a new approach to how this works means many of the glitches caused by the old method no longer occur + Added a new toggle for shadows + New skin (GnW) + Added upwards wavelanding -- airdodging upwards under a platform will allow you to land on it + Added a "GAME!!" text when the game ends, and the game continues with a slowdown for 3 seconds instead of cu..." wikitext text/x-wiki [[Versions]] [[0.8.0]] + New stage (Crossroads) + Animations are tweened using interpolation once again! -- a new approach to how this works means many of the glitches caused by the old method no longer occur + Added a new toggle for shadows + New skin (GnW) + Added upwards wavelanding -- airdodging upwards under a platform will allow you to land on it + Added a "GAME!!" text when the game ends, and the game continues with a slowdown for 3 seconds instead of cutting instantly when the round ends - The option to turn off interpolation has been removed since it is now key to the functioning of the game = The way that characters, moving platforms, hitboxes and projectiles operate has been modified slightly to deal with a strange bug involving ROBLOX's servers = Some small changes to interpolation = Very small tweaks to Happy Home, though none of these should affect gameplay = A random stage is loaded when a server is started so the menu isn't empty = Trowel wall color pattern changed = Changed how input works for control sticks = The ability to dash out of a wavedash has been restored = More small tweaks to knockback = Introduced universal 3-frame jump squat = Changed how a character's transparency, color palette, and combo meter work -- the change to the combometer will actually make it more accurate at showing when a combo is true, using the inflicted player's hitstun instead of just a second (60 frames) when counting down to reset = Initial dash speed has been universally changed to 1.25 * the normal dash speed = Gravity is no longer applied when a character is in hitstun and falling below their normal falling speed = The vertical speed required to bounce off the ground and fall through platforms is now based on a character's fall speed = Added smoke effects for when Nooby's superball and neutral special bounce off the ground = Made it so that any controller assigned to player 1-8 will be able to control the fighter = Brawler has a new dash animation = Brawler dash speed decreased (15 > 14) = Brawler walk speed decreased (11 > 9) = Brawler gravity increased (0.95 > 1.1) = Brawler hitstun gravity increased (0.8 > 1) = Brawler up tilt has a new animation = Brawler up tilt's tipper hitbox has been removed = Brawler up tilt startup increased (6 > 7) = Brawler up tilt active frames decreased (4 > 3) = Brawler up tilt endlag on whiff increased (13 > 16) = Brawler up tilt hitbox damage decreased (8 > 6.5) = Brawler up tilt hitbox y offset increased (0 > 1) = Brawler up tilt hitbox width increased (1.75 > 2.4) = Brawler up tilt hitbox height increased (3 > 4.5) = Brawler down tilt has a new animation = Brawler down tilt has a new weak hitbox on the outer part of the move that sends forward and does less damage = Brawler down tilt startup increased (4 > 5) = Brawler down tilt endlag on whiff increased (15 > 17) = Brawler down tilt endlag on hit increased (4 > 7) --down tilt sweet spot is the old hitbox = Brawler down tilt sweetspot active frames decreased (3 > 2) = Brawler down tilt sweetspot damage increased (3.5 > 5) = Brawler down tilt sweetspot x offset decreased (2 > 0.5) = Brawler down tilt sweetspot width decreased (2.5 > 2) = Brawler down tilt sweetspot base knockback decreased (11 > 9) = Brawler down tilt sweetspot knockback growth increased (7 > 15) = Brawler down tilt sweetspot knockback angle changed (78 > 80) = Brawler forward tilt has a new animation = Brawler forward tilt has a new weak hitbox where the old hitbox was, and the old hitbox has become a tipper hitbox on the end of Brawler's foot = Brawler forward tilt startup increased (8 > 10) = Brawler forward tilt hitbox activity decreased (4 > 3) = Brawler forward tilt endlag on whiff increased (14 > 20) = Brawler forward tilt endlag on hit increased (7 > 12) = Brawler forward tilt old hit damage decreased (12.1 > 10.5) = Brawler forward tilt old hit x offset increased (2 > 2.75) = Brawler forward tilt old hit width decreased (2.65 > 0.5) = Brawler forward tilt old hit height decreased (2.15 > 2) = Brawler neutral air has a new animation = Brawler neutral air hitbox activity increased (12 > 22) = Brawler neutral air endlag on whiff increased (13 > 18) = Brawler neutral air endlag on hit increased (5 > 10) = Brawler neutral air first hitbox activity increased (3 > 5) = Brawler neutral air second hitbox activity increased (9 > 17), and hitbox comes out 2 frames later to come out right after first hitbox disappears = Brawler up air last hitbox angle changed (110 > 225) = Brawler down air has been changed into a completely new move (drill kick > double tap) --Brawler forward air old values are from before 0.8.1, brawler 0.8.1 fair has a lot of the same properties as the new one but a few are different = Brawler forward air has a new animation = Brawler forward air startup increased (7 > 11) = Brawler forward air endlag on whiff increased (14 > 20) = Brawler forward air endlag on hit increased (5 > 9) = Brawler forward air first hitbox base knockback decreased (8 > 5.5) = Brawler forward air first hitbox knockback growth decreased (7 > 6) = Brawler forward air first hitbox knockback angle changed (65 > 325) = Brawler forward air sweet spot damage increased (6.5 > 9) = Brawler forward air sweet spot knockback angle changed (270 > 265) = Brawler back air has a new animation = Brawler back air startup decreased (12 > 9) = Brawler back air hitbox activity increased (4 > 18) = Brawler back air endlag on whiff increased (13 > 18) = Brawler back air endlag on hit increased (7 > 8) = Brawler back air has a new weak hitbox = Brawler back air first hitbox damage decreased (10.5 > 9.25) = Brawler back air sounds changed from punches to kicks = Brawler back air first hitbox lifetime decreased (4 > 2) = Brawler back air x offset increased (-2 > -1.5) = Brawler back air y offset increased (-2 > -0.25) = Brawler up smash startup increased (9 > 13) = Brawler up smash weak hitbox base knockback decreased (18 > 15) = Brawler up smash weak hitbox knockback growth decreased (29 > 19.6) = Brawler up smash strong hitbox base knockback decreased (21 > 16) = Brawler up smash strong hitbox knockback growth increased (20 > 25) = Brawler down smash has a new animation = Brawler down smash startup increased (6 > 10) = Brawler down smash both hitboxes lifetime decreased (3 > 2) = Brawler down smash endlag on whiff increased (19 > 20) = Brawler down smash endlag on hit increased (7 > 10) = Brawler down smash first hit changed to be the same as second hit --from here on out all down smash hitbox changes apply to both hits = Brawler down smash damage increased (8 > 9) = Brawler down smash base knockback decreased (14 > 9) = Brawler down smash sends away from center of hitbox = Brawler forward smash startup increased (18 > 22) = Brawler forward smash startup after charge window decreased (7 > 3) = Brawler forward smash activity increased (7 > 14) --the longer activity makes the move travel farther as well = Brawler forward smash endlag on whiff increased (22 > 24) = Brawler forward smash endlag on hit increased (11 > 16) = Brawler forward smash first hitbox damage decreased (14 > 12) = Brawler forward smash first hitbox x offset decreased (1.75 > 1.6) = Brawler forward smash first hitbox width increased (2.75 > 3.125) = Brawler forward smash hitboxes given fire properties = Brawler forward smash second hitbox damage decreased (12 > 9) = Brawler forward smash second hitbox lifetime increased (4 > 11) = Brawler forward smash second hitbox x offset decreased (1.75 > 1.6) = Brawler forward smash second hitbox width increased (2.55 > 2.925) = Brawler forward smash second hitbox base knockback decreased (17 > 15) = Brawler forward smash second hitbox knockback growth decreased (18 > 17) = Brawler forward smash second hitbox angle steepened (55 > 60) = Brawler neutral special has been changed into a completely new move (kick spin > fireball) = Brawler side special startup decreased (17 > 12) = Brawler side special horizontal momentum halved instead of stunted when move connects = Brawler side special air jump cooldown on hit decreased (30 > 5) = Brawler down special is completely changed (changed from the old headbutt move into just a flipkick upwards that cancels on hit when used on the ground to a dropkick when used in the air) = Swordie dash speed decreased (14 > 10) = Swordie walk speed decreased (12.5 > 8) = Swordie gravity increased (0.75 > 0.9) = Swordie air speed decreased (11 > 7) = Swordie air acceleration decreased (1.1 > 0.6) = Swordie air deacceleration decreased (0.125 > 0.1) = Swordie up air animation tweaked = Swordie down air has been completely changed to be a downward thrust instead of a swipe down and across = Swordie has a new neutral special, which is a weak slash with the option to do either a strong, upwards, or downwards slash afterwards depending on the direction you are holding in if you press special again = Gunner dash speed decreased (12 > 9) = Gunner walk speed decreased (9 > 6.5) = Nooby dash speed decreased (12.25 > 12) = Nooby down tilt knockback angle changed (95 > 85) --this will have no effect for fighters because of the move's flipper, but it will make Nooby's bomb send forwards instead of back when hit with this move # Fixed an oversight where projectiles with hitboxes would send the hit player in the direction the player who sent the projectile was facing instead of the direction the projectile is facing --So basically if you used sword toss and then turn around right before the sword hit an opponent they would be sent towards you # Fixed an oversight where if a double jump was performed while in the double jump state, the animation would not start over 9f7ab5b2fb54fc6d2b9943209ad1dd4cfa8fadd2 88 82 2023-09-04T13:29:36Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.8.0]] + New stage (Crossroads) + Animations are tweened using interpolation once again! -- a new approach to how this works means many of the glitches caused by the old method no longer occur + Added a new toggle for shadows + New skin (GnW) + Added upwards wavelanding -- airdodging upwards under a platform will allow you to land on it + Added a "GAME!!" text when the game ends, and the game continues with a slowdown for 3 seconds instead of cutting instantly when the round ends - The option to turn off interpolation has been removed since it is now key to the functioning of the game = The way that characters, moving platforms, hitboxes and projectiles operate has been modified slightly to deal with a strange bug involving ROBLOX's servers = Some small changes to interpolation = Very small tweaks to Happy Home, though none of these should affect gameplay = A random stage is loaded when a server is started so the menu isn't empty = Trowel wall color pattern changed = Changed how input works for control sticks = The ability to dash out of a wavedash has been restored = More small tweaks to knockback = Introduced universal 3-frame jump squat = Changed how a character's transparency, color palette, and combo meter work -- the change to the combometer will actually make it more accurate at showing when a combo is true, using the inflicted player's hitstun instead of just a second (60 frames) when counting down to reset = Initial dash speed has been universally changed to 1.25 * the normal dash speed = Gravity is no longer applied when a character is in hitstun and falling below their normal falling speed = The vertical speed required to bounce off the ground and fall through platforms is now based on a character's fall speed = Added smoke effects for when Nooby's superball and neutral special bounce off the ground = Made it so that any controller assigned to player 1-8 will be able to control the fighter = Brawler has a new dash animation = Brawler dash speed decreased (15 > 14) = Brawler walk speed decreased (11 > 9) = Brawler gravity increased (0.95 > 1.1) = Brawler hitstun gravity increased (0.8 > 1) = Brawler up tilt has a new animation = Brawler up tilt's tipper hitbox has been removed = Brawler up tilt startup increased (6 > 7) = Brawler up tilt active frames decreased (4 > 3) = Brawler up tilt endlag on whiff increased (13 > 16) = Brawler up tilt hitbox damage decreased (8 > 6.5) = Brawler up tilt hitbox y offset increased (0 > 1) = Brawler up tilt hitbox width increased (1.75 > 2.4) = Brawler up tilt hitbox height increased (3 > 4.5) = Brawler down tilt has a new animation = Brawler down tilt has a new weak hitbox on the outer part of the move that sends forward and does less damage = Brawler down tilt startup increased (4 > 5) = Brawler down tilt endlag on whiff increased (15 > 17) = Brawler down tilt endlag on hit increased (4 > 7) --down tilt sweet spot is the old hitbox = Brawler down tilt sweetspot active frames decreased (3 > 2) = Brawler down tilt sweetspot damage increased (3.5 > 5) = Brawler down tilt sweetspot x offset decreased (2 > 0.5) = Brawler down tilt sweetspot width decreased (2.5 > 2) = Brawler down tilt sweetspot base knockback decreased (11 > 9) = Brawler down tilt sweetspot knockback growth increased (7 > 15) = Brawler down tilt sweetspot knockback angle changed (78 > 80) = Brawler forward tilt has a new animation = Brawler forward tilt has a new weak hitbox where the old hitbox was, and the old hitbox has become a tipper hitbox on the end of Brawler's foot = Brawler forward tilt startup increased (8 > 10) = Brawler forward tilt hitbox activity decreased (4 > 3) = Brawler forward tilt endlag on whiff increased (14 > 20) = Brawler forward tilt endlag on hit increased (7 > 12) = Brawler forward tilt old hit damage decreased (12.1 > 10.5) = Brawler forward tilt old hit x offset increased (2 > 2.75) = Brawler forward tilt old hit width decreased (2.65 > 0.5) = Brawler forward tilt old hit height decreased (2.15 > 2) = Brawler neutral air has a new animation = Brawler neutral air hitbox activity increased (12 > 22) = Brawler neutral air endlag on whiff increased (13 > 18) = Brawler neutral air endlag on hit increased (5 > 10) = Brawler neutral air first hitbox activity increased (3 > 5) = Brawler neutral air second hitbox activity increased (9 > 17), and hitbox comes out 2 frames later to come out right after first hitbox disappears = Brawler up air last hitbox angle changed (110 > 225) = Brawler down air has been changed into a completely new move (drill kick > double tap) --Brawler forward air old values are from before 0.8.1, brawler 0.8.1 fair has a lot of the same properties as the new one but a few are different = Brawler forward air has a new animation = Brawler forward air startup increased (7 > 11) = Brawler forward air endlag on whiff increased (14 > 20) = Brawler forward air endlag on hit increased (5 > 9) = Brawler forward air first hitbox base knockback decreased (8 > 5.5) = Brawler forward air first hitbox knockback growth decreased (7 > 6) = Brawler forward air first hitbox knockback angle changed (65 > 325) = Brawler forward air sweet spot damage increased (6.5 > 9) = Brawler forward air sweet spot knockback angle changed (270 > 265) = Brawler back air has a new animation = Brawler back air startup decreased (12 > 9) = Brawler back air hitbox activity increased (4 > 18) = Brawler back air endlag on whiff increased (13 > 18) = Brawler back air endlag on hit increased (7 > 8) = Brawler back air has a new weak hitbox = Brawler back air first hitbox damage decreased (10.5 > 9.25) = Brawler back air sounds changed from punches to kicks = Brawler back air first hitbox lifetime decreased (4 > 2) = Brawler back air x offset increased (-2 > -1.5) = Brawler back air y offset increased (-2 > -0.25) = Brawler up smash startup increased (9 > 13) = Brawler up smash weak hitbox base knockback decreased (18 > 15) = Brawler up smash weak hitbox knockback growth decreased (29 > 19.6) = Brawler up smash strong hitbox base knockback decreased (21 > 16) = Brawler up smash strong hitbox knockback growth increased (20 > 25) = Brawler down smash has a new animation = Brawler down smash startup increased (6 > 10) = Brawler down smash both hitboxes lifetime decreased (3 > 2) = Brawler down smash endlag on whiff increased (19 > 20) = Brawler down smash endlag on hit increased (7 > 10) = Brawler down smash first hit changed to be the same as second hit --from here on out all down smash hitbox changes apply to both hits = Brawler down smash damage increased (8 > 9) = Brawler down smash base knockback decreased (14 > 9) = Brawler down smash sends away from center of hitbox = Brawler forward smash startup increased (18 > 22) = Brawler forward smash startup after charge window decreased (7 > 3) = Brawler forward smash activity increased (7 > 14) --the longer activity makes the move travel farther as well = Brawler forward smash endlag on whiff increased (22 > 24) = Brawler forward smash endlag on hit increased (11 > 16) = Brawler forward smash first hitbox damage decreased (14 > 12) = Brawler forward smash first hitbox x offset decreased (1.75 > 1.6) = Brawler forward smash first hitbox width increased (2.75 > 3.125) = Brawler forward smash hitboxes given fire properties = Brawler forward smash second hitbox damage decreased (12 > 9) = Brawler forward smash second hitbox lifetime increased (4 > 11) = Brawler forward smash second hitbox x offset decreased (1.75 > 1.6) = Brawler forward smash second hitbox width increased (2.55 > 2.925) = Brawler forward smash second hitbox base knockback decreased (17 > 15) = Brawler forward smash second hitbox knockback growth decreased (18 > 17) = Brawler forward smash second hitbox angle steepened (55 > 60) = Brawler neutral special has been changed into a completely new move (kick spin > fireball) = Brawler side special startup decreased (17 > 12) = Brawler side special horizontal momentum halved instead of stunted when move connects = Brawler side special air jump cooldown on hit decreased (30 > 5) = Brawler down special is completely changed (changed from the old headbutt move into just a flipkick upwards that cancels on hit when used on the ground to a dropkick when used in the air) = Swordie dash speed decreased (14 > 10) = Swordie walk speed decreased (12.5 > 8) = Swordie gravity increased (0.75 > 0.9) = Swordie air speed decreased (11 > 7) = Swordie air acceleration decreased (1.1 > 0.6) = Swordie air deacceleration decreased (0.125 > 0.1) = Swordie up air animation tweaked = Swordie down air has been completely changed to be a downward thrust instead of a swipe down and across = Swordie has a new neutral special, which is a weak slash with the option to do either a strong, upwards, or downwards slash afterwards depending on the direction you are holding in if you press special again = Gunner dash speed decreased (12 > 9) = Gunner walk speed decreased (9 > 6.5) = Nooby dash speed decreased (12.25 > 12) = Nooby down tilt knockback angle changed (95 > 85) --this will have no effect for fighters because of the move's flipper, but it will make Nooby's bomb send forwards instead of back when hit with this move BUGFIXES # Fixed an oversight where projectiles with hitboxes would send the hit player in the direction the player who sent the projectile was facing instead of the direction the projectile is facing --So basically if you used sword toss and then turn around right before the sword hit an opponent they would be sent towards you # Fixed an oversight where if a double jump was performed while in the double jump state, the animation would not start over 6062640523d4f68ee4f370bf98ef62ccc06a3bd0 0.8.3 0 34 83 2023-09-04T13:26:46Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] + Added a new page in the character select screen for picking your character and stage so you can reselect them after initially selecting them + Added the ability to change your skin from the character select screen + Added a loading bar to the loading screen = Scaling for some menu windows has been slightly changed = Interpolation has been tweaked = The option for rebinding the Shield key/button has been renamed to Dodge and it is also Dodge..." wikitext text/x-wiki [[Versions]] [[0.8.0]] + Added a new page in the character select screen for picking your character and stage so you can reselect them after initially selecting them + Added the ability to change your skin from the character select screen + Added a loading bar to the loading screen = Scaling for some menu windows has been slightly changed = Interpolation has been tweaked = The option for rebinding the Shield key/button has been renamed to Dodge and it is also Dodge in the mobile controls now = More small tweaks to knockback --to prevent moves like swordie up tilt to be repeated multiple times and hit consistently = All characters can now cancel jabs into tilts (unless it's the last jab in your jab combo or your name is Gunner) = Brawler friction during ground attack decreased (1.75 > 1.3) = Brawler down special's aerial version can be used with no cooldown if the grounded version hits = Brawler down special's grounded version has a new hitbox that lasts for the rest of the flip kick = Brawler down special's grounded version first hitbox size increased (2x4 > 2.5x4.5) = Swordie dash speed increased (10 > 12) = Swordie air speed increased (7 > 9.5) = Swordie air acceleration increased (0.6 > 0.9) = Swordie air deacceleration increased (0.1 > 0.12) = Swordie friction during ground attack decreased (1.6 > 1) = Swordie down tilt weak hitbox damage decreased (5 > 4) = Swordie down tilt tipper hitbox damage decreased (7.5 > 6) = Swordie up tilt startup increased (8 > 12) = Swordie up tilt endlag on whiff increased (16 > 22) = Swordie up tilt endlag on hit increased (6 > 10) = Swordie up tilt hitboxes were generally given less damage and more base knockback = Swordie down air has reverted to its state in 0.8.1 = Swordie down air startup increased (12 > 15) = Swordie down air endlag on whiff increased (21 > 26) = Swordie down air endlag on hit increased (8 > 13) = Swordie down air overall does less damage, less knockback, and no longer sends straight down = Swordie back air weak hitbox damage decreased (10.5 > 7.5) = Swordie back air strong hitbox damage decreased (13.5 > 11.5) = Gunner has a new up air where he kicks upward, and it has a strong hitbox that will kill off the top = Gunner's mine only freezes players if they are in hitstun when coming into contact with it = Nooby friction during ground attack decreased (1.4 > 1) = Nooby forward smash now shoots 3 paintballs = Nooby forward smash paintballs are now affected by gravity = Nooby forward smash paintballs' launch speeds now depend on how long the move is charged = Nooby forward smash paintballs' lifetimes now depend on how long the move is charged # Fixed an oversight where the swinging platform on Crossroads was clipping into the support structure and chain behind it # Fixed an oversight where the game would softlock if a player left during the round (untested) 251a6c4597b7f9d8c3175c3f315ae9c4d727f3bb 89 83 2023-09-04T13:29:54Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.8.0]] + Added a new page in the character select screen for picking your character and stage so you can reselect them after initially selecting them + Added the ability to change your skin from the character select screen + Added a loading bar to the loading screen = Scaling for some menu windows has been slightly changed = Interpolation has been tweaked = The option for rebinding the Shield key/button has been renamed to Dodge and it is also Dodge in the mobile controls now = More small tweaks to knockback --to prevent moves like swordie up tilt to be repeated multiple times and hit consistently = All characters can now cancel jabs into tilts (unless it's the last jab in your jab combo or your name is Gunner) = Brawler friction during ground attack decreased (1.75 > 1.3) = Brawler down special's aerial version can be used with no cooldown if the grounded version hits = Brawler down special's grounded version has a new hitbox that lasts for the rest of the flip kick = Brawler down special's grounded version first hitbox size increased (2x4 > 2.5x4.5) = Swordie dash speed increased (10 > 12) = Swordie air speed increased (7 > 9.5) = Swordie air acceleration increased (0.6 > 0.9) = Swordie air deacceleration increased (0.1 > 0.12) = Swordie friction during ground attack decreased (1.6 > 1) = Swordie down tilt weak hitbox damage decreased (5 > 4) = Swordie down tilt tipper hitbox damage decreased (7.5 > 6) = Swordie up tilt startup increased (8 > 12) = Swordie up tilt endlag on whiff increased (16 > 22) = Swordie up tilt endlag on hit increased (6 > 10) = Swordie up tilt hitboxes were generally given less damage and more base knockback = Swordie down air has reverted to its state in 0.8.1 = Swordie down air startup increased (12 > 15) = Swordie down air endlag on whiff increased (21 > 26) = Swordie down air endlag on hit increased (8 > 13) = Swordie down air overall does less damage, less knockback, and no longer sends straight down = Swordie back air weak hitbox damage decreased (10.5 > 7.5) = Swordie back air strong hitbox damage decreased (13.5 > 11.5) = Gunner has a new up air where he kicks upward, and it has a strong hitbox that will kill off the top = Gunner's mine only freezes players if they are in hitstun when coming into contact with it = Nooby friction during ground attack decreased (1.4 > 1) = Nooby forward smash now shoots 3 paintballs = Nooby forward smash paintballs are now affected by gravity = Nooby forward smash paintballs' launch speeds now depend on how long the move is charged = Nooby forward smash paintballs' lifetimes now depend on how long the move is charged BUGFIXES # Fixed an oversight where the swinging platform on Crossroads was clipping into the support structure and chain behind it # Fixed an oversight where the game would softlock if a player left during the round (untested) 268edc1f411dff262dc95bd28f8d6fe693cdf172 0.8.3.2 0 35 84 2023-09-04T13:27:22Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] = Brawler friction decreased (1 > 0.75) = Brawler friction during ground attack decreased (1.3 > 0.95) # Fixed an oversight where the camera would not lock onto players who had just spawned on Stone Wall until they landed # Fixed an oversight where the mine could travel through the ground on certain stages (and just general fixes to universal projectile collision) # Simplified the ground collision in SFOTH to prevent certain scenarios # Fixe..." wikitext text/x-wiki [[Versions]] [[0.8.0]] = Brawler friction decreased (1 > 0.75) = Brawler friction during ground attack decreased (1.3 > 0.95) # Fixed an oversight where the camera would not lock onto players who had just spawned on Stone Wall until they landed # Fixed an oversight where the mine could travel through the ground on certain stages (and just general fixes to universal projectile collision) # Simplified the ground collision in SFOTH to prevent certain scenarios # Fixed an oversight where using Gunner's neutral special outside of a blast zone would cause the character to freeze # Fixed an oversight where the camera could break under certain conditions (untested) c1ba965365029babf9c751101e3ae0176e25a6fb 85 84 2023-09-04T13:27:44Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.8.0]] = Brawler friction decreased (1 > 0.75) = Brawler friction during ground attack decreased (1.3 > 0.95) # Fixed an oversight where the camera would not lock onto players who had just spawned on Stone Wall until they landed # Fixed an oversight where the mine could travel through the ground on certain stages (and just general fixes to universal projectile collision) # Simplified the ground collision in SFOTH to prevent certain scenarios # Fixed an oversight where using Gunner's neutral special outside of a blast zone would cause the character to freeze # Fixed an oversight where the camera could break under certain conditions (untested) 49176df9db8145835e64db9313d6ea88c13f70ef 86 85 2023-09-04T13:28:09Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.8.0]] = Brawler friction decreased (1 > 0.75) = Brawler friction during ground attack decreased (1.3 > 0.95) BUGFIXES # Fixed an oversight where the camera would not lock onto players who had just spawned on Stone Wall until they landed # Fixed an oversight where the mine could travel through the ground on certain stages (and just general fixes to universal projectile collision) # Simplified the ground collision in SFOTH to prevent certain scenarios # Fixed an oversight where using Gunner's neutral special outside of a blast zone would cause the character to freeze # Fixed an oversight where the camera could break under certain conditions (untested) 07f9c87fd38edb780c7e11ee52a905ac43afcdb6 0.8.3.3 0 36 93 2023-09-04T13:32:44Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] = Gunner's mines slide across the floor when placed (to make it look more natural) BUGFIXES # Gunner's mines will no longer float when sitting on a platform moving down" wikitext text/x-wiki [[Versions]] [[0.8.0]] = Gunner's mines slide across the floor when placed (to make it look more natural) BUGFIXES # Gunner's mines will no longer float when sitting on a platform moving down d91e0cc44d45df160c36a17445fa10126c3d0df6 0.8.4 0 37 94 2023-09-04T13:36:29Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] + Added 4 new skins (Clairen, Moyai, Crawler, baller) + Added sound effects on main menu + Added a toggle to change menu window size, in case the menu goes off of your monitor or if it's too tiny + Added a sound cue for reflecting projectiles - Temporarily removed Combometer (was causing lag - option remains but will not work, it will be added back once I find a solution) = Menu buttons have a new look! and they move and stuff = Added a new..." wikitext text/x-wiki [[Versions]] [[0.8.0]] + Added 4 new skins (Clairen, Moyai, Crawler, baller) + Added sound effects on main menu + Added a toggle to change menu window size, in case the menu goes off of your monitor or if it's too tiny + Added a sound cue for reflecting projectiles - Temporarily removed Combometer (was causing lag - option remains but will not work, it will be added back once I find a solution) = Menu buttons have a new look! and they move and stuff = Added a new spectate button -- so you can still go onto the new "Play" page while a match is in progress, while being able to spectate if you want to = Settings menu has had a slight overhaul -- new scrolling system and buttons stay consistent size no matter what the screen resolution is -- despite me calling it small this took so long to make lol = Lighting was moved so the side of fighters that faces the camera is lit -- makes the moyai head a lot easier to discern = Gun Mario skin code has been changed = Character movement at the end of a round has been slowed down even more (0.5 > 0.25) = Interpolation has been tweaked = Camera movement was made a lot faster = Added b-reversing --moving your control stick in the opposite direction the character is facing right after using a special move will turn them around and reverse their horizontal momentum = The initial dash speed multiplier was changed from 1.25 to 0.9 -- instead of getting a speed boost that's faster than your normal running speed when starting a dash, it'll actually be slower. This will hopefully make the movement feel a little easier to control while also allowing me to increase running speeds again!) = Vertical knockback has been slightly amplified = Hitstun tweaked = Gravity during hitstun tweaked = Brawler running speed increased (14 > 17) = Brawler walking speed increased (9 > 12) = Brawler jab first hit endlag increased (10 > 20) = Brawler jab first second endlag increased (12 > 24) = Brawler jab first 2 hitboxes angle steepened (10 > 80) = Brawler jab first 2 hitboxes base knockback increased (5 > 7) = Brawler jab kick hitbox knockback growth increased (.25 > 12) = Brawler forward smash startup decreased (22 > 16) = Brawler up air startup decreased (6 > 5) = Brawler up air endlag on whiff increased (13 > 18) = Brawler up air endlag on hit increased (4 > 9) = Brawler up air first hitbox y offset decreased (0.5 > -0.5) = Brawler up air first hitbox height increased (2.25 > 3.5) = Brawler up air first hit knockback angle steeped (60 > 75) = Brawler up air first hitbox base knockback increased (6.25 > 10) = Brawler up air first hitbox knockback growth increased (9.5 > 13) = Brawler up air second hitbox knockback angle steeped (60 > 75) = Brawler forward air weak hitbox angle changed (325 > 65) = Brawler forward air base knockback increased (5.5 > 14) = Brawler forward knockback growth increased (6 > 16) = Brawler neutral special startup increased (14 > 18) = Brawler neutral special projectile lifetime decreased (60 > 50) = Brawler neutral special projectile speed decreased (14 > 10) = Brawler neutral special projectile hitbox knockback angle steepened (50 > 75) = Swordie running speed increased (12 > 15) = Swordie air speed increased (9.5 > 11) = Swordie walking speed increased (8 > 10) = Swordie up smash has new first hitbox that sends into the main move = Swordie up smash has tipper knockback growth increased (18 > 22) = Swordie forward smash tipper knockback angle steepened (48 > 40) = Swordie neutral special now reflects (frames 4-12) = Swordie down special has new invulnerability frames (frames 4-13) = Gunner running speed increased (9 > 12) = Gunner walking speed increased (6.5 > 9) = Nooby up tilt hitboxes hitstun multiplier decreased (1 > 0.7) BUGFIXES # Fixed the reflective properties of some projectiles (untested) # Fixed an oversight where the smallest size of trowel wall will fly awaaaaay # Fixed some general queue silliness (untested) # Fixed an oversight where projectiles created before a smash attack began charging would have its power multiplied by the attack's charge 8d141e07e49dd473c54703e62537b8c6691506fa 0.8.4.1 0 38 95 2023-09-04T13:37:31Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] BUGFIXES # Fixed an oversight where the color of the moyai head would not change with port color # Fixed an oversight where joining the queue solo in a room of 2, then leaving would break the game # Fixed Clairen's skin description # Fixed an oversight where the options for private server were cut off of the bottom of the settings menu" wikitext text/x-wiki [[Versions]] [[0.8.0]] BUGFIXES # Fixed an oversight where the color of the moyai head would not change with port color # Fixed an oversight where joining the queue solo in a room of 2, then leaving would break the game # Fixed Clairen's skin description # Fixed an oversight where the options for private server were cut off of the bottom of the settings menu 76a285422869371a14173da96791f1071ab07b40 0.8.4.2 0 39 96 2023-09-04T13:38:16Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] - Removed ;nogui (debug.nogui) = Changed prefix for commands, and many have been simplified = Changed how the main menu works while offscreen = Optimized trowel wall BUGFIXES # Fixed ;freecam, it actually works now # Fixed an oversight where bombs could be placed atop the trowel wall without being detonated" wikitext text/x-wiki [[Versions]] [[0.8.0]] - Removed ;nogui (debug.nogui) = Changed prefix for commands, and many have been simplified = Changed how the main menu works while offscreen = Optimized trowel wall BUGFIXES # Fixed ;freecam, it actually works now # Fixed an oversight where bombs could be placed atop the trowel wall without being detonated da893636b10bd46f590464c7a468973c08b67cb5 0.8.5 0 40 99 2023-09-04T13:40:18Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] ** 2ND XMAS SPECIAL - NEW LIMITED SKINS! NEW DESIGN FOR COZY! ALL SKINS 50% OFF! EVENT ENDS JANUARY 1, 2023 ** = Platforms will now run at 30fps instead of 60 --they look a little jittery sometimes but this will reduce framerate drops, especially on Crossroads = ;freecam resets when a new round begins instead of after a round ends BUGFIXES # Fixed an oversight where ;hitboxes got activated no matter what message you wrote" wikitext text/x-wiki [[Versions]] [[0.8.0]] ** 2ND XMAS SPECIAL - NEW LIMITED SKINS! NEW DESIGN FOR COZY! ALL SKINS 50% OFF! EVENT ENDS JANUARY 1, 2023 ** = Platforms will now run at 30fps instead of 60 --they look a little jittery sometimes but this will reduce framerate drops, especially on Crossroads = ;freecam resets when a new round begins instead of after a round ends BUGFIXES # Fixed an oversight where ;hitboxes got activated no matter what message you wrote e2f08b3f73a6880591545340502185b9ce51fe7d 100 99 2023-09-04T13:40:40Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.8.0]] ** 2ND XMAS SPECIAL - NEW LIMITED SKINS! NEW DESIGN FOR COZY! ALL SKINS 50% OFF! EVENT ENDS JANUARY 1, 2023 ** = Platforms will now run at 30fps instead of 60 -- They look a little jittery sometimes but this will reduce framerate drops, especially on Crossroads = ;freecam resets when a new round begins instead of after a round ends BUGFIXES # Fixed an oversight where ;hitboxes got activated no matter what message you wrote 3a712984d57c0976a9681ffc41fb9a5f154b3345 0.8.6 0 41 101 2023-09-04T13:41:22Z Plasmapea987 2 Created page with "[[Versions]] [[0.8.0]] + Added Colosseum stage (by @PopcornFree) - Removed Classic Baseplate stage (replaced by Colosseum, which has the same exact layout, size and everything) = Primary color for Player 4 changed from Cool yellow to Daisy orange = Aerial acceleration multiplier while in hitstun increased (0.003 > 0.3) = Aerial deacceleration multiplier while in hitstun increased (1 > 2)" wikitext text/x-wiki [[Versions]] [[0.8.0]] + Added Colosseum stage (by @PopcornFree) - Removed Classic Baseplate stage (replaced by Colosseum, which has the same exact layout, size and everything) = Primary color for Player 4 changed from Cool yellow to Daisy orange = Aerial acceleration multiplier while in hitstun increased (0.003 > 0.3) = Aerial deacceleration multiplier while in hitstun increased (1 > 2) cadd89b617f01edac922b1078b5410b4081f76a0 0.4.1 0 18 102 58 2023-09-04T13:41:57Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.4.0]] BUGFIXES # Fixed an oversight where the error noise for prematurely trying to unlock the golden brawler skin would play for all clients instead of just the one who pressed the button # Taunt drip song loops until you move instead of just playing the first note 00b74440578b3b9dfa076caf7034d37f5a14a9e7 0.4.0 0 16 103 43 2023-09-04T13:42:41Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.4.1]] + Added rebindable controls (keyboard exclusive) :) + Redone settings menu to make room for the new buttons + Added rolling sound + Added sounds to brawler's default taunt + Added right stick controls for controller (doing smash attacks grounded and aerials in midair) + Started development on 2nd character, ~15-20% done + Added golden skin, unlocked when you've reached level 15 + New visual indicators for airdodges and wall jumps, toggle to turn them off in settings, level shown in hud and hud size increased to compensate for new elements = Brawler down air multi-hit hitbox y-offset changed (-0.6 > -1), to try and make the move connect more reliably on grounded opponents = Brawler down special's landing lag reduced on hit (32 > 16) = Brawler down special has new late hit with weaker properties Damage (14 > 9) Size (2.75x4.25 > 2.5x4.05) Base KB (8 > 6) KB Growth (19 > 14) Angle (270 > 65) Weak hitbox sends away from attacker = Brawler side special endlag reduced (26 > 20) = Brawler neutral special endlag reduced on whiff (14 > 9) = Brawler neutral special maximum upwards velocity increased (5 > 7) = Brawler neutral special maximum horizontal velocity increased (5.5 > 7.333) = Gain a slight forward boost in momentum when using brawler's neutral special = Brawler neutral special mobility increased when turning around = Horizontal momentum is lost when jump-canceling brawler's neutral special = Regain wall jump when getting hit BUGFIXES # Fixed an oversight where the parry startup sound would play when rolling # Fixed an oversight where the brawler drip skin's taunt sound would be extended from it's normal length # Fixed an oversight where wall jumps, aerial jumps, and airdodges did not restore upon losing a stock # Fixed an oversight where hitstun was sustained through death, causing players to get launched immediately upon respawning in extreme circumstances # Fixed an oversight where landing with a wavedash and then performing brawler's down special treated it's landing lag like a wavedash # Fixed an oversight where hitstun would not be taken into account when calculating landing lag for special fall # Changed how the hitboxes for brawler's down air are created, hopefully eliminating the infinite dair glitch d3bf0f16475e9c6b99268cbc7f5948229706e00c 124 103 2023-09-04T14:20:54Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: 0.4.1 + Added rebindable controls (keyboard exclusive) :) + Redone settings menu to make room for the new buttons + Added rolling sound + Added sounds to brawler's default taunt + Added right stick controls for controller (doing smash attacks grounded and aerials in midair) + Started development on 2nd character, ~15-20% done + Added golden skin, unlocked when you've reached level 15 + New visual indicators for airdodges and wall jumps, toggle to turn them off in settings, level shown in hud and hud size increased to compensate for new elements = Brawler down air multi-hit hitbox y-offset changed (-0.6 > -1), to try and make the move connect more reliably on grounded opponents = Brawler down special's landing lag reduced on hit (32 > 16) = Brawler down special has new late hit with weaker properties Damage (14 > 9) Size (2.75x4.25 > 2.5x4.05) Base KB (8 > 6) KB Growth (19 > 14) Angle (270 > 65) Weak hitbox sends away from attacker = Brawler side special endlag reduced (26 > 20) = Brawler neutral special endlag reduced on whiff (14 > 9) = Brawler neutral special maximum upwards velocity increased (5 > 7) = Brawler neutral special maximum horizontal velocity increased (5.5 > 7.333) = Gain a slight forward boost in momentum when using brawler's neutral special = Brawler neutral special mobility increased when turning around = Horizontal momentum is lost when jump-canceling brawler's neutral special = Regain wall jump when getting hit BUGFIXES # Fixed an oversight where the parry startup sound would play when rolling # Fixed an oversight where the brawler drip skin's taunt sound would be extended from it's normal length # Fixed an oversight where wall jumps, aerial jumps, and airdodges did not restore upon losing a stock # Fixed an oversight where hitstun was sustained through death, causing players to get launched immediately upon respawning in extreme circumstances # Fixed an oversight where landing with a wavedash and then performing brawler's down special treated it's landing lag like a wavedash # Fixed an oversight where hitstun would not be taken into account when calculating landing lag for special fall # Changed how the hitboxes for brawler's down air are created, hopefully eliminating the infinite dair glitch 7b04e2040a7009cb72a55de319bf0ab9358a62a1 125 124 2023-09-04T14:21:09Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.4.1]] + Added rebindable controls (keyboard exclusive) :) + Redone settings menu to make room for the new buttons + Added rolling sound + Added sounds to brawler's default taunt + Added right stick controls for controller (doing smash attacks grounded and aerials in midair) + Started development on 2nd character, ~15-20% done + Added golden skin, unlocked when you've reached level 15 + New visual indicators for airdodges and wall jumps, toggle to turn them off in settings, level shown in hud and hud size increased to compensate for new elements = Brawler down air multi-hit hitbox y-offset changed (-0.6 > -1), to try and make the move connect more reliably on grounded opponents = Brawler down special's landing lag reduced on hit (32 > 16) = Brawler down special has new late hit with weaker properties Damage (14 > 9) Size (2.75x4.25 > 2.5x4.05) Base KB (8 > 6) KB Growth (19 > 14) Angle (270 > 65) Weak hitbox sends away from attacker = Brawler side special endlag reduced (26 > 20) = Brawler neutral special endlag reduced on whiff (14 > 9) = Brawler neutral special maximum upwards velocity increased (5 > 7) = Brawler neutral special maximum horizontal velocity increased (5.5 > 7.333) = Gain a slight forward boost in momentum when using brawler's neutral special = Brawler neutral special mobility increased when turning around = Horizontal momentum is lost when jump-canceling brawler's neutral special = Regain wall jump when getting hit BUGFIXES # Fixed an oversight where the parry startup sound would play when rolling # Fixed an oversight where the brawler drip skin's taunt sound would be extended from it's normal length # Fixed an oversight where wall jumps, aerial jumps, and airdodges did not restore upon losing a stock # Fixed an oversight where hitstun was sustained through death, causing players to get launched immediately upon respawning in extreme circumstances # Fixed an oversight where landing with a wavedash and then performing brawler's down special treated it's landing lag like a wavedash # Fixed an oversight where hitstun would not be taken into account when calculating landing lag for special fall # Changed how the hitboxes for brawler's down air are created, hopefully eliminating the infinite dair glitch 60bef21aaf857825e80176334184fffd412c3fc5 0.5.0 0 17 104 60 2023-09-04T13:43:10Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.5.1]] + Changelog automatically opens when joining the game + Added practice mode, triggered by queueing if you are the only player in the server (use private servers!) + New character (Swordfighter/Swordie) + (!) is added to the ping counter if the number doesn't change in over 1/10 of a second + New button for changing character on the skins screen + Second stage (Happy home) + Third stage (Classic baseplate) + Blastzones have been changed (You must be in hitstun to die off top blastzone, fading animation is smoother than before, you must be closer to the blastzones for the animation to play) + Stage voting implemented (after all players have chosen their character) + Hitfalling has been made easier (the window has been increased from right when you hit someone to the entire rest of the move) -- hitfalling is when you hit someone with an aerial normal attack and then tap down to fastfall early (normally you can only fastfall when traveling down) + Changes to the CSS 1. You can actually choose a character now 2. Size increase = Brawler forward smash's horizontal movement has been polished, brawler goes farther on the swing, and it can be used to slide off ledges = Countdown will be skipped if everyone in the server is queued = Countdown is shorter (3 seconds > 2.1 seconds) = Some low normals (like brawler's down tilt) will no longer make the character stand for a few frames if down is held BUGFIX # Fixed an oversight where hitboxes could be displaced if a character was moving too quickly 43f6ac25beaa55c68385aaaa48a6e5157cd7db32 126 104 2023-09-04T14:21:35Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.5.1]] + Changelog automatically opens when joining the game + Added practice mode, triggered by queueing if you are the only player in the server (use private servers!) + New character (Swordfighter/Swordie) + (!) is added to the ping counter if the number doesn't change in over 1/10 of a second + New button for changing character on the skins screen + Second stage (Happy home) + Third stage (Classic baseplate) + Blastzones have been changed (You must be in hitstun to die off top blastzone, fading animation is smoother than before, you must be closer to the blastzones for the animation to play) + Stage voting implemented (after all players have chosen their character) + Hitfalling has been made easier (the window has been increased from right when you hit someone to the entire rest of the move) -- hitfalling is when you hit someone with an aerial normal attack and then tap down to fastfall early (normally you can only fastfall when traveling down) + Changes to the CSS 1. You can actually choose a character now 2. Size increase = Brawler forward smash's horizontal movement has been polished, brawler goes farther on the swing, and it can be used to slide off ledges = Countdown will be skipped if everyone in the server is queued = Countdown is shorter (3 seconds > 2.1 seconds) = Some low normals (like brawler's down tilt) will no longer make the character stand for a few frames if down is held BUGFIX # Fixed an oversight where hitboxes could be displaced if a character was moving too quickly 86554ae73c20db0f2a2ef5fbe11e31c1e6c32217 0.5.1 0 19 105 61 2023-09-04T13:43:33Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.5.0]] + Added Folderhead skin for Brawler (Note From Plasma, This Skin is still not my favorite) = Swordie jab first tipper hitbox angle changed (90 > 80) = Swordie jab first hit endlag increased (12 > 18) = Swordie up air animation data changed BUGFIX # Fixed an oversight where hitboxes would still be enabled after a round ended 0d852c8a333c7d0c096e1cb631fe9ca50d5d42f2 0.6.0 0 20 106 49 2023-09-04T13:43:59Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.6.1]] [[0.6.2]] [[0.6.3]] + Fourth stage (SFOTH) + Fifth stage (Cozy) + Added Darkheart skin for Swordie + Development on third character has begun (Stage 1 of development completed) -- I don't want to make an entire character in one update like I did with the previous character. That ended with over a 1-month long gap between updates. You can expect this character to be in the next update. + Tweaked menu design 1. New logo design based on the thumbnail for the 0.5.0 update 2. Checkered scrolling background 3. Buttons on left side of menu moved up = You can no longer fast fall in Freefall = Changed how aerial parrying works (you are frozen for much longer) = Parrying startup reduced (3 > 2) = Characters no longer transfer from the "Countdown" state to the "Idle" state immediately after the countdown finishes, removing the small stutter in the character's animation = Characters now spawn facing towards the center of the stage (If they spawn at the exact center, then they will still face right) = Swordie forward tilt endlag increased (14 > 17) = Swordie forward smash startup increased (11 > 14) = Swordie forward smash whifflag increased (3 > 4) = Swordie forward smash first tipper damage reduced (15.5 > 13.5) = Swordie forward smash second tipper damage reduced (14.2 > 12.5) = Swordie down tilt endlag increased (5 > 7) = Swordie weight decreased (1.1 > 1.05) = Brawler up smash sweet spot moved up (1.75 > 3) = Brawler up smash sour spot moved up (0 > 1) = Brawler up smash sour spot height increased (2.75 > 3.75) = Many spawn points have been slightly tweaked -- Knockback is multiplied by weight, so lower weights will mean less knockback. This character's weight was too high, and combined with his low gravity, it was difficult to combo him. BUGFIXES # Fixed Folderhead's taunt sound's volume (was much quieter than other sounds) # Fixed an oversight where the timer could sometimes go into the negatives when picking a stage # Fixed an oversight where characters could fastfall through an aerial parry and bounce off the ground. # Fixed an oversight where the game would softlock if someone left during the queue # Fixed a bug where the camera could stop moving under specific circumstances 95e8eaa34c4597e22e06f5a04d5ae958c907da57 0.6.1 0 21 107 57 2023-09-04T13:44:17Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.6.0]] BUGFIX # Fixed a bug where players would lose two stocks instead of one (have no idea how this happened) 6329eaf1f86bf8742efa7d928f16c1dcad0fa62a 0.6.2 0 22 108 54 2023-09-04T13:44:38Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.6.0]] + The percent over the character's head now flashes red when hit, like the hud = Hitstun equation changed (16 + kb*1.65 > 16 + kb*1.85) = Swordie up tilt second tipper hitbox y offset increased (4 > 4.5) -- Hitting players standing on platforms with this move was inconsistent, this should hopefully make it a bit more consistent BUGFIXES # Fixed an oversight where players would pop up into the air if standing on the moving platform in Cozy when it starts to travel down # Fixed an oversight where players would land on the moving platform in Cozy if they tried to drop through it while it was moving down # Fixed an oversight where momentum from moving platforms could be carried over when standing on other platforms or while airborne # Fixed ledge grinding on moving platforms e65bac5c5e9cdf06b50bd6d78fbb1bc6a5bf90d9 0.6.3 0 23 109 56 2023-09-04T13:45:03Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.6.0]] BUGFIX # Fixed an oversight where getting hit with one hitbox and then getting hit with another hitbox while the first hitbox was still active would make it possible to get hit by the first hitbox again 9f91d49ddea444ae9b4a9db5ea8705b60ef4d477 File:Placeholder man.png 6 42 110 2023-09-04T13:55:25Z Plasmapea987 2 wikitext text/x-wiki A PlaceHolderImage For The Nooby Character 2182e9aacbf449f092b045426faf52f311d063d8 Assets 0 43 111 2023-09-04T13:55:36Z Plasmapea987 2 Created page with "==This is The Assets Page Where every single File is Kept that relates to the game, this includes Image Renders currently== [[File:Placeholder man.png|thumb]]" wikitext text/x-wiki ==This is The Assets Page Where every single File is Kept that relates to the game, this includes Image Renders currently== [[File:Placeholder man.png|thumb]] 53ef53d5d1b4f1a8a790e4849ffdbf2737047836 112 111 2023-09-04T14:01:00Z Plasmapea987 2 /* This is The Assets Page Where every single File is Kept that relates to the game, this includes Image Renders currently */ wikitext text/x-wiki ==This is The Assets Page == Every single File that relates to the game, including Image Renders currently [[File:Placeholder man.png|thumb]] 70fde3c25311f384d068dbb3b389578e5c246c65 Main Page 0 1 114 72 2023-09-04T14:03:25Z Plasmapea987 2 /* The {{SITENAME}} Wiki! */ wikitext text/x-wiki __NOTOC__ [[File:Banner2.png|banner]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | 8e3b6225c06ab4afc3b26979784266147911ce4b 116 114 2023-09-04T14:09:39Z Plasmapea987 2 /* The {{SITENAME}} Wiki! */ wikitext text/x-wiki __NOTOC__ [[File:Banner2.png|banner]] [[File:Banner.png|banner] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | e3ce4d479a1efd2a2ac9c6afb82c1a598f306208 117 116 2023-09-04T14:12:27Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:Banner.png|banner] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | e8a1e313da5b19ecda95a4b1e817708d3447c1d0 119 117 2023-09-04T14:14:53Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:382730827380278372.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | c611245dddf1dfc7bf11be7a377111da7389960a 130 119 2023-09-04T14:58:14Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:Logo 0 10 0.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | 558691ebc0be2b105436f36becda3252d5fe4781 132 130 2023-09-04T15:02:02Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:SmallerLogo.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | 88c2794653b60eb6523bce48eb769098bed3223b 134 132 2023-09-04T15:09:24Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:LOGOv2.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | 68e91253398d2e11e4b86d22d3fbaf1b7e78427c File:Banner.png 6 45 115 2023-09-04T14:09:29Z Plasmapea987 2 wikitext text/x-wiki Rinspired fbe930bc625ffa4eab8a756afdc472bbd0bef978 File:382730827380278372.png 6 46 118 2023-09-04T14:14:35Z Plasmapea987 2 wikitext text/x-wiki Rinspired logo 62cd5bcd28ffb73231c0174b256ce4aae21625c6 0.7.1 0 25 120 63 2023-09-04T14:18:39Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.7.0]] + Added new sound and visual effect for when a character is hit with a strong move that sends downwards (spike) - Reverted change to Gold skins from last patch = Hud colors now match the secondary color of the corresponding player = Sparkles on gold skin now match the primary color of the corresponding player = Nametag above character's head now matches the primary color of the corresponding player BUGFIXES # Fixed an oversight where the skin name could get covered by the skin icon in certain screen resolutions # Fixed an oversight where practice mode would not end if a player left the game, even if another player joins the same server afterwards # Fixed an oversight where Gunner would freeze when the vortex from his neutral special would go through a wall while charging it # Fixed an oversight where the percentage above a character's head would slightly cover the player's name f1d9353c14fb3053af0c144226d0f159918c793b 0.7.3 0 27 121 65 2023-09-04T14:19:06Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.7.0]] BUGFIX # The tap jump button actually works now 118ba3aaa5a4815bccbd262ea1db4f591e5f0512 0.7.4 0 28 122 66 2023-09-04T14:19:44Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.7.0]] - Removed Sonic the Hedgehog as a playable character (No one figured this out BTW) BUGFIX # Fixed an oversight where it was possible for multiple hitboxes of the same type to be created on the same frame afe59bcf28af63cc6b3c54ca78c3f5972e50806b 0.7.6 0 30 123 69 2023-09-04T14:20:21Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.7.0]] + Added Rivals camera mode, where the camera will stay focused on the center of the stage until someone leaves its bounds. + Some stages now have custom lighting! For example, SFOTH has the real SFOTH skybox and Happy Home has the classic sky and has a more saturated color scheme. + If you hit someone with an aerial and land with it, you will only have half the normal landing lag. + Stage portraits have been updated with the stages' new appearances, and there is a gradient on the top and the bottom of the image + Clicking on a setting in the settings menu will give you a description of what it does (does not work with controls remapping) - Animations are no longer interpolated because of multiple visual glitches = Changed stage voting so that in the event of a tie, the stage chosen will actually be one of the stages that was tied for instead of just a random stage = Altered design of Vaporwave stage courtesy of it's creator, @PopcornFree = Lowered default ghosting time to 6, as 20 feels more jarring =Changed SSS to more closely resemble CSS = You now have an unlimited amount of time to choose a stage if there is only one player in the server = The timer is no longer visible on the 'Play' window if there is only one player in the server = The blast zone lines now turn invisible when someone dies = Changed how huds work, they will now change color depending on the player's primary color, shake when a player has died, change position depending on how many players are still in the game, and there will now be huds for CPUs = The camera rotates slightly depending on how far the characters are from the center of the stage. This does not affect Rivals camera mode. = Vaporwave now has diagonal walls on the sides to compensate for the new camera rotation = If the game is lagging then the screen shake will be depleted locally so the screen doesnt endlessly shake until the lag stops = The arrows on vaporwave now move much slower = Brawler up smash sweet spot x offset decreased (1.5 > 1.25) = Brawler up smash sweet spot y offset decreased (3 > 2) = Brawler up smash sweet spot size decreased (1x1 > 0.5x0.5) -- this hit was extremely hard to hit and I honestly forgot this hitbox even existed, now this should be much easier to hit if the enemy is very close to Brawler (actually much better than it sounds) = Brawler bair landing lag increased (8 > 15) = Brawler dair landing lag increased (11 > 18) = Brawler fair landing lag increased (7 > 12) = Brawler nair landing lag increased (6 > 13) = Brawler uair landing lag increased (6 > 14) = Swordie up tilt back hitboxes pushed out by 1 stud and front hitboxes pushed out by 2 studs to better match the animation = Swordie dash attack no longer causes the player to lose momentum on hit -- this honestly just felt awful should have done this earlier = Swordie dash attack weak hit base knockback decreased (11 > 8) = Swordie dash attack weak hit knockback growth decreased (12 > 9.5) = Swordie dash attack tipper base knockback decreased (11.5 > 9) = Swordie dash attack tipper knockback growth decreased (17.5 > 12) = Swordie dash attack tipper knockback angle changed (80 > 100) = Swordie dash attack endlag decreased (16 > 12) = Swordie dash attack whifflag increased (7 > 13) = Swordie bair landing lag increased (13 > 16) = Swordie dair landing lag increased (14 > 18) = Swordie fair landing lag increased (8 > 15) = Swordie nair landing lag increased (7 > 13) = Swordie uair landing lag increased (10 > 15) = Gunner up tilt top hitbox height increased (1.75 > 2.75) = Gunner up tilt top hitbox y offset decreased (1.75 > 2) -- this will make it so the move will hit ducking opponents (if the character was in grounded knockback then this move would whiff because they would go under it) = Gunner bair landing lag increased (6 > 11) = Gunner bair knockback growth decreased (15 > 8) = Gunner dair landing lag increased (12 > 20) = Gunner fair landing lag increased (12 > 17) = Gunner nair landing lag increased (5 > 12) = Gunner uair landing lag increased (13 > 18) -- this was initially just meant to make landing with aerials better for combos but this will also make aerials much less safe to spam which is definitely good BUGFIXES # Fixed some strange scaling with the stage select screen # Fixed an oversight which made the minimum amount of spins you could do with Swordie's side special 2 instead of 1 620688ebdf7c27aad5da48cf187279493bef7d10 0.7.0 0 24 127 92 2023-09-04T14:23:28Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] + NEW CHARACTER (GuNer) + Added new visual effect for when projectiles like Swordie's neutral special and Gunner's down tilt despawn + New stage (Forest by @MrChaoticNoob) + 2 New stages (Stone Wall by @Plasmapea987 and it's walk-off variant Stone Wall X) + New stage (Vaporwave by @PopcornFree) -- thank all of you nice community folks for making stages for this update!!! :) :) :) (Your Welcome -Plasma) + 6 New skins (Spooky Brawler, *A HUMAN, Swordie, Hank Swordie, sans. Gunner, Gmario Gunner, sus Gunner) + New code system that allows you to get certain skins for free by inputting the correct code + Moves with high enough downward knockback can send you straight through platforms + Added screen shake + The buffer frames for a jump input no longer deplete when the player is in hitstop -- This will make it easier to jump-cancel brawler neutral special and gunner down special, as well as wavedashing/jumping out of moves + Remade character portraits for first 2 characters and random + Remade portraits for all skins to match the style of the new character portraits + Moves that involve fire will now catch opponents on fire, dealing small amounts of damage + You can now remap controls for controllers! + New button that resets controls for keyboard and controller individually + Added tap jump toggle + Added toggles to change time limit and stock count in private servers (in settings) - You can no longer dash out of a wavedash = A majority (or all) of the moves of the first two characters have had small tweaks (usually less endlag on hit) to combo a bit easily = Vertical knockback has been nerfed universally, but characters are slightly floater while in hitstun = A wavedash can now be buffered no matter when in the jumpsquat's lifetime you press shield -- For example, if you hit them at almost the same exact time, your buffered frames for the dodge button might have completely deplenished by the time the jump squat finishes, meaning all you'd get is a shorthop. -- oh no i made wavedashing mashable = You now stand completely still when parrying -- You used to slow down due to friction, but this misaligned the player from the visual effect so i'm just gonna try this instead = Skin prices have been made universal (R$65 or R$75 > R$55) -- sorry to anyone who bought skins beforehand, this is a change i've wanted to make for a while though = Changed Funkin' skin's in-game description to match the description of the gamepass = Removed "the most powerful sword." from the description of the Darkheart skin as disambiguation, so people don't think the skin actually makes Swordie stronger (it doesn't) = Hitstop reduced, hopefully making combos and gameplay feel a little more fast-paced = Size of hit effect scales with knockback = Knockback smoke fades from the attacker's primary color to their secondary color, instead of just remaining as their primary color = Gold skins now have a different secondary color that changes with player color to be able to distinguish multiple gold characters easily = Default time limit has been changed from 400 to 300. = Brawler up tilt weak hitbox knockback growth decreased ( 12 >8 ) = Brawler up tilt strong hitbox knockback growth decreased ( 14.5 >10.5 ) = Brawler up air landing lag decreased ( 8 > 6 ) = Brawler down air landing lag increased ( 5 > 11 ) = Brawler forward air weak hitbox size increased ( 2.25x2.5 > 2.5x2.75 ) = Brawler forward air spike hitbox size increased ( 1.75x1.75 > 2.35x2.35 ) = Brawler side special has been completely remade = Brawler side special cooldown increased ( 120 > 200 ) = Swordie jab first hit weak hitbox damage decreased ( 3 > 1 ) = Swordie jab first hit strong hitbox damage decreased ( 3.75 > 1.75 ) = Swordie jab second hit weak hitbox damage decreased ( 5 > 3 ) = Swordie jab second hit strong hitbox damage decreased ( 7.75 > 5.75 ) = Swordie jab second hit weak hitbox base knockback increased ( 9 > 12 ) = Swordie jab second hit strong hitbox base knockback increased ( 12 > 15 ) = Swordie neutral special sword horizontal speed decreased ( 21 > 14 ) = Swordie neutral special sword vertical speed decreased ( 6 > 5 ) = Swordie neutral special sword lifetime decreased ( 60 > 50 ) = Swordie neutral special cooldown increased ( 60 > 100 ) BUGFIXES # Fixed an oversight where, under certain specific circumstances, using a move while already using that move would cause the player's character to freeze # Fixed an oversight that allowed players to go through platforms if they either were spiked through them (with not enough power to bounce off), and if they used Brawler's down special # Fixed an oversight where using a grounded move on the first frame you became aerial would perform the move for one frame and then stop -- This has been a bug for a while, but i finally found a way to fix it. Easiest way you could see this bug was probably Brawler's forward smash; when you used that under the above circumstances at the edge of a platform, your character would fall through the platform. # Fixed an oversight where being inside of a hitbox that you've already been hit by may make other hitboxes whiff # Fixed an oversight where logic for the current state would not run the frame after the fighter leaves hitstop # Multiple steps have been taken to reduce lag -- idk why i call bugs "oversights" but i'm not gonna stop # Fixed an oversight where players would not stop fastfalling if parried while in mid-air # Fixed an oversight where players could fall through a platform if it was the last platform they were standing on before they died under specific circumstances # Fixed an oversight where the percent above players' heads in game was not centered d043e9314f1277269f8621329342fc577c94c2b5 0.8.0 0 31 128 78 2023-09-04T14:24:32Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] + New character (Nooby!!) + Nooby's skins and birthday skins added (Birthday event ends 7/17) -- More about the birthday event: all skins are 50% off again, and baseplate has some birthday theming! + Added a new FPS counter in the bottom left with another ping-type counter -- (the ping-ish counter should remain at or around 60, if it drops below for a second that means you lagged :[) = The vulnerable latter half of the airdodge now slows to a stop instead of immediately stopping to make airdodging a better recovery move = Some small changes to interpolation = Changed parameters for grounded knockback --grounded knockback is when the character barely moves when hit with a weak move. It makes certain things very easy to combo because of how little knockback it does so i'm going to basically just make it do more knockback. More specific changes: * the range of angles that a move needs to send at to have grounded kb has been decreased by 10 degrees * the maximum vertical speed a move will launch at to bypass grounded kb has been decreased (5) * the maximum vertical knockback a spike will launch at to bypass grounded kb has been decreased (-20 > -3.5) * the maximum vertical knockback a spike will launch at to go through a platform has been decreased (-30 > -20) = Changes made to collision (added ceiling collision, more checks to make sure the player isn't inside a wall, etc.) = Top timer now formatted in minutes:seconds instead of just seconds = Changed character weights, how vertical knockback functions and how gravity is affected by hitstun --in an effort to make the game's knockback feel less floaty while also buffing kill moves = Default time increased from 5 minutes to 8 minutes, lowest possible time increased from 1 minute to 2 minutes, and highest possible time increased from 8 minutes 20 seconds to 10 minutes = Brawler down air multihit hitbox base kb decreased (3 > 2.5) = Brawler down air multihit hitbox kb growth increased (0 > 4) = Swordie has a new hitbox in his up air that covers in between all other hitboxes -- if a player was too close to the center of swordie when he did this move, it wouldn't connect. this is to prevent that = Swordie down air landing lag increased (18 > 24) = Gunner can now combo the first hits of neutral air into the last hits = Smaller code optimizations BUGFIX # Fixed an oversight where only Brawler would turn invisible when invulnerable 9bebdb5e5c0f2a2f7f198961e9b7674ce1467645 File:Logo 0 10 0.png 6 47 129 2023-09-04T14:57:47Z Plasmapea987 2 wikitext text/x-wiki Logo 83fce8327410848c9eb609acb21732c7c0fec96a File:SmallerLogo.png 6 48 131 2023-09-04T15:01:42Z Plasmapea987 2 wikitext text/x-wiki logo 5807dd602664a565fe53cf2d203674b388d7b2d1 File:LOGOv2.png 6 49 133 2023-09-04T15:09:04Z Plasmapea987 2 wikitext text/x-wiki Edited Version of logo fd295c473901f22d449f20000fc2a54a0393e86e 0.9.0 0 50 135 2023-09-04T15:11:01Z Plasmapea987 2 Created page with "[[Versions]] [[0.9.0]] + Added DI + Added Teching and missed techs + Added new hitstun animations and replaced old ones + New nooby skin where you can be you! - Interpolation has been toned down greatly, removed animation interpolation = Hitstop tweaked = Platform change from 0.8.5 reverted" wikitext text/x-wiki [[Versions]] [[0.9.0]] + Added DI + Added Teching and missed techs + Added new hitstun animations and replaced old ones + New nooby skin where you can be you! - Interpolation has been toned down greatly, removed animation interpolation = Hitstop tweaked = Platform change from 0.8.5 reverted eab2f858af956dd9d4f9afb441e88ca36afa5ad0 136 135 2023-09-04T15:11:45Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.9.0.1]] + Added DI + Added Teching and missed techs + Added new hitstun animations and replaced old ones + New nooby skin where you can be you! - Interpolation has been toned down greatly, removed animation interpolation = Hitstop tweaked = Platform change from 0.8.5 reverted 4036efe304e571f3d8b063d8a48b8a094ec803ba 0.9.0.1 0 51 137 2023-09-04T15:13:01Z Plasmapea987 2 Created page with "[[Versions]] [[0.9.0]] = Baseplate side blast zone sizes decreased (-95, 95) > (-75, 75) = Baseplate top blast zone size decreased (45 > 40) = Colosseum side blast zone sizes decreased (-90, 90) > (-65, 65) = Colosseum top blast zone size decreased (37 > 35) = Happy Home side blast zone sizes decreased (-110, 110) > (-80, 80) = Happy Home top blast zone size decreased (55 > 50) = SFOTH side blast zone sizes decreased (-105, 105) > (-75, 75) = Cozy side blast zone..." wikitext text/x-wiki [[Versions]] [[0.9.0]] = Baseplate side blast zone sizes decreased (-95, 95) > (-75, 75) = Baseplate top blast zone size decreased (45 > 40) = Colosseum side blast zone sizes decreased (-90, 90) > (-65, 65) = Colosseum top blast zone size decreased (37 > 35) = Happy Home side blast zone sizes decreased (-110, 110) > (-80, 80) = Happy Home top blast zone size decreased (55 > 50) = SFOTH side blast zone sizes decreased (-105, 105) > (-75, 75) = Cozy side blast zone sizes decreased (-110, 110) > (-100, 100) = Cozy top blast zone size increased (40 > 45) = Forest side blast zone sizes decreased (-85, 85) > (-65, 65) = Forest top blast zone size decreased (50 > 45) = Stone Wall side blast zone sizes decreased (-95, 95) > (-75, 75) = Stone Wall top blast zone size decreased (45 > 40) = Stone Wall X top blast zone size decreased (80 > 50) = Vaporwave side blast zone sizes decreased (-115, 115) > (-80, 80) = Vaporwave top blast zone size decreased (45 > 40) = Vaporwave bottom blast zone size decreased (50 > 35) = Crossroads side blast zone sizes decreased (-80, 80) > (-60, 60) = Crossroads top blast zone size increased (37 > 40) BUGFIXES # Fixed an oversight where half of the settings were not changeable # Fixed an oversight where brawler down special would bug out and be outrageous 8809c38918509d832a7e195c6447edbfe67b11fe Versions 0 12 138 98 2023-09-04T15:13:51Z Plasmapea987 2 /* VERSION: 0.9.0 (DI) Directional Influence and Content Updates */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == b397107715c87920564a096a42e504df879f3ae9 139 138 2023-09-04T15:16:08Z Plasmapea987 2 /* VERSION: 0.10.0 Content Update and Character ReWorks */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] -.6 Grabs and Content Update == == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.0.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 1e8305488d59df0c17c61709dfa49ee076decbc8 142 139 2023-09-04T15:20:30Z Plasmapea987 2 /* VERSION: 0.10.5 -.6 Grabs and Content Update */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.0.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == b4d1fca942e40eef079c9b07e5d92a5ba5e5861a 143 142 2023-09-04T15:21:35Z Plasmapea987 2 /* VERSION: 0.10.0 Content Update and Character ReWorks */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == 41dd4c75e30a2a4fe312bf3e84769434d920d221 145 143 2023-09-04T15:24:49Z Plasmapea987 2 /* VERSION: 0.11.0 Content Update */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == Patches: None == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == f1498e07c1136ebc722727fb9807033c6a66af88 147 145 2023-09-04T15:26:01Z Plasmapea987 2 /* VERSION: 0.2.0 Launch, Spectate, Taunts, Content Updates */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == Patches: None == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches 9473345a5983b97ea07b74a8869fb68c1fbe89fb 148 147 2023-09-04T15:26:18Z Plasmapea987 2 /* VERSION: 0.3.0 Sound Effects, Mobile Controls */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == Patches: None == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches 04f5d42cce14a729c8e55c8b94cd8e85bdd5287f 149 148 2023-09-04T15:26:42Z Plasmapea987 2 /* VERSION: 0.11.0 Content Update */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches 2a9ecbb82d5546b8b97cd813ffafc5f4195b9c34 150 149 2023-09-04T15:27:16Z Plasmapea987 2 /* VERSION: 0.12.0 Netcode Update */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches 2eaa93fad545d37f763af6eaeaddfc1e26910001 0.10.5 0 52 140 2023-09-04T15:18:01Z Plasmapea987 2 Created page with "[[Versions]] Patches: [[0.10.5.1]] = Added some more names of server members to the random names chosen for CPUs = RInspired’s second birthday has come! Birthday skins are available and all skins are 50% off until 7/17! = Added grabs and throws (controls have been reset) = Baseplate has been replaced by Overgrown (by @Plasmapea987, @PopcornFree and myself) = New Birthday variant for Overgrown = New stages (Beach BBQ by @Plasmapea987 and Television by @PopcornF..." wikitext text/x-wiki [[Versions]] Patches: [[0.10.5.1]] = Added some more names of server members to the random names chosen for CPUs = RInspired’s second birthday has come! Birthday skins are available and all skins are 50% off until 7/17! = Added grabs and throws (controls have been reset) = Baseplate has been replaced by Overgrown (by @Plasmapea987, @PopcornFree and myself) = New Birthday variant for Overgrown = New stages (Beach BBQ by @Plasmapea987 and Television by @PopcornFree) = Complex has a new layout = Vertical knockback multiplier has been changed = DI influence has been lowered from 15 to 13 = Characters fall much faster in hitstun = Hitstun has been ever so slightly increased = Brawler down air has larger hitboxes = Fixed a bug where Nooby rocket could appear twice = Fixed a few Brawler animations that had him hovering above the ground (i.e. the landing lag animation) = Removed crouch cancelling = Nooby down air spikes again and the first hits do more hitstop, but the final hit does less damage, knockback values have been swapped so it doesnt send as far at 0%, and the hitstun has been decreased = Nooby has a new neutral special (Flag), and Bomb Toss has been moved to side special = Nooby spikebase falls faster e53277a1cfa241d3a1376148382bc6fcfd6da4bb 141 140 2023-09-04T15:19:12Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.10.5.1]] | [[0.10.6]] | [[0.10.6.1]] | [[0.10.6.2]] = Added some more names of server members to the random names chosen for CPUs = RInspired’s second birthday has come! Birthday skins are available and all skins are 50% off until 7/17! = Added grabs and throws (controls have been reset) = Baseplate has been replaced by Overgrown (by @Plasmapea987, @PopcornFree and myself) = New Birthday variant for Overgrown = New stages (Beach BBQ by @Plasmapea987 and Television by @PopcornFree) = Complex has a new layout = Vertical knockback multiplier has been changed = DI influence has been lowered from 15 to 13 = Characters fall much faster in hitstun = Hitstun has been ever so slightly increased = Brawler down air has larger hitboxes = Fixed a bug where Nooby rocket could appear twice = Fixed a few Brawler animations that had him hovering above the ground (i.e. the landing lag animation) = Removed crouch cancelling = Nooby down air spikes again and the first hits do more hitstop, but the final hit does less damage, knockback values have been swapped so it doesnt send as far at 0%, and the hitstun has been decreased = Nooby has a new neutral special (Flag), and Bomb Toss has been moved to side special = Nooby spikebase falls faster dd7a683ef2e8f65219328bdb3d86892f63df8e79 0.11.0 0 53 144 2023-09-04T15:24:23Z Plasmapea987 2 Created page with "[[Versions]] No Patches = Updated socials on patch notes menu = Remastered 3 stages: Happy Home, Cozy, Forest = Added some background elements to Stone Wall and SFOTH (not visible in images for Stage Select) = Removed Stone Wall X = 4 new skins (Wrestler, Nightwalker, Icytea (Brawler) by @Plasmapea987, @PopcornFree, @Plasmapea987, and Steven (Nooby)) = Removed white outline on Pan Pride (Nooby) = DI influence decreased from 20 to 18, and aerial drift multiplier d..." wikitext text/x-wiki [[Versions]] No Patches = Updated socials on patch notes menu = Remastered 3 stages: Happy Home, Cozy, Forest = Added some background elements to Stone Wall and SFOTH (not visible in images for Stage Select) = Removed Stone Wall X = 4 new skins (Wrestler, Nightwalker, Icytea (Brawler) by @Plasmapea987, @PopcornFree, @Plasmapea987, and Steven (Nooby)) = Removed white outline on Pan Pride (Nooby) = DI influence decreased from 20 to 18, and aerial drift multiplier decreased from 2/9 to 1/5 = Buffed Gunner projectiles HP = Nerfed Nooby bomb HP = Hitstun decreased = Removed wavedashing keybind = Removed the possibility for one to lose 2 stocks in one death = Added some invunerability frames when parrying a projectile = Fixed a bug with Nooby flag where nooby or the opponent could be hit many, many times once parried 105bf6633e1b3f76c81e82fcce3acc42de892d90 0.3.0 0 15 146 38 2023-09-04T15:25:34Z Plasmapea987 2 /* All changes to brawler's down smash apply to both hitboxes */ wikitext text/x-wiki [[Versions]] + Added sound effects :) + Added mobile controls + Available to play on mobile and console now + Holding down the modifier button will stop you from falling through platforms + Using a grounded attack during a wavedash will cause you to use the wavedash's friction, rather than the character's standard grounded move friction + READY button turns green when you've queued, and the number of players queued updates faster. = Changed animation data for brawler's down tilt = Changed animation data for brawler's forward smash = Brawler down tilt startup reduced (5 > 4) = Brawler down tilt base kb reduced (10 > 8) = Brawler down tilt kb growth reduced (12 > 7) = Brawler down tilt kb angle changed (75 > 78) = Brawler up tilt lower hitbox kb growth reduced (16 > 12) = Brawler up tilt higher hitbox kb growth reduced (17.5 > 14.5) = Brawler up tilt lower hitbox kb angle changed (85 > 80) = Brawler up tilt higher hitbox kb angle changed (90 > 88) = Brawler up tilt startup reduced (7 > 6) = Brawler up air first hitbox angle changed (40 > 55) All changes to brawler's down smash apply to both hitboxes = Brawler down smash hitbox kb angle both changed (90) = Brawler down smash endlag changed on hit (14 > 7) = Brawler down smash base kb changed (18 > 14) = Brawler down smash kb growth changed (17 > 16) = Brawler down special landing lag increased (16 > 32) BUGFIXES # Fixed a bug where trying to use an attack at or around the same frame you walk off a ledge would cause you to lose all momentum and not perform an attack # Fixed an oversight where trying to wavedash off an edge could buffer an airdodge d573c978c70e3d2014d3eb2fada059659680822d 0.12.0 0 54 151 2023-09-04T15:28:03Z Plasmapea987 2 Created page with "= Improved Netcode, Similar to P:G but Not Identical = Balance Changes" wikitext text/x-wiki = Improved Netcode, Similar to P:G but Not Identical = Balance Changes 780427e2227bd54d0123fb5514a0579b8567077a 0.12.0 0 54 152 151 2023-09-04T15:28:29Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.12.1]] = Improved Netcode, Similar to P:G but Not Identical = Balance Changes d6ada0907d1f737af6082427fdcfe15a3f63df62 153 152 2023-09-04T15:29:40Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] = Improved Netcode, Similar to P:G but Not Identical = Balance Changes 7d26d0215a92dc7de9be58c0c426c330a6ca3d62 Versions 0 12 154 150 2023-09-04T15:29:59Z Plasmapea987 2 /* VERSION: 0.12.0 Netcode Update */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches bcc5888abf23f7249bb5696953a4465564e10b09 156 154 2023-09-04T15:31:09Z Plasmapea987 2 /* VERSION: 0.13.0 UI Update 2 */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == Patches: TBA == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches 7e2355080e979318c3a3abc4a455fd40f0de1366 0.13.0 0 55 155 2023-09-04T15:30:51Z Plasmapea987 2 Created page with "[[Versions]] Patches: TBA = The main menu has been completely rewritten from the ground up" wikitext text/x-wiki [[Versions]] Patches: TBA = The main menu has been completely rewritten from the ground up 1ac5e826271adf52abbc88ca9f1a27bb0a676b9c 0.10.0 0 56 157 2023-09-04T15:32:29Z Plasmapea987 2 Created page with "[[Versions]] Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] The changelog for this version got a little too long… so lets just say it is hands down the biggest update the game has ever gotten Various Changes, Not Documented." wikitext text/x-wiki [[Versions]] Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] The changelog for this version got a little too long… so lets just say it is hands down the biggest update the game has ever gotten Various Changes, Not Documented. 11058225795cd920da012c7f9dd5770eb0fbedae 0.10.0.1 0 57 158 2023-09-04T15:33:06Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.0]] = Nooby can now only have one rocket deployed at a time." wikitext text/x-wiki [[Versions]] [[0.10.0]] = Nooby can now only have one rocket deployed at a time. ab600a3f24c8e9e937899bd45a096d0c51020666 0.10.0.2 0 58 159 2023-09-04T15:33:41Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.0]] = Increased character speeds across the board, as well as lowering landing lag on aerials = Strengthened DI = Strengthened crouch cancelling = Characters fall faster in hitstun = Lowered hitstop and hitstun = Brawler back air has less activity = Nooby rocket does less knockback, travels slower and sends at a steeper angle = Nooby’s back air has a 4-second cooldown and has a strong hit if used within the cooldown = Nooby’s red bomb doe..." wikitext text/x-wiki [[Versions]] [[0.10.0]] = Increased character speeds across the board, as well as lowering landing lag on aerials = Strengthened DI = Strengthened crouch cancelling = Characters fall faster in hitstun = Lowered hitstop and hitstun = Brawler back air has less activity = Nooby rocket does less knockback, travels slower and sends at a steeper angle = Nooby’s back air has a 4-second cooldown and has a strong hit if used within the cooldown = Nooby’s red bomb does less knockback, travels slower and sends at a steeper angle = Gunner’s jump height has been increased = Nooby up special has less delay between bursts = Removed hitstop and hitstun multipliers on Brawler’s projectile = Fixed the spectate button a123b6036b9874a50fd09585c8834a61a9dcdc4b 0.10.1 0 59 160 2023-09-04T15:34:35Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.0]] = Gunner’s up air has more knockback and range = Gunner’s wavedash has more length = Gunner’s missile is faster, has less cooldown, does slightly more damage and lasts slightly longer before detonating = Gunner’s up special startup has been decreased, and the explosion sends at a lower angle with slightly less knockback = Gunner’s up smash has more knockback, and the scoop hitbox does more knockback with a less steep angle = Vertic..." wikitext text/x-wiki [[Versions]] [[0.10.0]] = Gunner’s up air has more knockback and range = Gunner’s wavedash has more length = Gunner’s missile is faster, has less cooldown, does slightly more damage and lasts slightly longer before detonating = Gunner’s up special startup has been decreased, and the explosion sends at a lower angle with slightly less knockback = Gunner’s up smash has more knockback, and the scoop hitbox does more knockback with a less steep angle = Vertical drift during hitstun has been slightly increased = You can no longer fall through platforms while in any hitstun-related state, even if you’re not in hitstun (You can still be sent through platforms with a spike if you’re standing on one) = Gunner up tilt has larger, more powerful hitboxes that send at a more vertical angle and have a new flipper (send away from center of Gunner) = Gunner down tilt’s startup has decreased, but its damage has also been decreased = Gunner remote bomb is less affected by knockback and has less health, but the explosion does slightly less knockback = Gunner dash attack has less startup, more kill power and a slower movement speed = Swordie’s wavedash has been made shorter = Swordie up tilt and up air have more startup/endlag as well as a combination of more base knockback and less knockback growth = Swordie forward air has more endlag and the tipper hitbox has less kill power = All of swordie’s smash attacks have less kill power = Swordie down air has more startup = All of swordie’s aerials have more landing lag = Swordie dash attack has a slower movement speed = Swordie run and walk speed slightly decreased = Nooby run speed slightly decreased = Some changes to projectile logic = Nooby spike has less health = An outline around the character can be seen through walls (may get removed) 9754dcc1e2c09b3cef2105fe410995df87c8eea8 0.10.1.1 0 60 161 2023-09-04T15:35:06Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.0]] = Fixed the issue with Nooby GnW’s sounds not playing" wikitext text/x-wiki [[Versions]] [[0.10.0]] = Fixed the issue with Nooby GnW’s sounds not playing 1a3b1078fa9b0bfe11d09b6b52843f601cb15b0f 0.10.2 0 61 162 2023-09-04T15:35:32Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.0]] = Nooby down air final hit no longer spikes and does less hitstun and more knockback, and the multihit does less hitstop = Gunner dash attack sends at a flatter angle and does less knockback = Gunner up air does less knockback = Gunner down air has more startup and endlag = Gunner vortex has less health = Gunner missile is slightly slower, does a little less knockback and lasts just so very slightly not as long (lol) = Swordie neutral speci..." wikitext text/x-wiki [[Versions]] [[0.10.0]] = Nooby down air final hit no longer spikes and does less hitstun and more knockback, and the multihit does less hitstop = Gunner dash attack sends at a flatter angle and does less knockback = Gunner up air does less knockback = Gunner down air has more startup and endlag = Gunner vortex has less health = Gunner missile is slightly slower, does a little less knockback and lasts just so very slightly not as long (lol) = Swordie neutral special first hit hitbox and nooby side special hitboxes no longer interact with projectiles (Swordie neutral special will still reflect) f6ff2dbf9468023ecbe6d65117b3503de9da58c7 0.10.2.1 0 62 163 2023-09-04T15:36:01Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.0]] = Nooby down air final hitbox made more steep = Nooby jab second hit has less startup, and the move sends at a steeper angle = You can now also extend the length of Nooby side special jump by holding special = Brawler down air is no longer a multihit, and it has more startup and less activity" wikitext text/x-wiki [[Versions]] [[0.10.0]] = Nooby down air final hitbox made more steep = Nooby jab second hit has less startup, and the move sends at a steeper angle = You can now also extend the length of Nooby side special jump by holding special = Brawler down air is no longer a multihit, and it has more startup and less activity 0ceecf7b333404502049f83c72bb9895b30733bc 0.10.3 0 63 164 2023-09-04T15:36:28Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.0]] = Added some names of server members to the random names chosen for CPUs = You can now parry out of wavedash = Added a white flashing effect for when moves do a LOT of knockback = Gunner up special has less knockback = Swordie up tilt/air does less knockback, but up air has more activity = Readded the blur on the main menu, and added a toggle for it in Settings" wikitext text/x-wiki [[Versions]] [[0.10.0]] = Added some names of server members to the random names chosen for CPUs = You can now parry out of wavedash = Added a white flashing effect for when moves do a LOT of knockback = Gunner up special has less knockback = Swordie up tilt/air does less knockback, but up air has more activity = Readded the blur on the main menu, and added a toggle for it in Settings da2c981de6ce28afbf620d57d21a8a28a436f26c 0.10.4 0 64 165 2023-09-04T15:37:03Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.0]] = Added some names of server members to the random names chosen for CPUs = 4 new skins (Pride Brawler, Trans Swordie, Non-Binary Gunner, Pan Nooby) these skins are NOT limited run, but they will be pushed back to the end of the skins list after pride month ends (7/1) = Fixed a bug where the game could crash if someone joins right at the end of a round = Code for the raycasts used for character collision have been updated to coincide with the d..." wikitext text/x-wiki [[Versions]] [[0.10.0]] = Added some names of server members to the random names chosen for CPUs = 4 new skins (Pride Brawler, Trans Swordie, Non-Binary Gunner, Pan Nooby) these skins are NOT limited run, but they will be pushed back to the end of the skins list after pride month ends (7/1) = Fixed a bug where the game could crash if someone joins right at the end of a round = Code for the raycasts used for character collision have been updated to coincide with the deprecation of Whitelist and Blacklist = Adjusted the movement stats of all characters (more specific changes can be seen in the google slide for 0.10.4) = Directional airdodges no longer put you into freefall, but neutral airdodge still does = Airdodge decay rate increased = Nooby up air does less knockback = Nooby side special can now be cancelled with special, and the hitbox is smaller = Brawler has a new down air = Brawler up special does less damage, has a smaller final hitbox, and the final hitbox sends upwards = Getting spiked on the ground puts you in a different animation 0713e894cf1e442f074e9de09f3aa6aadcaba841 0.10.4.1 0 65 166 2023-09-04T15:37:28Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.0]] = Merged the controller fix from EA" wikitext text/x-wiki [[Versions]] [[0.10.0]] = Merged the controller fix from EA cb76f49203dcdd92092a84b645f516f0555c0eba 0.10.5.1 0 66 167 2023-09-04T15:38:26Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.5]] = Added some more names of server members to the random names chosen for CPUs = RInspired’s second birthday has come! Birthday skins are available and all skins are 50% off until 7/17! = Added grabs and throws (controls have been reset) = Baseplate has been replaced by Overgrown (by @Plasmapea987, @PopcornFree and myself) = New Birthday variant for Overgrown = New stages (Beach BBQ by @Plasmapea987 and Television by @PopcornFree) = Compl..." wikitext text/x-wiki [[Versions]] [[0.10.5]] = Added some more names of server members to the random names chosen for CPUs = RInspired’s second birthday has come! Birthday skins are available and all skins are 50% off until 7/17! = Added grabs and throws (controls have been reset) = Baseplate has been replaced by Overgrown (by @Plasmapea987, @PopcornFree and myself) = New Birthday variant for Overgrown = New stages (Beach BBQ by @Plasmapea987 and Television by @PopcornFree) = Complex has a new layout = Vertical knockback multiplier has been changed = DI influence has been lowered from 15 to 13 = Characters fall much faster in hitstun = Hitstun has been ever so slightly increased = Brawler down air has larger hitboxes = Fixed a bug where Nooby rocket could appear twice = Fixed a few Brawler animations that had him hovering above the ground (i.e. the landing lag animation) = Removed crouch cancelling = Nooby down air spikes again and the first hits do more hitstop, but the final hit does less damage, knockback values have been swapped so it doesnt send as far at 0%, and the hitstun has been decreased = Nooby has a new neutral special (Flag), and Bomb Toss has been moved to side special = Nooby spikebase falls faster 74d6e68fd049de0072983a78a515f402345e65d4 168 167 2023-09-04T15:39:13Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.10.5]] = Fixed the light mode version of the new layout for Complex = Side and top blast zone sizes on Television have been decreased eb36285bbc257c3e9f60652820a34b1a5ef3e368 0.10.6 0 67 169 2023-09-04T15:40:48Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.5]] = Brawler’s movement stats have been tweaked = The first hit of Brawler forward air has been made into a combo move a la 0.1.0 Brawler, and the second hit no longer has priority. The move also has less whifflag = Brawler down throw sends straight up and does more knockback = Brawler up special hitboxes have been reverted to pre-0.10.0 hitboxes, the move has less midair control and does not cancel on hit anymore, and Brawler’s momentum no l..." wikitext text/x-wiki [[Versions]] [[0.10.5]] = Brawler’s movement stats have been tweaked = The first hit of Brawler forward air has been made into a combo move a la 0.1.0 Brawler, and the second hit no longer has priority. The move also has less whifflag = Brawler down throw sends straight up and does more knockback = Brawler up special hitboxes have been reverted to pre-0.10.0 hitboxes, the move has less midair control and does not cancel on hit anymore, and Brawler’s momentum no longer halts at the start = Brawler down special moves faster, the grounded version’s hitbox now matches the animation, and the aerial version has less endlag and moves diagonally down and forward. The move also has less endlag on hit and more on whiff for the grounded hitbox, and the grounded hitbox can be edge cancelled = Anchored propane tanks on Beach BBQ = Brawler side special sends at a flatter angle = Brawler neutral special no longer slows down = Brawler up air had its spiking hitbox removed, and its second hitbox has been moved to fill the empty space. Both hitboxes had their size decreased, killpower increased, and initial knockback decreased. = Parrying has less activity, grants the user less invincibility (even less if the attack was a jab), sends the parried up at a lower distance, and grabs beat parries = Brawler neutral air has a more lingering late hitbox and the move does more base knockback = Brawler down tilt sends at a flatter angle = Brawler up tilt has bigger hitboxes and its hitboxes have been swapped (big one is strong, small one is weak) = Brawler forward smash has more activity to match the animation = Brawler down smash now only has 2 hitboxes: An early, strong hit and a late, weak hit = Brawler up throw has slightly less kill power = Fixed an oversight where down special cooldown would still be lowered during Brawler’s aerial down special = Gunner up air strong hit has slightly less killpower (ive nerfed this move like 5 times hopefully this will be the last) = Gunner vortex has its speed reversed (slow when small, fast when large), and neutral special has slightly more startup = Nooby has a new down special (Hot Sauce) (Garbage Move Trust -Plasma) = Fixed a bug where two of Swordie’s skins had invisible swords = Hank (Swordie) now has physical sword sounds like Birthday Batter (Swordie) = Nooby up special has less base knockback on the forward and upward variants, and both send at flatter angles (especially the upwards variant) = Nooby flagless up air sends at a flatter angle and has less killpower. Move also deals less damage and has more endlag = Nooby neutral air has less activity = Nooby forward air only gets one boost before landing, and the hitbox sends at a flatter angle and has less knockback = Grabs have less activity and slightly more endlag = Nooby down air sends at a more downwards angle and the move deals less hitstun = Complex has smaller side blast zones 993b309ddd45374fec375949aea188fdf8d94872 0.10.6.1 0 68 170 2023-09-04T15:41:17Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.5]] = Implemented position shifting for throws that place the opponent in the ground (Gunner down throw) = Levelled out ground collision on Complex" wikitext text/x-wiki [[Versions]] [[0.10.5]] = Implemented position shifting for throws that place the opponent in the ground (Gunner down throw) = Levelled out ground collision on Complex ab6b0a22c48ae04d305d2e0fb1973deb9700d151 0.10.6.2 0 69 171 2023-09-04T15:41:49Z Plasmapea987 2 Created page with "[[Versions]] [[0.10.5]] = Jabs with multiple hits now have negative whifflag on hits that come before the final hit = Di influence increased from 13 to 20 = Hitstun decreased = Aerial drift has been increased across the board, and aerial drift during hitstun is now character-specific and has also been increased = Nooby hot sauce changes from 0.11.0 have been applied = Walking now moves at a set speed = Parrying changes from 0.11.0 have been applied = Grab frame d..." wikitext text/x-wiki [[Versions]] [[0.10.5]] = Jabs with multiple hits now have negative whifflag on hits that come before the final hit = Di influence increased from 13 to 20 = Hitstun decreased = Aerial drift has been increased across the board, and aerial drift during hitstun is now character-specific and has also been increased = Nooby hot sauce changes from 0.11.0 have been applied = Walking now moves at a set speed = Parrying changes from 0.11.0 have been applied = Grab frame data has been gutted = Gunner side and neutral special startup has been increased = Brawler back throw and gunner up & down throw had their kill power nerfed = Brawler aerial down special spikes again = Brawler up special weak hit had its kill power nerfed 126e20e995bf65080fb62fd76b788070cf56f24c 0.12.1 0 70 172 2023-09-04T15:42:29Z Plasmapea987 2 Created page with "[[Versions]] [[0.12.0]] = Fixed a bug where some people could not use the Play window" wikitext text/x-wiki [[Versions]] [[0.12.0]] = Fixed a bug where some people could not use the Play window 1f70280936558910f1d52213aff5bb58482aba72 0.12.2 0 71 173 2023-09-04T15:43:01Z Plasmapea987 2 Created page with "[[Versions]] [[0.12.0]] = Fixed a bug where parrying Gunner’s vortex would cause the game to break = Fixed a bug where Gunner would be invisible if you join while a match is in progress = Fixed a bug where taunting with GnW (Nooby) would cause the game to break = Fixed an issue where Swordie’s up smash whiiffed on opponents standing behind him" wikitext text/x-wiki [[Versions]] [[0.12.0]] = Fixed a bug where parrying Gunner’s vortex would cause the game to break = Fixed a bug where Gunner would be invisible if you join while a match is in progress = Fixed a bug where taunting with GnW (Nooby) would cause the game to break = Fixed an issue where Swordie’s up smash whiiffed on opponents standing behind him 15935b6c327498a2c598eafb9f3d88294eb54ae9 0.12.3 0 72 174 2023-09-04T15:43:26Z Plasmapea987 2 Created page with "[[Versions]] [[0.12.0]] = Fixed a bug where Gunner’s side special missile wouldn’t appear if the move is held = Fixed a bug where hitting a projectile as it is destroyed would cause the game to break = Re-added interpolation on other players" wikitext text/x-wiki [[Versions]] [[0.12.0]] = Fixed a bug where Gunner’s side special missile wouldn’t appear if the move is held = Fixed a bug where hitting a projectile as it is destroyed would cause the game to break = Re-added interpolation on other players 87e1414799588331cc29f983e92c68b4ec079fa5 0.12.5 0 73 175 2023-09-04T15:44:10Z Plasmapea987 2 Created page with "[[Versions]] [[0.12.0]] = Fixed a bug with projectiles clanking" wikitext text/x-wiki [[Versions]] [[0.12.0]] = Fixed a bug with projectiles clanking 860a4f1319c8fec7a89a4552b862790f948b0684 0.12.4 0 74 176 2023-09-04T15:44:18Z Plasmapea987 2 Created page with "[[Versions]] [[0.12.0]] = Fixed a bug with parrying Gunner’s explosion (and other projectiles)" wikitext text/x-wiki [[Versions]] [[0.12.0]] = Fixed a bug with parrying Gunner’s explosion (and other projectiles) ba413b2f07535d59bc1189d8e42ff745cec53d39 0.12.6 0 75 177 2023-09-04T15:44:33Z Plasmapea987 2 Created page with "[[Versions]] [[0.12.0]] This update is focused on tweaking Nooby’s neutral special, adding much more risk and slightly nerfing the reward = When calling the flag, Nooby has a new state where he throws his arm up and catches it = Reverted Nooby flag’s design to an earlier version = Removed blue mode functionality on Nooby’s flag = Lowered Nooby flag’s movement speed to slightly less than the blue mode variant’s = Lowered flag’s health from 20 (10 when in..." wikitext text/x-wiki [[Versions]] [[0.12.0]] This update is focused on tweaking Nooby’s neutral special, adding much more risk and slightly nerfing the reward = When calling the flag, Nooby has a new state where he throws his arm up and catches it = Reverted Nooby flag’s design to an earlier version = Removed blue mode functionality on Nooby’s flag = Lowered Nooby flag’s movement speed to slightly less than the blue mode variant’s = Lowered flag’s health from 20 (10 when in flight) to 15 (5 when in flight) c53fbaca8622ce61afbc37cc0a5046ae10bc6602 File:Logo 3.png 6 76 178 2023-09-04T15:50:24Z Plasmapea987 2 wikitext text/x-wiki Fixed version 728a4d063238563aecc055ffbb3aa7b137da46c2 Main Page 0 1 179 134 2023-09-04T15:50:48Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | a26ea8b2a410c4678ba7f67a76444727e08906d8 Maps 0 77 180 2023-09-04T16:01:26Z Plasmapea987 2 Created page with "== All Maps That Have been Added and Removed From The Game == [[Baseplate]] | [[RainbowBaseplate]] | [[OverGrown]] [[Collosseum]] | V2 Coming Soon? [[HappyHome]] | [[HappyHomeRevamped]] [[SFOTH]] | [[SFOTHV2]] | [[SFOTHV3]] [[Cozy]] | [[CozyRevamped]] [[Forest]] | [[ForestRevamped]] [[StoneWall]] | [[StoneWallV2]] | [[StoneWallX]] | V3 Coming Soon? [[VaporWave]] [[CrossRoads]] [[Complex]] | [[ComplexV2]] | [[ComplexV3]] | [[ComplexV4]] [[Jungle]] Part'sDom..." wikitext text/x-wiki == All Maps That Have been Added and Removed From The Game == [[Baseplate]] | [[RainbowBaseplate]] | [[OverGrown]] [[Collosseum]] | V2 Coming Soon? [[HappyHome]] | [[HappyHomeRevamped]] [[SFOTH]] | [[SFOTHV2]] | [[SFOTHV3]] [[Cozy]] | [[CozyRevamped]] [[Forest]] | [[ForestRevamped]] [[StoneWall]] | [[StoneWallV2]] | [[StoneWallX]] | V3 Coming Soon? [[VaporWave]] [[CrossRoads]] [[Complex]] | [[ComplexV2]] | [[ComplexV3]] | [[ComplexV4]] [[Jungle]] [[Part'sDomain]] [[BeachBBQ]] [[Televison]] 7f8619cd38adfeda13bde6a8683bfcaaaeb993cb Characters 0 2 181 18 2023-09-04T16:02:04Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters planned for RInspired Game with more coming to fruition! [[Brawler]] | [[Swordie]] | [[Gunner]] | [[Nooby]] | [[Part]] | [[Bruiser]] | [[Spacie]] All Their Respective Links are above. c85d17cb4bc2afb1fd81f136870b4d925306e5c0 Part 0 78 182 2023-09-04T16:02:38Z Plasmapea987 2 Created page with "__NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect ===" wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 978758f520ad84c54398f281c9fc35250c6740e9 183 182 2023-09-04T16:03:06Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === No Skins Have Been Made For Part === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 4cd4454ed80a7b9da55fe6a9099eabd0243ffdb7 184 183 2023-09-04T16:04:53Z Plasmapea987 2 /* Character Lore For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === No Skins Have Been Made For Part === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === Part is a Sentient 3D Rectangle That Was Added During April as April Fools Character === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 9cabc018815f9559b9e3801ff994a9ff424753fc Brawler 0 3 185 12 2023-09-04T16:09:37Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 3070c67e0afdf568ac6372dc3f3cbd934d867f50 192 185 2023-09-06T01:04:06Z Plasmapea987 2 /* Current Character Moves For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5%, 1-2% burn afterward Up special: 13%, 2% burn afterward Side special: 10 %, 2% burn afterward Down special: 9%, 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10%, 2% burn Weaker-5%,2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 %, 3% burn Middle - 15%, 3% burn Full hold- 16%, 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 745ad8c8e0490d05ec5665001986568865999f50 193 192 2023-09-06T01:04:54Z Plasmapea987 2 /* Current Character Moves For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5%, 1-2% burn afterward Up special: 13%, 2% burn afterward Side special: 10 %, 2% burn afterward Down special: 9%, 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10%, 2% burn Weaker-5%,2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 %, 3% burn Middle - 15%, 3% burn Full hold- 16%, 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === a7eda612a897ecc7e6f4a261da615b42990fcc79 195 193 2023-09-07T00:48:49Z Plasmapea987 2 /* Current Character Moves For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === d3fc74a290d6e6f1509704529d54d2d8dc21551e 197 195 2023-09-09T00:08:10Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png|thumb]] 13948c1bdc91b0356b82bffa4a3704a12eae79c0 198 197 2023-09-09T00:08:37Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png]] 1dba4886df4d57fe84a96bbe50d187a15a9d09b2 200 198 2023-09-09T00:09:23Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png|thumb]] [[File:Brawler new ingame portrait.png|thumb]] 3db8915202d0d80d396d208a966ef8b0ca78ab09 201 200 2023-09-09T00:09:44Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png|center]] [[File:Brawler new ingame portrait.png|center]] 48a3967d481be9a8b8657fdb4002a82976f56855 Swordie 0 4 186 13 2023-09-04T16:16:15Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaultSwordie]] | [[GoldenSwordie]] | [[TransSwordie]] | [[NoobSwordie]] | [[FunkySwordie]] | [[RainbowSwordie]] | [[DarkHeartSwordie]] | [[HumanSwordie]] | [[HankSworide]] | [[Clairen]] === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 6dbe19f4e8888ac2b2c732f0d64b010e4ffc5b17 Gunner 0 5 187 14 2023-09-04T16:19:39Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DeafaultGunner]] | [[GoldenGunner]] | [[NBGunner]] | [[SansGunner]] | [[GMarioGunner]] | [[SusGunner]] | [[MoyaiGunner]] === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 79f7603eb12884cdbab7633423003ccbd252328e 194 187 2023-09-07T00:47:28Z Plasmapea987 2 /* Current Character Moves For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DeafaultGunner]] | [[GoldenGunner]] | [[NBGunner]] | [[SansGunner]] | [[GMarioGunner]] | [[SusGunner]] | [[MoyaiGunner]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if you get stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt or walking attack: 6% Dash attack:10% Jab 1: 3% Jab 2: 5% - sometimes 4% but then a 1% burn afterward If you miss jab 1, jab 2 will still come out Down tilt: 6%- 2% burn Up tilt: weak hit - 8% | Strong hit - 10% Neutral Special: No charge - 5% | Full charge - 15% Charges will change proportionally to how long you charge it Up Special: 12% | 3% burn Side Special: 2% - first hit | 7% - last hit | 2%- burn Down Special: 12% | 5% burn Neutral Air: 5% Forward Air: 11% | 2% burn Back Air: 11% | 2% burn Down Air: 11% Up Air: 9% Forward Throw: 5% Back Throw: 7% Up Throw: 7% | 2% burn Down Throw: 12% | 2% burn Strong(smash) attack: Press no hold-11%, 3% burn Charges will change proportionally to how long you charge it Full hold- 14%, 3% burn, weak spot no burn All charge moves will charge proportionally to the time held and burn will be 1% if hit at zero then 2% not at zero === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 156fbc0d76f8159fefa33fff6a8b6cf9655a68b4 Nooby 0 6 188 15 2023-09-04T16:38:28Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaultNooby]] | [[GoldenNooby]] | [[YouAreNooby]] | [[PanNooby]] | [[BrawlerNooby]] | [[TeamNooby]] | [[BaconNooby]] | [[GuestNooby]] | [[NoobyTelamon]] | [[GNWNooby]] | [[BallerNooby]] | [[SteveNooby]] | [[MicroWaveNooby]] === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === a92489db947c54ad4ff354d810284acadace1dde Tech 0 10 189 20 2023-09-05T12:26:08Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki == The {{PAGENAME}} of RInspired! == == WaveDashing == WaveDashing is a way to move faster while on the ground performed by pressing the jump, parry, while holding down. This tech is spammable but puts you in a more vulnerable state. 99093dd78bf8534754892cabc3fdddbea68b7e39 190 189 2023-09-05T21:29:21Z Plasmapea987 2 wikitext text/x-wiki == The {{PAGENAME}} of RInspired! == == WaveDashing == WaveDashing is a way to move faster while on the ground performed by pressing the jump, parry, while holding down. This tech is spammable but puts you in a more vulnerable state. == Extended Recovery == When walljumping you can dodge upwards then special upwards to guarantee a recovery unless you get spiked. 44aac20f3066ec38183c05c0bbb148ea5d116148 Credits 0 13 191 26 2023-09-06T01:01:10Z Plasmapea987 2 wikitext text/x-wiki ==== All Contributors of RInspired! ==== == | Hiyaa_q, Main Developer, Modeler, Animator, Scripter, and Concepter | == == | Plasmapea987, Modeler, Concepter, and Community Contributor | == == | PopCornFree, Modeler and Community Contributor | == == | GunMario, European and Moderator | == == | Xenozoi, PlayTester | == == | RInspired (On Discord), Emotional Support | == == | BowWow, "Suit Braller" | == == | Afriel, Millitia Nooby Concept | == == | MrChaoticNoob, Map Modeler (Old, [[Forest]]) | == == | Viberant, Character Stats/Damage | == 2b88ef1a199183d30fa347ee86ed64e030b954ab File:Brawler ingame portrait.png 6 79 196 2023-09-09T00:08:00Z Plasmapea987 2 wikitext text/x-wiki indeed a85ed0f0a425b690a75fcbab6c256837bac04dad File:Brawler new ingame portrait.png 6 80 199 2023-09-09T00:09:14Z Plasmapea987 2 wikitext text/x-wiki new! f65e72aea2b4c664408616ed43195792d35215b8 Brawler 0 3 202 201 2023-09-09T00:18:35Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png|800px|thumb|center]] [[File:Brawler new ingame portrait.png|center]] 5093e9abb2a92f062206c842805f021dfdfd7aea 203 202 2023-09-09T00:18:56Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png|200px|thumb|center]] [[File:Brawler new ingame portrait.png|center]] cf47eb43decb32c2da12631c4b8b2667d54a1a59 204 203 2023-09-09T00:19:46Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png|200px|thumb|left]] [[File:Brawler new ingame portrait.png|200px|thumb|center]] 26e7f0ecfa8e6f016337ccb8d55b8d05d394ed0b 205 204 2023-09-09T00:20:01Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png|200px|thumb|left]] [[File:Brawler new ingame portrait.png|200px|thumb|left]] d146dad3a9549673180bb14956d1b71659b0b236 206 205 2023-09-09T00:20:18Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png|200px|thumb|]] [[File:Brawler new ingame portrait.png|200px|thumb|]] 294f5179cf81ba66e03c7fe6b85921fd27dafc51 207 206 2023-09-09T00:20:48Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === Brawler Portrait Assets [[File:Brawler ingame portrait.png|200px|thumb|left]] [[File:Brawler new ingame portrait.png|200px|thumb|left]] d146dad3a9549673180bb14956d1b71659b0b236 208 207 2023-09-09T00:55:18Z Plasmapea987 2 /* {{PAGENAME}} Assets, Facts, Item Links, and Ect */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaltBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === {{PAGENAME}} Portrait Assets [[File:Brawler ingame portrait.png|200px|thumb|left]] [[File:Brawler new ingame portrait.png|200px|thumb|left]] 61571b2deb09ac404550553e31602ed08f864684 211 208 2023-09-10T20:13:24Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaultBrawler]] | [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === {{PAGENAME}} Portrait Assets [[File:Brawler ingame portrait.png|200px|thumb|left]] [[File:Brawler new ingame portrait.png|200px|thumb|left]] 1f75ae6ef935c9f64715d5ce2fc32ba0038c5a33 213 211 2023-09-10T20:39:14Z Plasmapea987 2 /* Character: {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Character !! How To Obtain and Description !! Rarity and Cost |- | Given By Default || Default |- | ||"The default skin for the Brawler." || 0 Ribs |} DefaultBrawler [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === {{PAGENAME}} Assets, Facts, Item Links, and Ect === {{PAGENAME}} Portrait Assets [[File:Brawler ingame portrait.png|200px|thumb|left]] [[File:Brawler new ingame portrait.png|200px|thumb|left]] f3c9d0a15e2a64ea80557da9a541e11b2af1d484 214 213 2023-09-10T20:41:26Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === (Image Goes Here) {| class="wikitable" |+ Default Brawler |- ! Character !! How To Obtain and Description !! Rarity and Cost |- | Given By Default || Default Rarity |- |"The default skin for the Brawler." || 0 Ribs |} [[GoldenBrawler]] | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === {{PAGENAME}} Assets, Facts, Item Links, and Ect === {{PAGENAME}} Portrait Assets [[File:Brawler ingame portrait.png|200px|thumb|left]] [[File:Brawler new ingame portrait.png|200px|thumb|left]] ece435cd06470249098435dfa7fa197afe6511cd 215 214 2023-09-10T21:18:21Z Plasmapea987 2 /* Character: {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === (Image Goes Here) {| class="wikitable" |+ Default Brawler |- ! Character !! How To Obtain and Description !! Rarity and Cost |- | Given By Default || Default Rarity |- |"The default skin for the Brawler." || 0 Ribs |} GoldenBrawler | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === {{PAGENAME}} Cool Facts === ba99922873fcfb9b99a53b21ca1d792979733214 216 215 2023-09-10T21:19:05Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === (Image Goes Here) {| class="wikitable" |+ Default Brawler |- ! Obtainability and Description !! Rarity and Cost |- | Given By Default || Default Rarity |- |"The default skin for the Brawler." || 0 Ribs |} GoldenBrawler | [[PrideBrawler]] | [[NoobBrawler]] | [[Pre-AlphaBrawler]] | [[BrawlerWithDrip]] | [[FolderHead]] | [[SpookyBrawler]] | [[BrawlerCrawler]] | [[BrawlerNightCrawler]] | [[WrestelerBrawler]] | [[BrawlerIcyTea]] === {{PAGENAME}} Cool Facts === 7ab5ac8caaebff984c222b5807c5510eb7d3d7a4 217 216 2023-09-10T21:34:27Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === (Image Goes Here) {| class="wikitable" |+ Default Brawler |- ! Obtainability and Description !! Rarity and Cost |- | Given By Default || Default Rarity |- |'''"The default skin for the Brawler."''' || 0 Ribs |} (Image Goes Here) {| class="wikitable" |+ Golden Brawler |- ! Obtainability and Description !! Rarity and Cost |- | Given After Reaching Level 15 || Default Rarity |- |'''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || 0 Ribs |} PrideBrawler NoobBrawler Pre-AlphaBrawler BrawlerWithDrip FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === f14fd60e6c952bd5fa2646c4992ec035b260fb74 218 217 2023-09-10T21:50:20Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"The default skin for the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} (Image Goes Here) {| class="wikitable" |+ Noob Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Played During Pre-Alpha || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || None |} Pre-AlphaBrawler BrawlerWithDrip FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === b6545a95d35bdca4a5bb9c070651a54d5390e118 220 218 2023-09-10T21:55:34Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === [[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|thumb]] === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | Image || Given By Default || Default Rarity || '''"The default skin for the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} (Image Goes Here) {| class="wikitable" |+ Noob Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Played During Pre-Alpha || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || None |} Pre-AlphaBrawler BrawlerWithDrip FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === bef0c41d24e1290428ef22c20c2dff07fa12a3d4 221 220 2023-09-10T21:56:53Z Plasmapea987 2 /* Character: {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png]] || Given By Default || Default Rarity || '''"The default skin for the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} (Image Goes Here) {| class="wikitable" |+ Noob Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Played During Pre-Alpha || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || None |} Pre-AlphaBrawler BrawlerWithDrip FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === 6d6b060a91c55166b361f07ed2bff2fee826ffed 222 221 2023-09-10T21:57:20Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|px200]] || Given By Default || Default Rarity || '''"The default skin for the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} (Image Goes Here) {| class="wikitable" |+ Noob Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Played During Pre-Alpha || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || None |} Pre-AlphaBrawler BrawlerWithDrip FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === 39197607a06cea0ec7c6b4ed7d1ad3ab9bfd5a78 223 222 2023-09-10T21:57:52Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Given By Default || Default Rarity || '''"The default skin for the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} (Image Goes Here) {| class="wikitable" |+ Noob Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Given By Default || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost!! |- | IMAGE || Played During Pre-Alpha || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || None |} Pre-AlphaBrawler BrawlerWithDrip FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === 8eb6b1dc81309721aeb684329a4b821d2f5ede86 224 223 2023-09-10T22:00:57Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Given By Default || Default Rarity || '''"The default skin for the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost |- | IMAGE || Given After Reaching Level 15 || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost |- | IMAGE || Given By Default || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || 0 Ribs |} (Image Goes Here) {| class="wikitable" |+ Noob Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost |- | IMAGE || Given By Default || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || 0 Ribs |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost |- | IMAGE || Played During Pre-Alpha || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || None |} Pre-AlphaBrawler BrawlerWithDrip FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === adb95d1a6ac65e75f6096bb6a808407695d4cbfd 225 224 2023-09-10T22:13:37Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Obtainability!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} Pre-AlphaBrawler BrawlerWithDrip FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === c0df86cab81f457c4da42bf2cc6395bca2234407 226 225 2023-09-10T22:14:45Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} Pre-AlphaBrawler BrawlerWithDrip FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === 4cef2ef3239589cca2562087b33bfeca301f63fc 227 226 2023-09-10T22:21:33Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.7]] |} FolderHead SpookyBrawler BrawlerCrawler BrawlerNightCrawler WrestelerBrawler BrawlerIcyTea === {{PAGENAME}} Cool Facts === 619f98500653d9cc2cd40a109cc2554bcc4b8809 228 227 2023-09-10T22:38:30Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Spooky Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Comes with a flaming pumpkin head, a bowtie, and a slightly altered color palette."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Crawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Comes with 2 extra eyes and 4 extra legs, and a bulbous... thing."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler NightWalker |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"This dangerous being blends in with the darkness of the night. Challenge him if you dare... skin made by PopcornFree"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Wrestler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"This Brawler's looking to throw hands! Skin made by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Cameo - IcyTea |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"The first cameo skin! Fireball effect by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} === {{PAGENAME}} Cool Facts === 6de14e7fe1e8b379f61464dbc327704cdbd43032 240 228 2023-09-10T22:51:39Z Plasmapea987 2 /* {{PAGENAME}} Cool Facts */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Spooky Brawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Comes with a flaming pumpkin head, a bowtie, and a slightly altered color palette."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Crawler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"Comes with 2 extra eyes and 4 extra legs, and a bulbous... thing."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler NightWalker |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"This dangerous being blends in with the darkness of the night. Challenge him if you dare... skin made by PopcornFree"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Wrestler |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"This Brawler's looking to throw hands! Skin made by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Cameo - IcyTea |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"The first cameo skin! Fireball effect by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} [[File:B518E058-F12A-4A87-B9CD-C80D898340BC.png|80px]] [[File:05EEE1C8-EE7C-45CE-8C61-BA875889F13E.png|80px]] [[File:BB05AB36-0207-440D-B3C7-EEF850CE0B76.png|80px]] [[File:F411AA00-BE48-4CEA-BEA9-56629CBBBC46.png|80px]] [[File:82B70C73-351D-4109-BEFF-4748A30AB61D.png|80px]] [[File:AE41B84F-0DC2-492F-8680-542324A14CD6.png|80px]] [[File:5C05EC1B-C8A1-4990-BCA6-4EB55FAE5BF0.png|80px]] [[File:CABBAF13-028C-4C9A-B424-059BDACE6C90.png|80px]] [[File:30F2665F-629B-4485-8C54-EA155E42720F.png|80px]] [[File:CB7F2099-55AD-4DDF-976E-669EF6852251.png|80px]] === {{PAGENAME}} Cool Facts === 0e25915c5c15edad58347cf1e76e0531b2a6821c 241 240 2023-09-10T22:55:19Z Plasmapea987 2 /* Character: {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:5C05EC1B-C8A1-4990-BCA6-4EB55FAE5BF0.png|80px]] || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:CABBAF13-028C-4C9A-B424-059BDACE6C90.png|80px]] || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:30F2665F-629B-4485-8C54-EA155E42720F.png|80px]] || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:AE41B84F-0DC2-492F-8680-542324A14CD6.png|80px]] || Default Rarity || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | [[File:82B70C73-351D-4109-BEFF-4748A30AB61D.png|80px]] || Default Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | [[File:CB7F2099-55AD-4DDF-976E-669EF6852251.png|80px]] || Default Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Spooky Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:F411AA00-BE48-4CEA-BEA9-56629CBBBC46.png|80px]] || Default Rarity || '''"Comes with a flaming pumpkin head, a bowtie, and a slightly altered color palette."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Crawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:BB05AB36-0207-440D-B3C7-EEF850CE0B76.png|80px]] || Default Rarity || '''"Comes with 2 extra eyes and 4 extra legs, and a bulbous... thing."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler NightWalker |- ! Image!!Rarity!!Description!!Cost |- | IMAGE || Default Rarity || '''"This dangerous being blends in with the darkness of the night. Challenge him if you dare... skin made by PopcornFree"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Wrestler |- ! Image!!Rarity!!Description!!Cost |- | [[File:05EEE1C8-EE7C-45CE-8C61-BA875889F13E.png|80px]] || Default Rarity || '''"This Brawler's looking to throw hands! Skin made by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Cameo - IcyTea |- ! Image!!Rarity!!Description!!Cost |- | [[File:B518E058-F12A-4A87-B9CD-C80D898340BC.png|80px]] || Default Rarity || '''"The first cameo skin! Fireball effect by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} === {{PAGENAME}} Cool Facts === fc6d942acf3632912d6740883b325e9b80c7fe29 242 241 2023-09-10T22:57:36Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:5C05EC1B-C8A1-4990-BCA6-4EB55FAE5BF0.png|80px]] || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:CABBAF13-028C-4C9A-B424-059BDACE6C90.png|80px]] || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:30F2665F-629B-4485-8C54-EA155E42720F.png|80px]] || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:AE41B84F-0DC2-492F-8680-542324A14CD6.png|80px]] || Default Rarity || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | [[File:82B70C73-351D-4109-BEFF-4748A30AB61D.png|80px]] || Default Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | [[File:CB7F2099-55AD-4DDF-976E-669EF6852251.png|80px]] || Default Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Spooky Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:F411AA00-BE48-4CEA-BEA9-56629CBBBC46.png|80px]] || Default Rarity || '''"Comes with a flaming pumpkin head, a bowtie, and a slightly altered color palette."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Crawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:BB05AB36-0207-440D-B3C7-EEF850CE0B76.png|80px]] || Default Rarity || '''"Comes with 2 extra eyes and 4 extra legs, and a bulbous... thing."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler NightWalker |- ! Image!!Rarity!!Description!!Cost |- | [[file:///70C859A2-A2C5-42E1-B927-2835C4A1F385.png|80px]] || Default Rarity || '''"This dangerous being blends in with the darkness of the night. Challenge him if you dare... skin made by PopcornFree"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Wrestler |- ! Image!!Rarity!!Description!!Cost |- | [[File:05EEE1C8-EE7C-45CE-8C61-BA875889F13E.png|80px]] || Default Rarity || '''"This Brawler's looking to throw hands! Skin made by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Cameo - IcyTea |- ! Image!!Rarity!!Description!!Cost |- | [[File:B518E058-F12A-4A87-B9CD-C80D898340BC.png|80px]] || Default Rarity || '''"The first cameo skin! Fireball effect by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} === {{PAGENAME}} Cool Facts === 5ab59217d153c05ad9c8abac82722c2227baa5a6 243 242 2023-09-10T22:58:59Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:5C05EC1B-C8A1-4990-BCA6-4EB55FAE5BF0.png|80px]] || Default Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:CABBAF13-028C-4C9A-B424-059BDACE6C90.png|80px]] || Default Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:30F2665F-629B-4485-8C54-EA155E42720F.png|80px]] || Default Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:AE41B84F-0DC2-492F-8680-542324A14CD6.png|80px]] || Default Rarity || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | [[File:82B70C73-351D-4109-BEFF-4748A30AB61D.png|80px]] || Default Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | [[File:CB7F2099-55AD-4DDF-976E-669EF6852251.png|80px]] || Default Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Spooky Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:F411AA00-BE48-4CEA-BEA9-56629CBBBC46.png|80px]] || Default Rarity || '''"Comes with a flaming pumpkin head, a bowtie, and a slightly altered color palette."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Crawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:BB05AB36-0207-440D-B3C7-EEF850CE0B76.png|80px]] || Default Rarity || '''"Comes with 2 extra eyes and 4 extra legs, and a bulbous... thing."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler NightWalker |- ! Image!!Rarity!!Description!!Cost |- | [[File:70C859A2-A2C5-42E1-B927-2835C4A1F385.png|80px]] || Default Rarity || '''"This dangerous being blends in with the darkness of the night. Challenge him if you dare... skin made by PopcornFree"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Wrestler |- ! Image!!Rarity!!Description!!Cost |- | [[File:05EEE1C8-EE7C-45CE-8C61-BA875889F13E.png|80px]] || Default Rarity || '''"This Brawler's looking to throw hands! Skin made by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Cameo - IcyTea |- ! Image!!Rarity!!Description!!Cost |- | [[File:B518E058-F12A-4A87-B9CD-C80D898340BC.png|80px]] || Default Rarity || '''"The first cameo skin! Fireball effect by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} === {{PAGENAME}} Cool Facts === 841590889ec7036ce28b45fe5efa7d584a69a8b8 245 243 2023-09-10T23:17:51Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:5C05EC1B-C8A1-4990-BCA6-4EB55FAE5BF0.png|80px]] || ??? Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:CABBAF13-028C-4C9A-B424-059BDACE6C90.png|80px]] || Uncommon Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:30F2665F-629B-4485-8C54-EA155E42720F.png|80px]] || ??? Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:AE41B84F-0DC2-492F-8680-542324A14CD6.png|80px]] || Limited Skin || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | [[File:82B70C73-351D-4109-BEFF-4748A30AB61D.png|80px]] || Common Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | [[File:CB7F2099-55AD-4DDF-976E-669EF6852251.png|80px]] || Common Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Spooky Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:F411AA00-BE48-4CEA-BEA9-56629CBBBC46.png|80px]] || Common Rarity || '''"Comes with a flaming pumpkin head, a bowtie, and a slightly altered color palette."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Crawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:BB05AB36-0207-440D-B3C7-EEF850CE0B76.png|80px]] || Rare Rarity || '''"Comes with 2 extra eyes and 4 extra legs, and a bulbous... thing."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler NightWalker |- ! Image!!Rarity!!Description!!Cost |- | [[File:70C859A2-A2C5-42E1-B927-2835C4A1F385.png|80px]] || Rare Rarity || '''"This dangerous being blends in with the darkness of the night. Challenge him if you dare... skin made by PopcornFree"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Wrestler |- ! Image!!Rarity!!Description!!Cost |- | [[File:05EEE1C8-EE7C-45CE-8C61-BA875889F13E.png|80px]] || Rare Rarity || '''"This Brawler's looking to throw hands! Skin made by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Cameo - IcyTea |- ! Image!!Rarity!!Description!!Cost |- | [[File:B518E058-F12A-4A87-B9CD-C80D898340BC.png|80px]] || Rare Rarity || '''"The first cameo skin! Fireball effect by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} === {{PAGENAME}} Cool Facts === 6ee1ccf1f7dbcd2a808a0379e34148f925ab6eb5 246 245 2023-09-10T23:35:57Z Plasmapea987 2 /* Character Lore For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === Brawler is the brother of Swordie and Currently Lives at [[Cozy]] === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:5C05EC1B-C8A1-4990-BCA6-4EB55FAE5BF0.png|80px]] || ??? Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:CABBAF13-028C-4C9A-B424-059BDACE6C90.png|80px]] || Uncommon Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:30F2665F-629B-4485-8C54-EA155E42720F.png|80px]] || ??? Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:AE41B84F-0DC2-492F-8680-542324A14CD6.png|80px]] || Limited Skin || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | [[File:82B70C73-351D-4109-BEFF-4748A30AB61D.png|80px]] || Common Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | [[File:CB7F2099-55AD-4DDF-976E-669EF6852251.png|80px]] || Common Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Spooky Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:F411AA00-BE48-4CEA-BEA9-56629CBBBC46.png|80px]] || Common Rarity || '''"Comes with a flaming pumpkin head, a bowtie, and a slightly altered color palette."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Crawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:BB05AB36-0207-440D-B3C7-EEF850CE0B76.png|80px]] || Rare Rarity || '''"Comes with 2 extra eyes and 4 extra legs, and a bulbous... thing."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler NightWalker |- ! Image!!Rarity!!Description!!Cost |- | [[File:70C859A2-A2C5-42E1-B927-2835C4A1F385.png|80px]] || Rare Rarity || '''"This dangerous being blends in with the darkness of the night. Challenge him if you dare... skin made by PopcornFree"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Wrestler |- ! Image!!Rarity!!Description!!Cost |- | [[File:05EEE1C8-EE7C-45CE-8C61-BA875889F13E.png|80px]] || Rare Rarity || '''"This Brawler's looking to throw hands! Skin made by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Cameo - IcyTea |- ! Image!!Rarity!!Description!!Cost |- | [[File:B518E058-F12A-4A87-B9CD-C80D898340BC.png|80px]] || Rare Rarity || '''"The first cameo skin! Fireball effect by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} === {{PAGENAME}} Cool Facts === 2c4f040e0f3b1f3f7b1a50521da8626d66182a11 Versions 0 12 209 156 2023-09-10T18:38:34Z Plasmapea987 2 /* VERSION: 0.12.0 Netcode Update */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == Patches: TBA == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] | [[0.12.7]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches ccb5d157a7027ca9d85a19bbd0561849c1b50d4f 249 209 2023-09-11T17:52:51Z Plasmapea987 2 /* VERSION: 0.12.0 Netcode Update */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == Patches: TBA == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] | [[0.12.7]] | [[0.12.8]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches 75bb1d18977e12ebbfa42b7ae3c3d44696291c45 0.12.7 0 81 210 2023-09-10T18:39:12Z Plasmapea987 2 Created page with "[[Versions]] [[0.12.0]] = Fixed an issue where multiple players using Drip (Brawler) would bug one player = Increased the size of Brawler forward air spike hitbox = Decreased base knockback and increased kill power on Brawler forward air sour spot = Nooby flag cancels early if the flag connects" wikitext text/x-wiki [[Versions]] [[0.12.0]] = Fixed an issue where multiple players using Drip (Brawler) would bug one player = Increased the size of Brawler forward air spike hitbox = Decreased base knockback and increased kill power on Brawler forward air sour spot = Nooby flag cancels early if the flag connects b99fa43784ab8cf7652ffdac3b0e46a0c5b0d7f2 Gunner 0 5 212 194 2023-09-10T20:13:47Z Plasmapea987 2 /* Character: {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === [[DefaultGunner]] | [[GoldenGunner]] | [[NBGunner]] | [[SansGunner]] | [[GMarioGunner]] | [[SusGunner]] | [[MoyaiGunner]] === Current Character Moves For {{PAGENAME}} === Reference- you will know if you get stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt or walking attack: 6% Dash attack:10% Jab 1: 3% Jab 2: 5% - sometimes 4% but then a 1% burn afterward If you miss jab 1, jab 2 will still come out Down tilt: 6%- 2% burn Up tilt: weak hit - 8% | Strong hit - 10% Neutral Special: No charge - 5% | Full charge - 15% Charges will change proportionally to how long you charge it Up Special: 12% | 3% burn Side Special: 2% - first hit | 7% - last hit | 2%- burn Down Special: 12% | 5% burn Neutral Air: 5% Forward Air: 11% | 2% burn Back Air: 11% | 2% burn Down Air: 11% Up Air: 9% Forward Throw: 5% Back Throw: 7% Up Throw: 7% | 2% burn Down Throw: 12% | 2% burn Strong(smash) attack: Press no hold-11%, 3% burn Charges will change proportionally to how long you charge it Full hold- 14%, 3% burn, weak spot no burn All charge moves will charge proportionally to the time held and burn will be 1% if hit at zero then 2% not at zero === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === 183027b73442a70fe188c7268a67b62d7a14f729 File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png 6 82 219 2023-09-10T21:55:23Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:5C05EC1B-C8A1-4990-BCA6-4EB55FAE5BF0.png 6 83 229 2023-09-10T22:43:03Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:CABBAF13-028C-4C9A-B424-059BDACE6C90.png 6 84 230 2023-09-10T22:44:01Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:30F2665F-629B-4485-8C54-EA155E42720F.png 6 85 231 2023-09-10T22:44:57Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:CB7F2099-55AD-4DDF-976E-669EF6852251.png 6 86 232 2023-09-10T22:46:11Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:AE41B84F-0DC2-492F-8680-542324A14CD6.png 6 87 233 2023-09-10T22:46:52Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:82B70C73-351D-4109-BEFF-4748A30AB61D.png 6 88 234 2023-09-10T22:47:23Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:F411AA00-BE48-4CEA-BEA9-56629CBBBC46.png 6 89 235 2023-09-10T22:48:00Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:BB05AB36-0207-440D-B3C7-EEF850CE0B76.png 6 90 236 2023-09-10T22:48:36Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:70C859A2-A2C5-42E1-B927-2835C4A1F385.png 6 91 237 2023-09-10T22:49:09Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:05EEE1C8-EE7C-45CE-8C61-BA875889F13E.png 6 92 238 2023-09-10T22:49:41Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d File:B518E058-F12A-4A87-B9CD-C80D898340BC.png 6 93 239 2023-09-10T22:51:20Z Plasmapea987 2 wikitext text/x-wiki Text c3328c39b0e29f78e9ff45db674248b1d245887d Characters 0 2 244 181 2023-09-10T23:10:47Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters planned for RInspired Game with more coming to fruition! [[Brawler]] | [[Swordie]] | [[Gunner]] | [[Nooby]] | [[Sonic]] | [[Part]] | [[Bruiser]] | [[Spacie]] All Their Respective Links are above. 4fbce6a0e08fa8efd5219c0fae3842b36403d65a Codes 0 9 247 19 2023-09-11T00:08:07Z Plasmapea987 2 /* All {{PAGENAME}} for RInspired! */ wikitext text/x-wiki == All {{PAGENAME}} for RInspired! == This Page Contains All Current "Public" Codes seen in the discord {| class="wikitable" |+ Code List |- ! Actual Code !! How To Find Code |- | antipathy || The character was based on the Madness Combat games the skin is based on the Antipathy episode 6 |- | amogus || Literally a misspelling of the hit game Among Us |- | moayi || Moyai |- | gunma || Was originally another code but it got changed to this because it was easier to remember or something |- | stunroa || Capital Letters in the Rinspired announcement channel |- | Beep || Literaly beep |- | Sans Skin || Think of everything relating to Sans and his character you will figure it out |- | Steven Skin || A Minecraft Skin, Hint is on this page not obvious tho |} 8767cdf54f8233ce4dc435b7eceaf22d3513b1a4 Main Page 0 1 248 179 2023-09-11T00:11:04Z Plasmapea987 2 /* The {{SITENAME}} Wiki! */ wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | 20202b87ddd13826d7794bb6af0f45966f635d44 0.12.8 0 94 250 2023-09-11T17:53:14Z Plasmapea987 2 Created page with "[[Versions]] [[0.12.0]] VERSION: 0.12.8 = Pushed changes to DI and drift DI from EA" wikitext text/x-wiki [[Versions]] [[0.12.0]] VERSION: 0.12.8 = Pushed changes to DI and drift DI from EA 6579d5fc22005148d1668d32001320511e9bb485 251 250 2023-09-11T17:53:30Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] [[0.12.0]] = Pushed changes to DI and drift DI from EA e2702123e721b39de17d8e3abeeff319f8071256 Codes 0 9 252 247 2023-09-15T21:15:08Z Plasmapea987 2 /* All {{PAGENAME}} for RInspired! */ wikitext text/x-wiki == All {{PAGENAME}} for RInspired! == This Page Contains All Current "Public" Codes seen in the discord {| class="wikitable" |+ Code List |- ! Actual Code !! How To Find Code |- | antipathy || The character was based on the Madness Combat games the skin is based on the Antipathy episode 6 |- | amogus || Literally a misspelling of the hit game Among Us |- | moayi || Moyai |- | gunma || Was originally another code but it got changed to this because it was easier to remember or something |- | stunroa || Capital Letters in the Rinspired announcement channel |- | Beep || Literaly beep |- | megalo || This code was first found by Kasim, it is a reference to the song Megalovania |- | Steven Skin || A Minecraft Skin, Hint is on this page not obvious tho, replace a name :) |} 48196bdba65b3dc2b88191f081484447eeee3c73 262 252 2023-09-16T03:00:01Z Plasmapea987 2 /* All {{PAGENAME}} for RInspired! */ wikitext text/x-wiki == All {{PAGENAME}} for RInspired! == This Page Contains All Current "Public" Codes seen in the discord {| class="wikitable" |+ Code List |- ! Actual Code !! How To Find Code |- | antipathy || The character was based on the Madness Combat games the skin is based on the Antipathy episode 6 |- | amogus || Literally a misspelling of the hit game Among Us |- | moyai || Moyai |- | gunma || Was originally another code but it got changed to this because it was easier to remember or something |- | stunroa || Capital Letters in the Rinspired announcement channel |- | Beep || Literaly beep |- | megalo || This code was first found by Kasim, it is a reference to the song Megalovania |- | Steven Skin || A Minecraft Skin, Hint is on this page not obvious tho, replace a name :) |} 6b15cdf2578e4a2296be01603be181c5bfcfb97b 280 262 2023-11-23T16:02:16Z Plasmapea987 2 /* All {{PAGENAME}} for RInspired! */ wikitext text/x-wiki == All {{PAGENAME}} for RInspired! == This Page Contains All Current "Public" Codes seen in the discord {| class="wikitable" |+ Code List |- ! Actual Code !! How To Find Code |- | antipathy || The character was based on the Madness Combat games the skin is based on the Antipathy episode 6 |- | amogus || Literally a misspelling of the hit game Among Us |- | moyai || Moyai |- | gunma || Was originally another code but it got changed to this because it was easier to remember or something |- | stunroa || Capital Letters in the Rinspired announcement channel |- | Beep || Literaly beep |- | megalo || This code was first found by Kasim, it is a reference to the song Megalovania |- | || Code for Steven: A Minecraft Skin, Hint is on this page not obvious tho, replace a name :) |} b66396f2b74c9e5af02a261afb76a8fcceecb150 281 280 2023-11-23T16:03:02Z Plasmapea987 2 /* All {{PAGENAME}} for RInspired! */ wikitext text/x-wiki == All {{PAGENAME}} for RInspired! == This Page Contains All Current "Public" Codes seen in the discord {| class="wikitable" |+ Code List |- ! Actual Code !! How To Find Code |- | antipathy || The character was based on the Madness Combat games the skin is based on the Antipathy episode 6 |- | amogus || Literally a misspelling of the hit game Among Us |- | moyai || Moyai |- | gunma || Was originally another code but it got changed to this because it was easier to remember or something |- | stunroa || Capital Letters in the Rinspired announcement channel |- | Beep || Literaly beep |- | megalo || This code was first found by Kasim, it is a reference to the song Megalovania |- | || Code for Steven: A Minecraft Skin, Code is a Super Rare Easter Egg |} d5ca08a28a4824631b1c6fcda13a118816997b81 Baseplate 0 95 253 2023-09-16T01:46:32Z Plasmapea987 2 Created page with "== {{PAGENAME}} == This map is the first map added and resembled a testing/training map similar to Super Smash Bros., Rivals of Ather, etc. This map contains 3 platforms in a triangle formation, 1 on each corner. This map was used until the (Update Here) and then replaced with [[RainbowBaseplate]] == Info about {{PAGENAME}} == This map can be seen in the Ledge Grab Meme of the rewritten update. This map is used as a template map containing the default map size. Th..." wikitext text/x-wiki == {{PAGENAME}} == This map is the first map added and resembled a testing/training map similar to Super Smash Bros., Rivals of Ather, etc. This map contains 3 platforms in a triangle formation, 1 on each corner. This map was used until the (Update Here) and then replaced with [[RainbowBaseplate]] == Info about {{PAGENAME}} == This map can be seen in the Ledge Grab Meme of the rewritten update. This map is used as a template map containing the default map size. The image seen on the map is taken from the default baseplate texture. == Images and Gameplay Containing {{PAGENAME}} == TBA 24868a61c2ab45e1eb8d9cc770cb788067e258d7 Easter Eggs 0 96 254 2023-09-16T02:13:54Z Plasmapea987 2 Created page with "== The {{PAGENAME}} of {{SITENAME}} == Rinspired has lots of easter eggs hidden over maps, skins and even some involving the community Discord! This page is a compilation of easter eggs going in order of maps, skins, and the community involved easter eggs. :P == Map {{PAGENAME}} == Currently There Are 26 Maps in {{SITENAME}} with (NUMBER) containing Easter Eggs == [[Forest]] == This map is the first to contain an (easter egg) that can be seen/found using/observing..." wikitext text/x-wiki == The {{PAGENAME}} of {{SITENAME}} == Rinspired has lots of easter eggs hidden over maps, skins and even some involving the community Discord! This page is a compilation of easter eggs going in order of maps, skins, and the community involved easter eggs. :P == Map {{PAGENAME}} == Currently There Are 26 Maps in {{SITENAME}} with (NUMBER) containing Easter Eggs == [[Forest]] == This map is the first to contain an (easter egg) that can be seen/found using/observing (Put free cam here if required) (Lore of Easter Egg) Is the Easter Egg Still Viewable: (Yes Or No) 9c26a3e435b13207cb791a1a657c73333472b3d7 Forest 0 97 255 2023-09-16T02:27:33Z Plasmapea987 2 Created page with "== {{PAGENAME}} == This map was made by MrChaoticNoob and is the first Community map added. This map contains 2 platforms parrallel to eachother with varying heights. This map was used until the (Update Here) and then replaced with [[ForestRevamped]] == Info about {{PAGENAME}} == MrChaoticNoob has since left the community, he did say this about the map "like your a little ant in a forest" == Images and Gameplay Containing {{PAGENAME}} == TBA" wikitext text/x-wiki == {{PAGENAME}} == This map was made by MrChaoticNoob and is the first Community map added. This map contains 2 platforms parrallel to eachother with varying heights. This map was used until the (Update Here) and then replaced with [[ForestRevamped]] == Info about {{PAGENAME}} == MrChaoticNoob has since left the community, he did say this about the map "like your a little ant in a forest" == Images and Gameplay Containing {{PAGENAME}} == TBA 58593b5658e71b58baa3d5953768be5ee8e67ad0 Collosseum 0 98 256 2023-09-16T02:35:41Z Plasmapea987 2 Created page with "== {{PAGENAME}} == This map was made by PopCorn4Free and is the # Community map added. This map contains no platforms. This map has not been changed but it is rumored to be having a updated version coming soon! == Info about {{PAGENAME}} == UHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH == Images and Gameplay Containing {{PAGENAME}} == TBA" wikitext text/x-wiki == {{PAGENAME}} == This map was made by PopCorn4Free and is the # Community map added. This map contains no platforms. This map has not been changed but it is rumored to be having a updated version coming soon! == Info about {{PAGENAME}} == UHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH == Images and Gameplay Containing {{PAGENAME}} == TBA 3d929ac68bb03561c1d7ca4c8481937dac9f97d9 HappyHome 0 99 257 2023-09-16T02:40:27Z Plasmapea987 2 Created page with "== {{PAGENAME}} == This map was made by Hiyaa_q. This map contains 3 platforms two being parrallel to eachother with one platform moving inbetween them. This map was used until the (Update Here) and then replaced with [[HappyHomeRevamped]] for a updated look! == Info about {{PAGENAME}} == This stage contains a few community made easter eggs relating to [[Part]] for more information look at [[EasterEggs]] == Images and Gameplay Containing {{PAGENAME}} == TBA" wikitext text/x-wiki == {{PAGENAME}} == This map was made by Hiyaa_q. This map contains 3 platforms two being parrallel to eachother with one platform moving inbetween them. This map was used until the (Update Here) and then replaced with [[HappyHomeRevamped]] for a updated look! == Info about {{PAGENAME}} == This stage contains a few community made easter eggs relating to [[Part]] for more information look at [[EasterEggs]] == Images and Gameplay Containing {{PAGENAME}} == TBA de294de2284086b2a38b5012255d8d3fd76b7ffb 258 257 2023-09-16T02:43:00Z Plasmapea987 2 /* Info about {{PAGENAME}} */ wikitext text/x-wiki == {{PAGENAME}} == This map was made by Hiyaa_q. This map contains 3 platforms two being parrallel to eachother with one platform moving inbetween them. This map was used until the (Update Here) and then replaced with [[HappyHomeRevamped]] for a updated look! == Info about {{PAGENAME}} == This stage contains a few community made easter eggs relating to [[Part]] for more information look at [[Easter Eggs]] == Images and Gameplay Containing {{PAGENAME}} == TBA 81ecc099d21bd5fc062ef1300261e8f1bdb83821 Maps 0 77 259 180 2023-09-16T02:48:07Z Plasmapea987 2 /* All Maps That Have been Added and Removed From The Game */ wikitext text/x-wiki == All Maps That Have been Added and Removed From The Game == * [[Baseplate]] * [[RainbowBaseplate]] * [[OverGrown]] * [[Collosseum]] * [[HappyHome]] * [[HappyHomeRevamped]] * [[SFOTH]] * [[SFOTHV2]] * [[SFOTHV3]] * [[Cozy]] * [[CozyRevamped]] * [[Forest]] * [[ForestRevamped]] * [[StoneWall]] * [[StoneWallV2]] * [[StoneWallX]] * [[VaporWave]] * [[CrossRoads]] * [[Complex]] * [[ComplexV2]] * [[ComplexV3]] * [[ComplexV4]] * [[Jungle]] * [[Part'sDomain]] * [[BeachBBQ]] * [[Televison]] b484e950e5b1e3102dc309359bcf669f65615734 260 259 2023-09-16T02:48:49Z Plasmapea987 2 /* All Maps That Have been Added and Removed From The Game */ wikitext text/x-wiki == All Maps Released For {{SITENAME}} == * [[Baseplate]] * [[RainbowBaseplate]] * [[OverGrown]] * [[Collosseum]] * [[HappyHome]] * [[HappyHomeRevamped]] * [[SFOTH]] * [[SFOTHV2]] * [[SFOTHV3]] * [[Cozy]] * [[CozyRevamped]] * [[Forest]] * [[ForestRevamped]] * [[StoneWall]] * [[StoneWallV2]] * [[StoneWallX]] * [[VaporWave]] * [[CrossRoads]] * [[Complex]] * [[ComplexV2]] * [[ComplexV3]] * [[ComplexV4]] * [[Jungle]] * [[Part'sDomain]] * [[BeachBBQ]] * [[Televison]] 9e4f8cfee640c0dc1f3e859c6d8992eed3660812 261 260 2023-09-16T02:57:59Z Plasmapea987 2 /* All Maps Released For {{SITENAME}} */ wikitext text/x-wiki == All Maps Released For {{SITENAME}} == * [[Baseplate]] * [[RainbowBaseplate]] * [[OverGrown]] * [[Collosseum]] * [[HappyHome]] * [[HappyHomeRevamped]] * [[SFOTH]] * [[SFOTHV2]] * [[SFOTHRevamped]] * [[Cozy]] * [[CozyRevamped]] * [[Forest]] * [[ForestRevamped]] * [[StoneWall]] * [[StoneWallV2]] * [[StoneWallRevamped]] * [[StoneWallX]] * [[VaporWave]] * [[CrossRoads]] * [[Complex]] * [[ComplexV2]] * [[ComplexV3]] * [[ComplexRevamped]] * [[Jungle]] * [[Part'sDomain]] * [[BeachBBQ]] * [[Televison]] 811becc9943532fda4f44cb48bb76d9dec83ff56 284 261 2023-11-23T17:31:04Z Plasmapea987 2 /* All Maps Released For {{SITENAME}} */ wikitext text/x-wiki == All Maps Released For {{SITENAME}} == {| class="wikitable" |+ Maps |- ! Current Maps!!Old Maps!!Even Older Maps!!Maps that are lost to time |- | [[OverGrown]] || Does not exist || [[Baseplate]] ||[[RainbowBaseplate]] |- | [[Collosseum]] |- | [[HappyHomeRevamped]] || [[HappyHome]] |- | [[SFOTHRevamped]] || <- No background version || [[SFOTHV2]] || [[SFOTH]] |- | [[CozyRevamped]] || [[Cozy]] |- | [[ForestRevamped]] || [[Forest]] || || |- | [[StoneWallRevamped]] || [[StoneWallX]] || [[StoneWallV2]] || [[StoneWall]] |- | [[VaporWave]] || || || |- | [[CrossRoads]] || || || |- | [[ComplexRevamped]] || [[ComplexV3]] || [[ComplexV2]] || [[Complex]] |- | [[Jungle]] || || || |- | [[Part'sDomain]] || || || |- | [[BeachBBQ]] || || || |- | [[Televison]] || || || |- | || || || |- | || || || |} 97c02441b4c98f2faf8fda5c69ee2b813a8fa023 285 284 2023-11-23T17:34:18Z Plasmapea987 2 /* All Maps Released For {{SITENAME}} */ wikitext text/x-wiki == All Maps Released For {{SITENAME}} == {| class="wikitable" |+ Maps |- ! Current Maps!!Old Maps!!Even Older Maps!!Maps that are lost to time |- | [[OverGrown]] || Does not exist || [[Baseplate]] ||[[RainbowBaseplate]] |- | [[Collosseum]] || || || |- | [[HappyHomeRevamped]] || [[HappyHome]] || || |- | [[SFOTHRevamped]] || [[SFOTHV2]] || [[SFOTH]] || |- | [[CozyRevamped]] || [[Cozy]] || || |- | [[ForestRevamped]] || [[Forest]] || || |- | [[StoneWallRevamped]] || [[StoneWallX]] || [[StoneWallV2]] || [[StoneWall]] |- | [[VaporWave]] || || || |- | [[CrossRoads]] || || || |- | [[ComplexRevamped]] || [[ComplexV3]] || [[ComplexV2]] || [[Complex]] |- | [[Jungle]] || || || |- | [[Part'sDomain]] || || || |- | [[BeachBBQ]] || || || |- | [[Televison]] || || || |- | || || || |- | || || || |} a5d952dfe1bb05618c73caa6e5e74e49a18877a7 Sonic 0 100 263 2023-09-16T13:19:49Z Plasmapea987 2 Created page with "__NOTOC__ == Character: {{PAGENAME}} == Sonic, Was unlockable but noone was able to figure it out. === Current Character Moves For {{PAGENAME}} === No Character Moves are known. === Character Lore For {{PAGENAME}} === He is sonic? === Character Skins For {{PAGENAME}} === None === {{PAGENAME}} Cool Facts === No Facts Available" wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == Sonic, Was unlockable but noone was able to figure it out. === Current Character Moves For {{PAGENAME}} === No Character Moves are known. === Character Lore For {{PAGENAME}} === He is sonic? === Character Skins For {{PAGENAME}} === None === {{PAGENAME}} Cool Facts === No Facts Available b026d7e2bdd3fed70e121e0880609e15d7a0c8ce 264 263 2023-09-16T13:20:23Z Plasmapea987 2 /* Character: {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == Sonic, Was unlockable but no one was able to figure it out. === Current Character Moves For {{PAGENAME}} === No Character Moves are known. === Character Lore For {{PAGENAME}} === He is sonic? === Character Skins For {{PAGENAME}} === None === {{PAGENAME}} Cool Facts === No Facts Available 3ab2c0bcc0bb4743ab12945c5746eeea5c624824 Characters 0 2 265 244 2023-09-16T14:11:56Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters released with 2 planned for {{SITENAME}} with more coming in the future! [[Brawler]] | [[Swordie]] | [[Gunner]] | [[Nooby]] | [[Sonic]] | [[Part]] | [[Bruiser]] | [[Spacie]] All Their Respective Links are above. 26532c62e0152684ede124de67e41d1529a6c9db 282 265 2023-11-23T16:15:19Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters released with 2 planned for {{SITENAME}} with more coming in the future! {| class="wikitable" |+ Characters |- ! [[Brawler]]!![[Swordie]]!![[Gunner]]!![[Nooby]] |- |[[]] || || || |} {| class="wikitable" |+ Characters |- ! [[Sonic]]!![[Part]]!![[Bruiser]]!![[Spacie]] |- |[[]] || || || |} All Their Respective Links are above. 4b79bde529e92fad909c878d8912ee291d2ac5ab 283 282 2023-11-23T16:16:24Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters released with 2 planned for {{SITENAME}} with more coming in the future! {| class="wikitable" |+ OG Characters |- ! [[Brawler]]!![[Swordie]]!![[Gunner]]!![[Nooby]] |- | || || || |} {| class="wikitable" |+ Newer characters |- ! [[Sonic]]!![[Part]]!![[Bruiser]]!![[Spacie]] |- | || || || |} All Their Respective Links are above. f34c51bc5a3e41fcef0aec6c9c41f1cbd41ab349 287 283 2023-11-23T17:36:39Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters released with 2 planned for {{SITENAME}} with more coming in the future! {| class="wikitable" |+ OG Characters |- ! [[Brawler]]!![[Swordie]]!![[Gunner]]!![[Nooby]] |- | || || || [[File:NoobyPortrait.png|thumb]] |} {| class="wikitable" |+ Newer characters |- ! [[Sonic]]!![[Part]]!![[Bruiser]]!![[Spacie]] |- | || || || |} All Their Respective Links are above. b04704a6b109664c729f4e4a16f358ab87d81aef 288 287 2023-11-23T17:37:33Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters released with 2 planned for {{SITENAME}} with more coming in the future! {| class="wikitable" |+ OG Characters |- ! [[Brawler]]!![[Swordie]]!![[Gunner]]!![[Nooby]] |- | || || || [[File:NoobyPortrait.png|100px]] |} {| class="wikitable" |+ Newer characters |- ! [[Sonic]]!![[Part]]!![[Bruiser]]!![[Spacie]] |- | || || || |} All Their Respective Links are above. 7813724f1a81c333adee0498e4963dc79f389c04 292 288 2023-11-23T17:41:01Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters released with 2 planned for {{SITENAME}} with more coming in the future! {| class="wikitable" |+ OG Characters |- ! [[Brawler]]!![[Swordie]]!![[Gunner]]!![[Nooby]] |- | [[File:BrawlerPortrait.png|100px]] || File:SwordiePortrait.png|100px || [[File:Gunner Portrait.png|100px]]|| [[File:NoobyPortrait.png|100px]] |} [[]] {| class="wikitable" |+ Newer characters |- ! [[Sonic]]!![[Part]]!![[Bruiser]]!![[Spacie]] |- | || || || |} All Their Respective Links are above. 75611b22a845df395009c423fef07888b4ef5d66 293 292 2023-11-23T17:41:26Z Plasmapea987 2 /* The {{PAGENAME}} of RInspired! */ wikitext text/x-wiki __NOTOC__ == The {{PAGENAME}} of RInspired! == There are currently 6 Characters released with 2 planned for {{SITENAME}} with more coming in the future! {| class="wikitable" |+ OG Characters |- ! [[Brawler]]!![[Swordie]]!![[Gunner]]!![[Nooby]] |- | [[File:BrawlerPortrait.png|100px]] || [[File:SwordiePortrait.png|100px]] || [[File:Gunner Portrait.png|100px]]|| [[File:NoobyPortrait.png|100px]] |} {| class="wikitable" |+ Newer characters |- ! [[Sonic]]!![[Part]]!![[Bruiser]]!![[Spacie]] |- | || || || |} All Their Respective Links are above. 8582c1194741feccd2afe8a610a0304621d639ed User:Popcorn4Free 2 101 266 2023-09-16T21:07:49Z Plasmapea987 2 Created page with "test" wikitext text/x-wiki test a94a8fe5ccb19ba61c4c0873d391e987982fbbd3 267 266 2023-09-16T21:08:18Z Plasmapea987 2 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Versions 0 12 268 249 2023-09-18T12:05:11Z Plasmapea987 2 /* VERSION: 0.12.0 Netcode Update */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == Patches: TBA == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] | [[0.12.7]] | [[0.12.8]] | [[0.12.9]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches 0d32d2260d5923b50042a18302c1bc62caf9d45e 298 268 2023-11-26T03:53:34Z Plasmapea987 2 /* VERSION: 0.13.0 UI Update 2 */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == Patches: [[0.13.0]] [[0.13.1]] == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] | [[0.12.7]] | [[0.12.8]] | [[0.12.9]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches e1b2bc96c93e9c08de10fbadcb7a2a6ccfc30988 299 298 2023-11-26T03:57:55Z Plasmapea987 2 /* Understanding the Changelog */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches 13+ [+] buff [=] neutral [-] nerf 6 - 12+ ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == Patches: [[0.13.0]] [[0.13.1]] == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] | [[0.12.7]] | [[0.12.8]] | [[0.12.9]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches 6911d5c6d8266523d85af456e93aa2153967e39e 300 299 2023-11-26T03:58:33Z Plasmapea987 2 /* Understanding the Changelog */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches 13+ [+] buff [=] neutral [-] nerf ___________________________________________________________________________________________________________________________________ 6 - 12+ ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == Patches: [[0.13.0]] [[0.13.1]] == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] | [[0.12.7]] | [[0.12.8]] | [[0.12.9]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches d2ecc4ea662422f54efa6c556f98876737b76e03 301 300 2023-11-26T21:47:59Z Plasmapea987 2 /* VERSION: 0.13.0 UI Update 2 */ wikitext text/x-wiki === All {{PAGENAME}} of RInspired! === == Understanding the Changelog == You can also go to any specific version by putting the correct patch so 0.#.#.# <- last digit only necessary for very few patches 13+ [+] buff [=] neutral [-] nerf ___________________________________________________________________________________________________________________________________ 6 - 12+ ADDITIONS: + REMOVALS: - GENERAL CHANGES: = BALANCE CHANGES: = BUGFIXES: 1. Ect That's pretty much it Have fun reading all this technical stuff! == VERSION: [[0.13.0]] UI Update 2 == Patches: [[0.13.0]] [[0.13.0.1]] [[0.13.0.2]] [[0.13.0.3]] [[0.13.1]] == VERSION: [[0.12.0]] Netcode Update == Patches: [[0.12.1]] | [[0.12.2]] | [[0.12.3]] | [[0.12.4]] | [[0.12.5]] | [[0.12.6]] | [[0.12.7]] | [[0.12.8]] | [[0.12.9]] == VERSION: [[0.11.0]] Content Update == No Patches == VERSION: [[0.10.5]] - [[0.10.6]] Grabs and Content Updates == Patches: [[0.10.5.1]] | [[0.10.6.1]] | [[0.10.6.2]] == VERSION: [[0.10.0]] Content Update and Character ReWorks == Patches: [[0.10.0.1]] | [[0.10.0.2]] | [[0.10.1]] | [[0.10.1.1]] | [[0.10.2]] | [[0.10.2.1]] | [[0.10.3]] | [[0.10.4]] | [[0.10.4.1]] == VERSION: [[0.9.0]] (DI) Directional Influence and Content Updates == Patches: [[0.9.0.1]] == VERSION: [[0.8.0]] Nooby and Content Updates/Balancing == Patches: [[0.8.1]] | [[0.8.2]] | [[0.8.3]] | [[0.8.3.2]] | [[0.8.3.3]] | [[0.8.4]] | [[0.8.4.1]] | [[0.8.4.2]] | [[0.8.5]] | [[0.8.6]] == VERSION: [[0.7.0]] GuNer and Content Updates/Balancing == Patches: [[0.7.1]] | [[0.7.2]] | [[0.7.3]] | [[0.7.4]] | [[0.7.5]] | [[0.7.6]] == VERSION: [[0.6.0]] Content Updates == Patches: [[0.6.1]] | [[0.6.2]] | [[0.6.3]] == VERSION: [[0.5.0]] Swordie and Content Updates == Patches: [[0.5.1]] == VERSION: [[0.4.0]] Rebindable Controls and Fixes == Patches: [[0.4.1]] == VERSION: [[0.3.0]] Sound Effects, Mobile Controls == No Patches == VERSION: [[0.2.0]] Launch, Spectate, Taunts, Content Updates == No Patches 676373afcd264744026de65c2877fb7704a91e21 0.12.9 0 102 269 2023-09-18T12:06:15Z Plasmapea987 2 Created page with "[[Versions]] [[0.12.0]] = Fixed a bug where Icytea parrying another Icytea’s fireball would break the game" wikitext text/x-wiki [[Versions]] [[0.12.0]] = Fixed a bug where Icytea parrying another Icytea’s fireball would break the game b2a77871353b3ab51ba01d3755a8a1c797587320 Tech 0 10 270 190 2023-09-18T16:09:32Z Plasmapea987 2 wikitext text/x-wiki == The {{PAGENAME}} of RInspired! == == WaveDashing == WaveDashing is a way to move faster while on the ground performed by pressing the jump, parry, while holding down. This tech is spammable but puts you in a more vulnerable state. == Extended Recovery == When walljumping you can dodge upwards then special upwards to guarantee a recovery unless you get spiked. == Edge Cancelling == A way to cancel landing lag by abusing the platforms to attack again, this is done by sliding/falling off the edge of a platform and performing the desired inputs ebbba5ad8113dfbcf6b60f481f47953b4ee9cff5 RainbowBaseplate 0 103 271 2023-09-29T17:11:17Z Plasmapea987 2 Created page with "== {{PAGENAME}} == This map is the revision for baseplate The stage would switch colors throughout the match and was very difficult to see. This map contains 3 platforms in a triangle formation, 1 on each corner. This map was used until the (Update Here) and then replaced with [[overgrown]] == Info about {{PAGENAME}} == This map only survived a few months as it was not good for the eyes. The color changing effect can be seen in the memorial room of [[]] == Images..." wikitext text/x-wiki == {{PAGENAME}} == This map is the revision for baseplate The stage would switch colors throughout the match and was very difficult to see. This map contains 3 platforms in a triangle formation, 1 on each corner. This map was used until the (Update Here) and then replaced with [[overgrown]] == Info about {{PAGENAME}} == This map only survived a few months as it was not good for the eyes. The color changing effect can be seen in the memorial room of [[]] == Images and Gameplay Containing {{PAGENAME}} == TBA 077f9fc6c3fc11ed328f317ac9c1cc83c75f4380 272 271 2023-09-29T17:13:38Z Plasmapea987 2 /* {{PAGENAME}} */ wikitext text/x-wiki == {{PAGENAME}} == This map is the revision for baseplate The stage would switch colors throughout the match and was very difficult to see. This map contains 3 platforms in a triangle formation, 1 on each corner. This map was used until the (Update Here) and then replaced with [[OverGrown]] == Info about {{PAGENAME}} == This map only survived a few months as it was not good for the eyes. The color changing effect can be seen in the memorial room of [[]] == Images and Gameplay Containing {{PAGENAME}} == TBA d980e9ddf7d355f3f607476f53225578aeb67b76 OverGrown 0 104 273 2023-09-29T17:18:23Z Plasmapea987 2 Created page with "== {{PAGENAME}} == This map is the current default map This map contains 3 platforms in a triangle formation, 1 on each corner. This map still exists in the game == Info about {{PAGENAME}} == This map was based of a old map design made by plasmapea987, popcorn4free took the map and gave the map a nice coat of paint. Hiyaa_q optimized and added all 3 of the users as bench warmers in the background This map use to be purple! The map is one of our favorites and Rin..." wikitext text/x-wiki == {{PAGENAME}} == This map is the current default map This map contains 3 platforms in a triangle formation, 1 on each corner. This map still exists in the game == Info about {{PAGENAME}} == This map was based of a old map design made by plasmapea987, popcorn4free took the map and gave the map a nice coat of paint. Hiyaa_q optimized and added all 3 of the users as bench warmers in the background This map use to be purple! The map is one of our favorites and Rinspired the rest of the map updates. See what I did there? == Images and Gameplay Containing {{PAGENAME}} == TBA ebf0979fcb70a4d8d34e3cd614fd93bf26cfa74a 0.13.0 0 55 274 155 2023-10-01T00:22:29Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: TBA = Added some more names of server members to the random names chosen for CPUs = The main menu has been completely rewritten from the ground up = You can now shuffle skins and select which skins should be enabled for the shuffle = You can now disable certain characters to be picked when you select Random = Stone Wall X has been readded in the new Extras stage category, which can be toggled in Rules = Room owners can now skip intermission times in the Join section of the Play window = Interpolation has been tweaked = Hitstun, hitstop and knockback has been tweaked = Brawler up air sends at a flatter angle and has more endlag = Brawler up tilt tipper removed, hitbox does more damage and move has more endlag = Brawler forward air endlag increased = Brawler forward special trajectory altered, move sends at flatter angle, and move puts you in special fall now b4310c50ceddb4bae79da1ba86b95f23564ee8b8 Swordie 0 4 275 186 2023-10-21T23:26:49Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Swordie |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Swordie."''' || Given By Default |} {| class="wikitable" |+ Golden Swordie |- ! Image!!Rarity!!Description!!Cost |- | [[File:5C05EC1B-C8A1-4990-BCA6-4EB55FAE5BF0.png|80px]] || ??? Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Trans Swordie |- ! Image!!Rarity!!Description!!Cost |- | [[File:CABBAF13-028C-4C9A-B424-059BDACE6C90.png|80px]] || Uncommon Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:30F2665F-629B-4485-8C54-EA155E42720F.png|80px]] || ??? Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:AE41B84F-0DC2-492F-8680-542324A14CD6.png|80px]] || Limited Skin || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | [[File:82B70C73-351D-4109-BEFF-4748A30AB61D.png|80px]] || Common Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | [[File:CB7F2099-55AD-4DDF-976E-669EF6852251.png|80px]] || Common Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Spooky Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:F411AA00-BE48-4CEA-BEA9-56629CBBBC46.png|80px]] || Common Rarity || '''"Comes with a flaming pumpkin head, a bowtie, and a slightly altered color palette."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Crawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:BB05AB36-0207-440D-B3C7-EEF850CE0B76.png|80px]] || Rare Rarity || '''"Comes with 2 extra eyes and 4 extra legs, and a bulbous... thing."''' || Robux as of [[0.12.7]] |} {| class="wikitable" |+ Brawler NightWalker |- ! Image!!Rarity!!Description!!Cost |- | [[File:70C859A2-A2C5-42E1-B927-2835C4A1F385.png|80px]] || Rare Rarity || '''"This dangerous being blends in with the darkness of the night. Challenge him if you dare... skin made by PopcornFree"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Wrestler |- ! Image!!Rarity!!Description!!Cost |- | [[File:05EEE1C8-EE7C-45CE-8C61-BA875889F13E.png|80px]] || Rare Rarity || '''"This Brawler's looking to throw hands! Skin made by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} {| class="wikitable" |+ Brawler Cameo - IcyTea |- ! Image!!Rarity!!Description!!Cost |- | [[File:B518E058-F12A-4A87-B9CD-C80D898340BC.png|80px]] || Rare Rarity || '''"The first cameo skin! Fireball effect by Plasmapea987"''' || Unlocked By Default as of [[0.12.7]] |} === Current Character Moves For {{PAGENAME}} === === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === === {{PAGENAME}} Assets, Facts, Item Links, and Ect === a81fcfa02f7259d9176825ab076180c28dd500a2 Brawler 0 3 276 246 2023-11-06T01:53:30Z Plasmapea987 2 /* Character Skins For {{PAGENAME}} */ wikitext text/x-wiki __NOTOC__ == Character: {{PAGENAME}} == First Charcter added to Rinspired Melle Character with powerfull specials and attacks A generally Fast Character Current Meta: #1 === Current Character Moves For {{PAGENAME}} === Reference- you will know if u get the stronger or weaker by the sound, stronger hit stronger, louder sound, vise versa Forward tilt: 8% - 9% Jab 1: 2% - 3% Jab 2: 3% Jab 3: 6% Down tilt: 5 % Up tilt: 7% Neutral Special: 5% | 1-2% burn afterward Up special: 13% | 2% burn afterward Side special: 10 % | 2% burn afterward Down special: 9% | 1-2% burn afterward Neutral Air: 6-8% Forward Air: Strong- 10% | 2% burn | Weaker-5% | 2% burn Back Air: 6-7% Down Air: First hit - 4% Second hit - 6% Last(strong) hit - 10% Up Air: 9% Forward Throw: 8% Back Throw: 10% Up Throw: 6% Down Throw: 4% Strong(smash) attack: Press no hold-12 % | 3% burn Middle - 15% | 3% burn Full hold- 16% | 3% burn === Old Character Moves For {{PAGENAME}} === === Character Lore For {{PAGENAME}} === Brawler is the brother of Swordie and Currently Lives at [[Cozy]] === Character Skins For {{PAGENAME}} === {| class="wikitable" |+ Default Brawler |- ! Image!!Rarity!!Description!!Cost |- |[[File:D6057D01-3A92-439C-A2E0-6BA37E4C22DE.png|80px]] || Default Rarity || '''"The default skin for the Brawler."''' || Given By Default |} {| class="wikitable" |+ Golden Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:5C05EC1B-C8A1-4990-BCA6-4EB55FAE5BF0.png|80px]] || ??? Rarity || '''"Unlocked at Level 15. Click/Tap "check" to unlock if you're at or over level 15."''' || Given While/Over Level 15 |} {| class="wikitable" |+ Pride Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:CABBAF13-028C-4C9A-B424-059BDACE6C90.png|80px]] || Uncommon Rarity || '''"Free skin added for Pride Month 2023. RI accepts everyone!"''' || Given By Default |} {| class="wikitable" |+ Noob Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:30F2665F-629B-4485-8C54-EA155E42720F.png|80px]] || ??? Rarity || '''"Free skin that changes the colors of the Brawler."''' || Given By Default |} {| class="wikitable" |+ Pre-Alpha Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:AE41B84F-0DC2-492F-8680-542324A14CD6.png|80px]] || Limited Skin || '''"Brawler skin that was awarded to players who played the game while it was in Pre-Alpha."''' || Given During Pre-Alpha |} {| class="wikitable" |+ Brawler With Drip |- ! Image!!Rarity!!Description!!Cost |- | [[File:82B70C73-351D-4109-BEFF-4748A30AB61D.png|80px]] || Common Rarity || '''"Gives brawler a slick pair of shades and a custom taunt."''' || Robux as of [[0.12.9]] |} {| class="wikitable" |+ Folder Head |- ! Image!!Rarity!!Description!!Cost |- | [[File:CB7F2099-55AD-4DDF-976E-669EF6852251.png|80px]] || Common Rarity || '''"Folderhead is so cool(Lie). Gives you a folder head, a custom idle animation, and a taunt."''' || Robux as of [[0.12.9]] |} {| class="wikitable" |+ Spooky Brawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:F411AA00-BE48-4CEA-BEA9-56629CBBBC46.png|80px]] || Common Rarity || '''"Comes with a flaming pumpkin head, a bowtie, and a slightly altered color palette."''' || Robux as of [[0.12.9]] |} {| class="wikitable" |+ Brawler Crawler |- ! Image!!Rarity!!Description!!Cost |- | [[File:BB05AB36-0207-440D-B3C7-EEF850CE0B76.png|80px]] || Rare Rarity || '''"Comes with 2 extra eyes and 4 extra legs, and a bulbous... thing."''' || Robux as of [[0.12.9]] |} {| class="wikitable" |+ Brawler NightWalker |- ! Image!!Rarity!!Description!!Cost |- | [[File:70C859A2-A2C5-42E1-B927-2835C4A1F385.png|80px]] || Rare Rarity || '''"This dangerous being blends in with the darkness of the night. Challenge him if you dare... skin made by PopcornFree"''' || Unlocked By Default as of [[0.12.9]] |} {| class="wikitable" |+ Brawler Wrestler |- ! Image!!Rarity!!Description!!Cost |- | [[File:05EEE1C8-EE7C-45CE-8C61-BA875889F13E.png|80px]] || Rare Rarity || '''"This Brawler's looking to throw hands! Skin made by Plasmapea987"''' || Unlocked By Default as of [[0.12.9]] |} {| class="wikitable" |+ Brawler Cameo - IcyTea |- ! Image!!Rarity!!Description!!Cost |- | [[File:B518E058-F12A-4A87-B9CD-C80D898340BC.png|80px]] || Rare Rarity || '''"The first cameo skin! Fireball effect by Plasmapea987"''' || Unlocked By Default as of [[0.12.9]] |} === {{PAGENAME}} Cool Facts === 2d8e3ea45c0c7ae14e695837a36519df9405bccd HappyHomeRevamped 0 105 277 2023-11-18T15:08:13Z Plasmapea987 2 Created page with "== {{PAGENAME}} == This map was made by Hiyaa_q. This map contains 3 platforms two being parallel to each other with one platform moving in between them. == Info about {{PAGENAME}} == This stage contains a few community-made easter eggs relating to [[Part]] for more information look at [[Easter Eggs]] == Images and Gameplay Containing {{PAGENAME}} == TBA" wikitext text/x-wiki == {{PAGENAME}} == This map was made by Hiyaa_q. This map contains 3 platforms two being parallel to each other with one platform moving in between them. == Info about {{PAGENAME}} == This stage contains a few community-made easter eggs relating to [[Part]] for more information look at [[Easter Eggs]] == Images and Gameplay Containing {{PAGENAME}} == TBA 0852ecf231ec2489178b99d6cf414902fc9bfe27 SFOTH 0 106 278 2023-11-18T15:16:30Z Plasmapea987 2 Created page with "== {{PAGENAME}} == This map was made by Hiyaa_q. This map contains 3 platforms one in the center with two platform moving up and down between the main platform. This map was used until the (Update Here) and then replaced with [[SFOTHV2]] for a updated look! == Info about {{PAGENAME}} == This stage was the center of various bugs like throwing projectiles through the stage. == Images and Gameplay Containing {{PAGENAME}} == TBA" wikitext text/x-wiki == {{PAGENAME}} == This map was made by Hiyaa_q. This map contains 3 platforms one in the center with two platform moving up and down between the main platform. This map was used until the (Update Here) and then replaced with [[SFOTHV2]] for a updated look! == Info about {{PAGENAME}} == This stage was the center of various bugs like throwing projectiles through the stage. == Images and Gameplay Containing {{PAGENAME}} == TBA f50fbdf3777eea70e0c89e30a4315b3323b56da5 Main Page 0 1 279 248 2023-11-23T16:01:31Z Plasmapea987 2 /* Links To all Other Pages of RInspired Content */ wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === Links To all Other Pages of RInspired Content === | [[Characters]] | | [[Maps]] | | [[Sprays]] | | [[Codes]] | | [[Tech]] | | [[Glitches]] | | [[Versions]] | | [[Assets]] | | [[Easter Eggs]] | [[Credits]] | 0e3cba8541517739378b5cd97a35a0c0df72e4c9 294 279 2023-11-23T17:47:55Z Plasmapea987 2 /* Links To all Other Pages of RInspired Content */ wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === Links To all Other Pages of RInspired Content === {| class="wikitable" |+ Links! |- ! [[Characters]]!![[Maps]]!![[Versions]] |- | [[Sprays]] || [[Easter Eggs]] || [[Codes]] |- | [[Tech]] || [[Assets]] || [[Glitches]] |} '''[[Credits]]''' aa8f91daf7f67049c0e0c0f9e66b8ac7d922f806 295 294 2023-11-23T17:48:08Z Plasmapea987 2 /* Links To all Other Pages of RInspired Content */ wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === Links To all Other Pages of RInspired Content === {| class="wikitable" |- ! [[Characters]]!![[Maps]]!![[Versions]] |- | [[Sprays]] || [[Easter Eggs]] || [[Codes]] |- | [[Tech]] || [[Assets]] || [[Glitches]] |} '''[[Credits]]''' 16c0ac815e0b66a81120605db5f12da0e2c16a24 296 295 2023-11-23T17:48:34Z Plasmapea987 2 /* Links To all Other Pages of RInspired Content */ wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === {| class="wikitable" |- ! [[Characters]]!![[Maps]]!![[Versions]] |- | [[Sprays]] || [[Easter Eggs]] || [[Codes]] |- | [[Tech]] || [[Assets]] || [[Glitches]] |} '''[[Credits]]''' d44d42327c30ee3c81915ebab2a344e15fdf1b64 297 296 2023-11-23T17:49:40Z Plasmapea987 2 /* RInspired Wiki Content */ wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === {| class="wikitable" |- ! ''[[Characters]]''!!''[[Maps]]''!!''[[Versions]]'' |- | ''[[Sprays]]'' || ''[[Easter Eggs]]'' || ''[[Codes]]'' |- | ''[[Tech]]'' || ''[[Assets]]'' || ''[[Glitches]]'' |} '''[[Credits]]''' 46be2c0031bfca5deaab06f468d442b579f8d2d1 File:NoobyPortrait.png 6 107 286 2023-11-23T17:36:23Z Plasmapea987 2 wikitext text/x-wiki Nooby but enhanced by ai or somethin 1eb28c55520ef36aef24ec6e43a5eace537a14f6 File:BrawlerPortrait.png 6 108 289 2023-11-23T17:38:48Z Plasmapea987 2 wikitext text/x-wiki Brawler enhanced by ai or somethin be5a90473ade7a0c52e599ea609b6c8a4a8ffe47 File:SwordiePortrait.png 6 109 290 2023-11-23T17:39:42Z Plasmapea987 2 wikitext text/x-wiki Swordie but enhanced by ai or somethin d9472d11c76d915d584bd6d356238985b57ad58c File:Gunner Portrait.png 6 110 291 2023-11-23T17:40:34Z Plasmapea987 2 wikitext text/x-wiki Gunner enhanced by ai or somethin 11b815a23cf98fbe91812ed7eefa1737f14dc4a5 0.13.0.1 0 111 302 2023-11-26T21:48:49Z Plasmapea987 2 Created page with "[[Versions]] HOTFIX: [[0.13.0.1]] = Attempted to fix an issue where the screen would blackout after a match ended = Increased hitstun (1.85x > 2.0x)" wikitext text/x-wiki [[Versions]] HOTFIX: [[0.13.0.1]] = Attempted to fix an issue where the screen would blackout after a match ended = Increased hitstun (1.85x > 2.0x) a10dc2cd3328758680a8a4451690ed5b4b6e6132 303 302 2023-11-26T21:49:24Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] HOTFIX: [[0.13.0.1]] = Attempted to fix an issue where the screen would blackout after a match ended = Increased hitstun (1.85x > 2.0x) a6c6987538a4a481339789579b8a0efa760d0c05 0.13.0 0 55 304 274 2023-11-26T21:50:21Z Plasmapea987 2 wikitext text/x-wiki [[Versions]] Patches: [[0.13.1]] == '''General''' == [-] i frames on parry will be lowered (jab checking is not going away though (cope)) [=] hitstun will be reduced [=] friction while using strongs will be increased [+] airdodge will refresh after getting hit [-] removed i frames on wavedash (its so janky i cry every time) [+] neutral airdodge wont put you into special fall anymore (idk why this is even a thing delete game lazy dev) == '''Brawler''' == [-] down special is getting gutted; move will not go as far and won't cancel on hit but will have slightly less endlag on hit. it will also have more startup but the power will remain the same, EXCEPT grounded version will have a weak hitbox now ALSo you cant walljump cancel anymore haha [=] down air now has the weak and strong hit active for about the same time each (7 frames each) and the strong hitbox does slightly more base knockback [-] more endlag across the board for many moves (mainly adding more whifflag but also general endlag) [-] down tilt is getting gutted yah [-] Brawler up air sends at a flatter angle and has more endlag [-] Brawler up tilt tipper removed, hitbox does more damage and move has more endlag [-] Brawler forward air endlag increased [-] Brawler forward special trajectory altered, move sends at flatter angle, and move puts you in special fall now (also you cant wall jump out of it) == '''Swordie''' == [=] forward smash will probably have the momentum thing removed so it's easier to space [+] up special will no longer put you in special fall, and the hitbox will be a combo hit rather than a kill hit so you can combo out of up special [+] neutral special is gonna get a huge power buff so it has more utility, the red slash will have more kill power, green will send at a disgusting angle but be kinda hard to hit and not sure what I want to do with the blue one right now == '''Gunner''' == [-] Vortex will have less kill power and send at a 45 [-] Remote Bomb will have less kill power [-] Up air and up tilt will have more endlag, up air will have more landing lag, both moves will be weaker (might mess with up tilt a little so its (a little) harder to combo with) [+] Neutral air will last a little longer and have slightly more knockback [-] Back air will have less kill power == '''Nooby''' == [=] gonna bring back rocket back air from pre-0.12.0 [=] you’ll be able to cancel the second burst of up special with dodge (you’ll go into special fall) [-] up air will have a less vertical angle/strong hit will be slightly weaker and more endlag, landing lag [-] forward air will have more endlag, landing lag [-] up smash (with flag) will have more startup, endlag [-] down air will have smaller hitboxes, last hit will do slightly less knockback, hitstun [-] neutral air will have more startup, endlag, landing lag, slightly more knockback growth so it does not combo easily at high %s [+] flag will have stronger knockback, slightly faster movement speed f202097b4f0407d923969f999098aa6c832c9e34 Main Page 0 1 305 297 2023-11-28T01:41:23Z Plasmapea987 2 /* RInspired Wiki Content */ wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === {| class="wikitable" |- ! ''[[Characters]]''!!''[[Maps]]''!!''[[Versions]]'' |- | ''[[Skins/Sprays]]'' || ''[[Easter Eggs]]'' || ''[[Codes]]'' |- | ''[[Tech]]'' || ''[[Assets]]'' || ''[[Glitches]]'' |} '''[[Credits]]''' 302d3106e5fa4f597f64786f00b5d849fa27e022 306 305 2023-11-28T02:05:05Z Plasmapea987 2 /* RInspired Wiki Content */ wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === [[Category:Characters]] [[Maps]] [[Versions]] [[Skins/Sprays]] [[Easter Eggs]] [[Codes]] [[Tech]] [[Assets]] [[Glitches]] [[Credits]] 2b012ab87f3b52ede7182113949c4dfc5a8f74b7 307 306 2023-11-28T02:05:45Z Plasmapea987 2 /* RInspired Wiki Content */ wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === [[Characters]] [[Maps]] [[Versions]] [[Skins/Sprays]] [[Easter Eggs]] [[Codes]] [[Tech]] [[Assets]] [[Glitches]] [[Credits]] 6dabb5ee55f8b8b8c4e1030219e8b2b712567dea 308 307 2023-11-28T02:21:47Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center|200px]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === [[Characters]] [[Maps]] [[Versions]] [[Skins/Sprays]] [[Easter Eggs]] [[Codes]] [[Tech]] [[Assets]] [[Glitches]] [[Credits]] 16e8f7db0faf439ff6c83c56b342e3a17c8ca1f6 309 308 2023-11-28T02:22:36Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center|500px]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === [[Characters]] [[Maps]] [[Versions]] [[Skins/Sprays]] [[Easter Eggs]] [[Codes]] [[Tech]] [[Assets]] [[Glitches]] [[Credits]] 340e4452c61eedc3ea87f814f9430dd9295f4ec3 310 309 2023-11-28T02:24:46Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|left|500px]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === [[Characters]] [[Maps]] [[Versions]] [[Skins/Sprays]] [[Easter Eggs]] [[Codes]] [[Tech]] [[Assets]] [[Glitches]] [[Credits]] dda36f043f98ffcecc46f136bd7463f5ab27a5b9 311 310 2023-11-28T02:25:03Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center|500px]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === [[Characters]] [[Maps]] [[Versions]] [[Skins/Sprays]] [[Easter Eggs]] [[Codes]] [[Tech]] [[Assets]] [[Glitches]] [[Credits]] 340e4452c61eedc3ea87f814f9430dd9295f4ec3 312 311 2023-11-28T02:43:46Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === [[Characters]] [[Maps]] [[Versions]] [[Skins/Sprays]] [[Easter Eggs]] [[Codes]] [[Tech]] [[Assets]] [[Glitches]] [[Credits]] 6dabb5ee55f8b8b8c4e1030219e8b2b712567dea 313 312 2023-11-28T02:44:08Z Plasmapea987 2 wikitext text/x-wiki __NOTOC__ [[File:Logo 3.png|banner|center|500px]] == The {{SITENAME}} Wiki! == RI is a Roblox platform fighter, with mechanics from Rivals, Melee, PM, and HDR. All characters featured in skins belong to their respective owners. The game Was Created By Hiyaa_q and will continue to be updated by him. Here is the permanent link for the game: https://www.roblox.com/games/6963492340/ Here is the permanent link for the discord: https://discord.gg/vgE9y7yp34 === RInspired Wiki Content === [[Characters]] [[Maps]] [[Versions]] [[Skins/Sprays]] [[Easter Eggs]] [[Codes]] [[Tech]] [[Assets]] [[Glitches]] [[Credits]] 340e4452c61eedc3ea87f814f9430dd9295f4ec3